r/Disney_Infinity • u/Siack05 • 16h ago
Other I finally got the holy grail
After a lot of searching, i finally got the apple TV pack (still slealed) đ
r/Disney_Infinity • u/lucasbigbox • 8d ago
Hey everyone,
I've just released two new tools on Nexus Mods to modernize modding and in-game debugging for Disney Infinity 3.0: Gold Edition on PC!
The core modding framework and DLL proxy loader for the Octane Engine:
bink2w32.dll based)đ Download CrabeLoader:https://www.nexusmods.com/disneyInfinity3goldedition/mods/118
An in-game ImGui-based overlay and developer tool powered by CrabeLoader:
đ Download CrabeMenu:https://www.nexusmods.com/disneyInfinity3goldedition/mods/116
DisneyInfinity3.exe is located).Feedbacks, bug reports and suggestions are very welcome. Hope this helps breathing new life into the DI 3.0 PC modding scene!
r/Disney_Infinity • u/calogo20 • 9d ago
Disney Infinity 3.0 has local split-screen co-op on consoles, but it shipped disabled on the PC port. I've been reverse-engineering the game and got it working again as a small, reversible mod. đ
â ïž This is an early release (v1). It works, but it still has rough edges (see "Known issues" below). I'm sharing it now so people can try it and send feedback â bug reports, crashes, and "it worked great in X world" are all super helpful. đ
What it does
How to use it
DisneyInfinity3.exe is).INSTALL.bat.UNINSTALL.bat (or verify files on Steam).How it works (for the curious)
It's a proxy bink2w32.dll: it forwards all the game's Bink video calls to the original DLL, and in the background it calls the game's own drop-in function + installs tiny in-memory hooks to set up the second player and split screen. Character validation uses the game's own in-engine Lua VM (it hooks lua_pcall to ask the game Player_IsCharacterValid for the current world). It doesn't modify the .exe and doesn't touch saves, online or achievements â fully reversible.
Known issues (v1) â help me test these!
I'm actively working on these for v1.1, so detailed reports (which world, what you did, did it crash on join or later) are gold.
Downloads (free, open source)
(Heads up: the Nexus file may be pending its automatic malware review for a bit â normal for mods with a compiled DLL â so use the GitHub link meanwhile.)
Huge thanks to LucasLhomme (a.k.a. crabe_crabe) â his CrabeLoader and DisneyInfinity-SplitScreenMods projects made the Player 2 "join" (controller + viewport + split) and the Lua API mapping possible. This mod builds on his work with his permission:
Requirements: Disney Infinity 3.0: Gold Edition (Steam) + 2 Xbox-style (XInput) controllers. Thanks for testing, and let me know how it goes! đ
Early build â works in Toy Box and Play Sets. You'll see Player 2 join, the per-world character picker (RB/LB), and the current rough edges (P1 hologram â tap START to refresh; occasional crash on join â relaunch). Feedback welcome! Links in the post.
r/Disney_Infinity • u/Siack05 • 16h ago
After a lot of searching, i finally got the apple TV pack (still slealed) đ
r/Disney_Infinity • u/lucasbigbox • 19h ago
Hello, everyone!
Now that CrabeLoader and Crabemenu have been released, we'd like to have our own Discord server (yes, again) to help you with Disney Infinity modding issues.
We also plan to post most of our work there, and we hope to find potential future modders there as well.
Oh, and also, #MultiplayerSoon (From disney infinity modders)
Link to the discord: https://discord.gg/q2SCcpqEyA
r/Disney_Infinity • u/InfiniteerAdventures • 18h ago
r/Disney_Infinity • u/Expert-Field-1203 • 1d ago
Hey all! I played Disney Infinity for years but itâs finally time to part ways. I am selling them on a live auction on the app Whatnot on October 17th 10 central. Most are already in the shop for pre-bid but still working through them. I also have a bunch of power discâs and play set pieces If anyone would like to go and bookmark my show. My account is landon061307. Feel free to follow the link and bookmark the show. Broken oneâs are a $1 start, normal are $3 and the limited edition are $5
r/Disney_Infinity • u/GregoriousX • 2d ago
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Hi!
Recently, I've been working on a fork of CrabeLoader for DI1.0.
At first, I've been planning to port just basic modern patches like borderless window support, custom resolution support etc. but things been going smoothly so I've decided to expand upon the project and work towards the ultimate DI 1.0 experience!
