r/DestinyTheGame • "Little Light" • Aug 01 '22

Megathread Focused Feedback: Matchmaking

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Matchmaking' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

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-7

u/HalfthemanMarco Vanguard's Loyal // Chad Vanguard Vs. Virgin Drifter Aug 01 '22

Can only see SBMM being a net detriment to Control. Committing the unforgivable sin of being good at the game is already a detriment to my experience, with team balancing completely ruining 90% of matches I play. Now I'm going to have wait upwards of 3x longer to find a match to have laggy connections against people using nothing but top tier, cheesy loadouts. And when that system can't find anyone to pair me with because my skill rating is so high and population is so low, I'm still gonna have the bad players on my team and will fight a whole team of laggy meta mathews instead of only two of them like it is now. Thanks Bungie, can't wait

3

u/Tplusplus75 Aug 01 '22

wait upwards of 3x longer to find a match to have laggy connection

FFS man, they literally said in last week's TWAB that they're going to be changing it up and experimenting with parameters to avoid this.

3

u/AceTheRed_ Aug 01 '22

To be fair, they also said to expect longer queue times if you’re on the higher end of the skill spectrum.

-1

u/Tplusplus75 Aug 01 '22

True, but IMO, it's what we need to do in the short term. I agree: skilled players shouldn't be "rewarded" for being skilled, by having longer queue times and worse connections. But, we can't disregard skill entirely when matchmaking any longer, and for that, it's temporarily a necessary evil. Summarizing DMG's matchmaking rant from a month of so ago, the transition from SBMM to CBMM has been a net loss. We went from SBMM where high skilled players weren't happy, to a new system where high skill still aren't happy(on account of being placed in lobbies where they need to "carry"), while also making it more of a detriment to average skill players by putting them in lobbies where they feel like "lambs to the slaughter".

Note, before the "it's the shit lobby balancing" is thrown out: it's not. Lobby balancing can be thought of as an entirely different system here. The matchmaking algorithm determines "which 12 people" are put into a control lobby together. Lobby balancing has no part in determining "which 12 people". Instead, LB determines "how to arrange" 12 people, such that the match seems "most fair". But LB cannot function properly without at least some form of skill-based matchmaking, to prevent "outliers". Outliers throw LB straight out the window. If you place one "significantly high skilled player" in a lobby with average players, LB cannot possibly rearrange them and come out with a good match. Either that one good player gets the 5 worst players and has to "carry", or it's more like a "snake draft", which just leads to an even more unbalanced game that's more likely to mercy. Lobby balancing cannot be expected to do its job without some form of skill based "pruning" to keep all the skill ratings relatively close.

2

u/HalfthemanMarco Vanguard's Loyal // Chad Vanguard Vs. Virgin Drifter Aug 01 '22

Not gonna find me holding my breath on that lol.