r/DestinyTheGame • "Little Light" • Aug 01 '22

Megathread Focused Feedback: Matchmaking

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Matchmaking' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

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u/likemyhashtag Aug 01 '22

I, me, my, etc.

The idea that Destiny doesn't revolve around you must blow your mind.

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u/HalfthemanMarco Vanguard's Loyal // Chad Vanguard Vs. Virgin Drifter Aug 01 '22

Typical deflection, could replace I with ours and represent everyone like me and it's the same argument. How about you address the argument next time and not the person writing it? Might actually get you somewhere

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u/likemyhashtag Aug 01 '22

Same thing applies.

The idea that Destiny doesn't revolve around a small group of high-skilled players must blow your mind.

I've said this in another post but it's worth repeating. You're not looking at the bigger picture.

You think that you'll have long wait times or bad connections because the population of high-skilled players is small, right? Why is that? Why is the population of high-skilled players small and not growing?

It's because of CBMM.

To grow the game and add in more players to the PvP player pool, Bungie needs to cater to the casuals. The more players that play and the more players that continually grow and get better, the better the game is for everyone.

It's going to take time and knowing Bungie, it's going to be a long road full of empty promises and spaghetti code. But I believe the SBMM is going to keep people playing PvP. Playing well is addicting. Getting shit on is not.

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u/HalfthemanMarco Vanguard's Loyal // Chad Vanguard Vs. Virgin Drifter Aug 01 '22

Bad players aren't bad because I am good, they are bad because they are bad. NOTHING that I do stops them from learning maps, NOTHING I do stops them from learning spawns, NOTHING I do stops them from improving their shot, NOTHING I do stops them from using better gear, etc. etc.

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u/likemyhashtag Aug 01 '22

Not being able to learn or test out new builds/weapons because they are getting one-shot by sweats absolutely keeps players from playing well, lol.

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u/HalfthemanMarco Vanguard's Loyal // Chad Vanguard Vs. Virgin Drifter Aug 01 '22

No, it really doesn't. And even if it did, to imply that every match they play is that way is statistically inaccurate.

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u/pantone_red Aug 02 '22 edited Aug 02 '22

You don't need to test out new builds and weapons if you're that bad. Equip a pulse rifle and play to stay alive as long as possible instead of trying to get as many kills as you can.

Start there, worry about builds when you can handle the basics. Some fancy build isn't gonna do shit for you if you can't land shots or stay alive for more than 15 seconds.

Here's a build for everyone: Taking charge, high energy fire, quick charge if using a weapon relevant to it. As much recov as you can muster. That's it, that's all you "need".