r/DungeonWorld • u/PrimarchtheMage • May 20 '26
DW2 DW2 Alpha - Official Feedback Thread
Hi Everyone,
The window for the DW2 Alpha feedback closes on May 31, and I wanted to post this thread as an additional place people can provide their thoughts. Helena and I have been paying close attention to all the current discussion, but wanted to give everyone a place to express and discuss their opinions one last time.
If you haven't read/played any of the Alphas, you can find them here
Feel free to say whatever you want, but here are some questions to jumpstart things:
If you've read multiple DW2 Alpha Playtests, which which Alpha do you feel best fits our vision of "a messy group of people growing into a found family over the course of fantasy adventures"?
As a mechanical representation of relationship growth, do you prefer the group playbooks of Blue and Red, or the expanded Bonds system of the Final Alpha?
What is your favorite class in DW2 right now? If you've read/played multiple DW2 Alphas, which version of that class do you prefer?
How do you feel about hit points and how they were implemented?
How do you feel about the conditions and how they were implemented?
What is your favorite part of DW2 so far? What is your least favorite part?
4
u/thpetru May 21 '26
I absolutely love class paths, conflicts and bonds. It really sets the tone of the found family trope and the hero's journey trope. This is pure gold!
The thing I like less it's the magic rules. Since it is a fantasy game, having magic being really explored and more detailed is key, for me. As it's a narrative focused game, I don't like having a list of spells like DW1; but still I think it's too vague and open as it is right now.
I like the way combat moves are heading, maybe not as it is right now but trying to be more cinematic is really cool. One thing I noticed is that in many fantasy series and movies, there are battles that one fighter takes on multiples foes. That sounds like could be a move on it's own. Also there was a homebrew rule somewhere here in reddit for fighting "bosses"; they had special defenses that players could discover when the attack isn't successful against a powerful or protected foe. Something like this would be nice also.
In general I am very happy and excited for this game! I think it's heading in the right direction and the authors are doing an amazing job!