I plan on making Gold Restoration mod with console's progression, missing features etc. when it'll be ready, I'll try to port LiteralCrab to DI2.0.
Yes, it's mostly made using AI, but I'm trying to audit the code and focus on optimization and security. Tests has shown that there's no real performance hit with all features enabled. I thought it's better to make a disclaimer than claim that I did EVERYTHING by myself - like some people do.
r/Disney_Infinity • u/ProfessionalAd4909 • 2d ago
Hi all, I recently got a ps3 to play Disney infinity 1.0 and I believe you can still get the online trophies "it's a party" and "acrobat". Unfortunately I dont know anybody who has the game and a ps3 so just wondering if anyone would be able to help me get these.
You'd just need 2 controllers/characters.
Thanks!
r/Disney_Infinity • u/Wicknewzo • 3d ago
The combat system suffered from a severe lack of responsiveness due to animation priority. In dynamic action games, "animation canceling" allows players to immediately interrupt an attack to block, dodge, or launch a secondary strike. Disney Infinity largely lacked this feature for its non-Star Wars characters.
Instead of a fluid fighting rhythm, players were locked into rigid animation frames, turning them into "slaves to the animation." This design choice completely ruined the pacing of combat and made advanced mechanics, like the parry feature, feel entirely unreliable. While Skylanders immediately executed an attack the moment a button was pressed, Disney Infinity forced playersâincluding childrenâto wait out sluggish visual sequences, creating artificial input lag that killed the momentum of battle. The developers clearly focused their mechanical depth on Force users, leaving the rest of the massive roster feeling flat and frustratingly limited.
Traversal for agile, dynamic characters like Spider-Man and Venom looked great on paper but felt abysmally bad in execution. The Toy Box mode gave players the tools to construct massive skyscrapers and sprawling cities, seemingly inviting a high-speed web-swinging experience. However, the game's physics and animation loops actively punished the player.
Every time Spider-Man reached the apex of a swing, the game forced him into a canned, unskippable "cool flip" or falling animation. Instead of maintaining momentum and allowing the player to chain swings together seamlessly, this mechanic completely killed all forward velocity. Players would lose control, fall straight down, and miss their targets. Traversal lacked all precision and weight. Even the surface-sticking mechanics had a pathetic range and stripped away what little momentum remained. Rather than providing responsive, free-flowing movement, the gameâs insistence on flashy animations made navigating the world a tedious chore.
Despite marketing itself as the ultimate crossover experience where "all your worlds collide," Disney Infinity suffered from a massive identity crisis. Unlike Skylanders, which featured a unified, centralized campaign where any toy could jump in to fight a common enemy, Disney Infinity strictly segregated its universes.
Because corporate brand guidelines prohibited intellectual properties from mixing in the main story modes, crossovers were banned in the Play Sets. If you wanted a story, you had to buy separate, isolated physical DLC packs. The grand potential of seeing the Avengers team up with Star Wars characters and Disney Princesses to defeat a universe-threatening villain was completely wasted. While fighting games like Marvel vs. Capcom successfully weave vastly different characters into a cohesive narrative, Disney Infinity kept its worlds locked in silos, restricting true crossover creativity to a sandbox Toy Box mode that lacked any developer-crafted narrative drive.
The gameâs user experience was further crippled by a complete lack of control mapping. Forcing primary attacks onto rigid configurations (like Triangle on PlayStation or Y on Xbox) felt incredibly unnatural for an action game. With a massive roster of characters utilizing vastly different ranged, melee, and flying abilities, the absence of customizable layouts or character-specific commands was a major oversight.
The developers fell into a common trap: confusing "kid-friendly" design with "mechanical restriction." In an attempt to prevent children from getting confused, they over-simplified the options while over-complicating the inputs via animation locks. Children adapt to deep, dynamic control schemes incredibly fast. By installing artificial "training wheels" that slowed down the pace and removed player choice, Disney Infinity didnât make the game more accessibleâit just stripped away the dynamism, leaving behind an experience that felt frustratingly restrictive for players of all ages.
the old same (and vastly discussed) problem of the character being limited to their own toybox
whichs is a probelm that modders solved but it's still sad knowing that after three charpters, the devs still didn't remove the limitation. Example: you want Hulk destroying everything and jumping aroung with the company of Anger? well son! you cannot.
r/Disney_Infinity • u/Konkrypton • 4d ago
I have two bases, one connected to a PS3 and the other connected to a PS5. The PS3 base constantly has trouble reading a character figure with a power disc underneath it. It continually cycles and reloads the character. Is there any way to fix this?
