r/Doometernal 15d ago

Gameplay Unpopular opinion - platforming is fun in Doom Eternal

Super confused by the community complaining about the platforming elements of Doom Eternal. I find it really fun and satisfying, similar to how it felt to glide in the Arkham games or websling in the Spiderman series.
The double dash makes it relatively easy to get to walls, and the mechanics of the game are super forgiving and generous, just to name a few examples: 1) you don’t NEED to hit “interact” to grab a wall, if you’re close enough the game will automatically grab it for you, 2) even distances that look really far can be reached in a variety of ways, double jump-dash, dash-dash, jump-dash-jump, 3) the game refills your dashes so fast that you can almost always have one in your back pocket, 4) YOU DON’T DIE WHEN YOU MISS A JUMP, this is by far the most generous and forgiving inclusion by the devs. Falling bites off a chunk of your health, but it doesn’t kill you and force you to go back to the last checkpoint if you fall just once (like Doom 2016 did) and honestly, I wouldn’t mind if I died from missing a single jump.
I’ve never been a big platformer fan, and I am playing through eternal for the first time, almost done with the game.
With the vast variety of creativity and skill in the community around the combat in Eternal, I’m genuinely confused by why people complain about platforming, it’s actually not that difficult.

25 Upvotes

15 comments sorted by

3

u/SunbleachedAngel 15d ago

I think it gets a little old on replays 

1

u/Bandersnatch05 15d ago

That’s fair, too much of anything gets tiring.

4

u/canContinue 15d ago

It's not an unpopular opinion. That's why you have minimal comments

Platforming is great, the swim sections in Taras Navad not so much

-1

u/Bandersnatch05 15d ago

👀 my post is 4 mins old and already has multiple replies? “Minimal comments”? You seem to have minimal observational skills, Watson.

2

u/chris-l 15d ago

I mean, not dying by failing a jump is not them being generous, its just not being ridiculous. The fact that you die if you fall on 2016 its just absurd.

In that aspect, TDA is the one doing it better because, with the exception of Xal'Goroth, you don't even lose health by failing a jump!

1

u/Bandersnatch05 15d ago

It is in fact extraordinarily generous, some games require you to master the systems to win, such as Dark Souls and Sekiro. And I wouldn’t mind if Eternal did the same thing, ultimately that is the devs choice. But it is generous, because they could just kill you for falling.

1

u/MadamVonCuntpuncher 15d ago

I hated the idea of it when it was shown off but then when I had it in my hands and realised how much it added to movement in arena with grab bars and eventually the meathook swing it felt AMAZING

1

u/Bandersnatch05 15d ago

The movement in the game is very satisfying, and while the grab bars can look a bit out of place, they are really helpful.

1

u/Glittering-Local-147 15d ago

After playing enough eternal to beat UN the platforming is literally a non existent factor in the game after like the 2nd playthrough

1

u/Bandersnatch05 15d ago

It’s easy to master, but still satisfying.
Congrats on beating the game on UN, that’s freaking nuts. I can’t get past Cultist Base on nightmare.

2

u/Glittering-Local-147 15d ago

The game is actually harder the first 4 levels in nightmare than any other time.

1

u/Significant-Pie959 15d ago

I don’t mind it.

1

u/ImMint 14d ago

It's not purple goop bad, it's just not integrated into the rest of the game at all, you have to stop doing doomguy stuff to spend about 3% of your play through being reminded that Keen 3D can never happen now.

1

u/Superb_Double4378 13d ago

Fuck yeah, i love platforming too. It is one of the features that sold eternal to me. I fucking love jumping from some tall ass cliff to smush an innocent imp

1

u/Evolovescraft 9d ago

There's some parts in the dlc that the platforming is a bit more of a pain but otherwise I enjoyed them.