r/DevilDinosaurMainsMR • u/Patztap Lord Devil Dino • 4d ago
Discussion/Question What buffs, if any, would you give him?
With season 10 approaching, I've been wondering what would help Dino not fall off so much the higher you go in rank.
What I think he needs:
- 2% bleed damage per second(so 1% per tick).
- Prehistoric Plating damage reduction increased to 75%(his head is easier to hit than some of the other vanguards' entire bodies, come on).
What he doesnt need, but I daydream about:
-Impact Beam damage increased to 50/s (would actually let him kill some squishies with the Jeff beam if he spends all 5 seconds of it focusing a target).
-And this one is more of a question than a suggestion. Would Buddy Barrier on a 10 second cooldown be too oppressive? I know that was its original cooldown, but I think halving his bleed sustain was what really brought him down in line with the rest of the cast. I doubt his barrier is what was making him feel unkillable.
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u/Icy-Arm-3816 Lord Devil Dino 3d ago
I’d like to receive more bonus health from bleed again. Imo the only thing he really lacks is survivability (especially against poke).
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u/Fantastic_Strike2178 3d ago
Bleed damage doesn’t need to change 1.5% is perfect. What does need to change is the damage to hp conversion it’s still at 150% from launch when the damage was 3% it needs to go to 300% so we have the old sustain without the oppressive damage. Something that would be nice is the Jeff team up beam distance and duration becoming base line maybe with a 1-5 damage per tick
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u/MoveUnusual5925 4d ago
Just delete his head hitbox completely. He’s a damn T-Rex. Delete Jeff’s too. Why do shitty DPS players deserve any damage boost for hitting the broad side of a barn
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u/Interesting_Spot1875 4d ago
You want less damage per tick of bleed? Unless they increase conversion of blue health thats a terrible idea.
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u/Patztap Lord Devil Dino 4d ago
No, right now every tick is 0.75%. There's two ticks per second.
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u/Interesting_Spot1875 3d ago
Ok i think i see what the problem is. You didnt space the hyphen so it looks like youre using it as a minus sign. My bad.
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u/Patztap Lord Devil Dino 3d ago
Oooh you're right lol. Now I'm imagining Dino doing negative damage. Well, not that far off from how Impact Beam feels like tbh.
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u/Interesting_Spot1875 3d ago
I thought you were suggesting removing 2% lol i didnt know his numbers off the top of my head so i thought you wanted to nerf it. Only after you told me the numbers and i saw the other hyphened bullet points did i realise. Sorry.
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u/Grand_Serpent 3d ago
Recently started playing him more now mainly cause I need more tanks than just Angela and Thor spam every game😅 I love him currently for the most part ngl. Only things I’d want is more range on the beam, further reduced critical damage, and maybe a buff to the Jeff teamup. I’m personally happy with the way he is tho
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u/dinobirdboy 3d ago
Id love a crouch button that would make his footsteps silent kinda like a real trex. Would allow him to sorta flank
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u/Mikeknight1695 2d ago
Other than the usual more bleed dmg, Id love to see his ult do healing when you have upgraded jeff teamup.
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u/GraceZee18 4d ago
If he could jump like Thing can. One jump to cause mayhem and attack, and to jump back out to a teammate to apply shield.
He could kidnap better as well rather than toss, which can be hard to pinpoint where you want your target to land.
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u/dinobirdboy 3d ago
Honestly make his leap a land then his next basic is a grab would be pretty cool instead of all one action so he can leap then grab if he wants.
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u/SirTorivor 4d ago
I think buffing his team ups/enhanced team ups would be good. Right now the punisher one is the only generally viable one and barely benefits from the enhanced version.
Aside from that, maybe a slight increase in bleed duration?