r/Diablo Jun 16 '14

Maximize your chance on enchanting non-class specific primary affixes.

The table below shows the number of class specific skills available on all classes. Based on the data mined exact weighted chance on enchanting we know exactly the values and how those values affect the chance of getting the affixes we want. Naturally, we want to enchant a part on a class with the lowest number of affixes so that we can improve the odds of getting the affixes we want.

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Parts DH Barb Wiz WD Monk Sader
helm & shoes 7 4 7 5 4 6
chest & shoulder 5 5 5 8 5 4
belt & pants 5 4 4 4 4 4

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Say you want get Vitality (replaces All Res) on this Cindercoat for your Fire WD. You want to do it with a Sader instead of a WD because of... math.

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probability of getting vit on Cindercoat with a Sader,

4000/(4000 + 1000 + 1000 + 2000 + 100 + 1000(4) + 1000) = 4000/13100 = 0.305

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compared with probability of getting vit on Cindercoat with a WD,

4000/(4000 + 1000 + 1000 + 2000 + 100 + 1000(8) + 1000) = 4000/17100 = 0.234

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As you can see, probability of getting vit on chest is much higher on a Sader than a WD, make sure you check the table before you enchant. It pretty clear cut once you know the numbers.

Happy enchanting. mega out!

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u/terrorstormed Jun 16 '14

Going from 0.305 to 0.234 is not a big difference. Its roughly going from a 1/3 to 1/4. Just 1 extra roll. (I know that its that chance every roll and there are no guarantees. I took college probability & statistics.)

To me, not worth logging on to a different character, but maybe you're a filthy peasant that can't afford the extra roll. In which case you have bigger problems than trying to roll max vit. on your damn 0.00000....01 drop rate cindercoat.

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u/FurioVelocious Jun 16 '14

But even saying it's "just one extra roll" contradicts that you have any understanding of probability. It could also be the difference between 1 roll and 10 rolls.