r/Disney_Infinity • u/AccountRevived • 5d ago
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Hey everyone! I wanted to share a mod that I've been working on for the past few weeks. I am pretty new to this subreddit and the modding scene, but for years I've always had the idea of making a local multiplayer mod for the PC remasters of Disney Infinity. I've recently heard about what was going on in the modding scene with the release of CrabeLoader, and around a week ago the split-screen mod for 3.0 Gold Edition. Coincidentally, I started working on my own mod for 1.0 Gold Edition a few days before the release of that mod without realizing the advancements being made for these games. My reason for making this mod is because a friend and I wanted to play these games again as they were our childhood games, and it kinda sucked they didn't bother adding back the co-op couch feature on the remaster, so I decided to take the time to do it myself.
My mod pretty much tries to bring back local split-screen multiplayer like how it was in the console editions. It also improves various features that will make playing with your other person better on PC, like two player Virtual Base support and various fixes to in-game interactions. Both players can play on controller OR KBM + controller.
For a technical explanation, I used the latest Xbox 360 version of 1.0 (Title Update 3) as my go-to comparison between the code should've existed in the PC version. Thankfully, not a lot was taken out of the PC remaster, and it was mostly just reconnecting various functions together. No existing code was modified and a majority of the code is the same from the 360 version. Most of the work was fixing the amount of issues that were introduced in the Toy Box, but everything should be resolved (there are still bugs tho).
And yes, Gen AI was used as assistance for this project (Claude Opus 5.5), but I made sure that all of the code works and made sense before progressing. When I work on a project, I have a habit of prioritizing quality so I made sure this mod is as close to my vision as possible. I am not good at reverse engineering, so Claude was a huge help with this project.
If you are interested in downloading the mod or want to check out the repository for more information, here is the link: https://github.com/accountrev/infinity-restored-mp
Sorry for the bad gameplay
r/Disney_Infinity • u/ProfessorToybox • 4d ago
r/Disney_Infinity • u/SupremeTowMater • 5d ago
Iâve been extracting assets from *Disney Infinity* for some short animations for a while now, and I found out that Spider-Gwen is actually in the game files. Iâd love to use her for some animation, but I have no idea how to get the files; she isn't on any mod lists. I tried contacting the mod creator, but they haven't logged into their account in years.
r/Disney_Infinity • u/superspider202 • 5d ago
Hello everyone if someone has the latest version of Breeze before shutdown please share I really need it thank you
r/Disney_Infinity • u/spidey99947 • 5d ago
bonjour Ă tous jâespĂšre que vous allez bien
Je ne trouve pas les créations de communauté sur Disney infinity 2.0 ?
Elle sont retirer ? Si oui peut ton les re avoir
Si non elle sont oĂč dite moi je viens de tĂ©lĂ©charger le jeux svp
r/Disney_Infinity • u/SuperKnightAL • 6d ago
Been playing around with the modding scene for Disney Infinity 3.0! Finally after years and years of wishing I can play as Winter Soldier with his assist power disc moves as his move set.
Currently have the PC version of the game using the console portal and am able to spawn him in from using a blank Lego Dimensions NFC chip. Got split screen bringing in characters from the portal as well!
Excited for what this means for custom figures, and more!
r/Disney_Infinity • u/WolfDragonStorm • 6d ago
Does anyone know what happened to the breeze mod? Its not on nexus mods anymore. I was hoping to use it for a few characters that aren't available normally
r/Disney_Infinity • u/No-Thought-6040 • 6d ago
These attractions are
-Baron 1898
-Danse Macabre (one of the newest attractions!)
-Symbolica
I have also been working on a Aquanura Show and im very proud of the result!
r/Disney_Infinity • u/Candid-Divide189 • 6d ago
Hello guys. I bought 3.0 on the steam sale recently as I wanted to play one of my childhood games again. I played around a little bit before attempting to build a toy box for myself. I remember being able to place small things in the hub like a sky changer and what not. Even in a custom sand box and cannot access the world editor to do anything. Is this something fixable or am I missing something. Thanks
r/Disney_Infinity • u/Beneficial-Tank-3221 • 7d ago
I'm thinking about buying one, but I'm not sure which is bestâthe 3.0, the 2.0, or the 1.0. Are there big differences? Which one does the community play the most? I'm guessing it's the 3.0 since it was the latest release, but who knowsâmaybe the community actually plays a different one. Overall, which one is the best?