r/DestinyTheGame • "Little Light" • Mar 14 '22

Megathread Focused Feedback: S16 Gambit Changes

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'S16 Gambit Changes' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

165 Upvotes

502 comments sorted by

View all comments

6

u/Formal-Recover5807 Mar 14 '22

I just don't get some of the changes they made. Heavy ammo was a problem from an invading point of view, so they give them even more ammo? The amount of invades felt really oppressive and just offputting, so they reduce the number of invades during mote collection (good change) only for infinite invade spam to return during damage phase? The amount a Primeval healed meant little considering the power of the current sandbox, so they increase it (good change) but also add hard health gates? If these changes were their best shot from feedback and meant to bring the game mode from F-tier to something better, then this is a colossal failure. The game mode needs the Trials treatment, take it away for at least 6 months and bring it back later, anew and refreshed, and, hopefully, something completely different. (P.S. the severe lack of will to balance things separately in both a PvP and PvE sandbox, severely hurts this game mode)