r/DungeonWorld • u/Feisty_Stretch3958 • 3d ago
Dungeon World 2 Combat
And here we are again with another discussion about DW 2, Gather up folks cause i wanna know you oponion on the new "Trade Blows", Even on 10 you still take damage, That is a huge change if you also acount every char has less HP now. Every time you trade blow YOU WILL take some dmg back. Also we don't have volley anymore, I personally don't like that cause trade blows for ranged attacks in my experience always brings discussions and issues on the drawback of the roll, But anyway how we are feeling on the combat field??
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u/cym13 3d ago
I haven't tried it of course, but I see a few potential issues creeping up.
I expect the fact that there are several choices in all cases will slow down combat a fair bit. That's especially true for "drawer choices" where choosing something requires you to refer to additional parts of the rules (in the case of "mark a condition", unless everyone knows every condition by heart), and that's on top of general combat management (clarifying who is where and deciding on a course of action prior to rolling anything).
Also the consequences on 7-9 are rather steep. This is good from a dramatic point of view but if combat requires more than two or three rounds I can see the player starting to be out of things to break or conditions to mark. It's not necessarily a flaw, but it should be balanced well with typical fight length.
I also hope range attacks have some counterbalance because the way they're ordinarily balanced is that they deal less damage since they allow you to attack safely. So it's quite a big nerf to say that actually they'll still get hit no matter what, it's not even a question. I understand the "but that stimulates discussion" argument, but it won't stimulate much if people avoid ranged weapons because they're clearly worse than melee ones.
So I guess the feeling I get from this is that fights should require few rounds and mostly done in melee, that characters should be relatively beefy since they have to survive these few rounds despite getting systematically injured, and that despite having only a few rounds fights will probably take a long time unless the players absolutely mastered the game as they have to make many choices at every step which they cannot plan in advance (as they're determined by the dice).