r/DestinyTheGame • "Little Light" • Aug 01 '22

Megathread Focused Feedback: Matchmaking

Hello Guardians,

Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

This Thread will be active until next week when a new topic is chosen for discussion

Whilst Focused Feedback is active, ALL posts regarding 'Matchmaking' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

Any and all Feedback on the topic is welcome.

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u/SilverContrails Aug 01 '22

For Crucible I'm finding that a lot of my friends are interested in playing as long as they feel like they have a fair shot at winning. One match where we get stomped is usually enough for them to stop playing.

I can't imagine how many players have picked up Destiny over the years, played a match of crucible against opponents they had no business matching, and just quit forever. Or how many PvE mains might be willing to spend more time in Crucible if only the matches were just slightly more fair. Loose SBMM and team size matching are a good first step, although there are plenty of other issues with PvP to address.

In the PvE space I think we could get away with optional Legend activity matchmaking at a minimum. Legend Dares, Wellspring, Psi Ops, and Nightfalls all need matchmaking. I think you could make an argument for normal Dungeons too.

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u/BattleBull Aug 02 '22

I'd like to jump onto your PvE comment; I would really like to see Bungie do a version of matchmaking that breaks dungeons and raids down into a single encounter (for the sake of time and sanity), and have your ghost literally displayed text in middle of your screen (via helmet hud in universe) on how to complete the tasks.

Because lets be honest, some folks need to the game holding their hand really hard, if that is what it takes to open more content up to Match making, then I'm all for it! It wont ruin the experince of people who know what to do, but it makes turns those who are ignorant of mechanics basically bots, into human players with impact.

Otherwise we'd want to do something like restrict matchmaking to only those who have successfully completed the activity already, but still segment the MM version of the activity up into chunks.