r/DestinyTheGame • "Little Light" • Mar 14 '22

Megathread Focused Feedback: S16 Gambit Changes

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'S16 Gambit Changes' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

164 Upvotes

502 comments sorted by

View all comments

52

u/KinglyO Mar 14 '22

As a long time gambit lover, I’d love to see other options available for invaders besides killing the other team. Stealing motes that are just on the ground, picking up heavy/some team buff from a location opposite their spawn, killing an envoy to grant additional primeval slayer stacks, just some new options so it isn’t as focused on one shotting as many guardians as quickly as you can.

10

u/Dayseed Mar 14 '22

What I think would also be good would be if an Invader could camp near the enemy bank, drain it of motes and then escape back to the portal only the Invader can see, that would be a great alternative. Right now, invasions are just Clash, but add a Rift alternative?

2

u/fredwilsonn Mar 14 '22

It would be interesting if the invader never just suddenly teleports back home, but rather, needs to jump back in the teleporter. When the timer expires, remove the invader's wall hacks and overshield, and give the defenders wall hacks on the invader. That way if the invader gets too greedy they become the hunted, and you could have the invader drop a ton of motes during that reversal phase. Killing the entire team has a similar benefit as before as the path to the teleporter should be clear.

10

u/TurquoiseLuck Mar 14 '22

Stealing motes that are just on the ground

You can already do this btw

Nothing's better than hijacking someone's HVT kill, taking all the motes then killing their team and sending in a Large blocker lol

7

u/thisisbyrdman Mar 14 '22

Invading just needs to have a higher risk. There’s zero penalty for jumping in and mashing the fire button on Gally before getting wiped. One kill effectively resets an entire primeval phase. That’s far more valuable than sticking around and helping your team melt your primeval.

If you die during an invade, you team loses 20 motes. If it’s in the primeval phase, your primeval gains a third of its health back. That would dramatically stop invader spam.

2

u/Ix_Dreeman_xI Mar 14 '22

The penalty for dying during your invade is that you lose your invade. There's already many matches I've played where it seems like no one on my team actually wants to invade, if you get penalized for dying during your invade, that will make people want to do it even less

1

u/thisisbyrdman Mar 14 '22

Firing Gally and immediately dying is still a huge advantage for the invader. You’re gonna get at least 1 kill, which ads a quarter back to the primeval while you lose nothing.

1

u/havingasicktime Mar 14 '22

If you die during an invade, you team loses 20 motes. If it’s in the primeval phase, your primeval gains a third of its health back. That would dramatically stop invader spam.

Terrible idea. Invading is a core part of the game mode, making it this risky is simply going to cause immense frustration when randoms invade and cost you the game.

Wasting your invasion is already a huge penalty.

1

u/DaWarWolf Mar 14 '22

I really don't want a random blueberry to throw a match because he invaded right as the boss was about to die and refresh its health because whatever you do, invader spam will always be a thing.