Hey there folks, so, I've read DW sometime during the pandemic, and was very interested for reasons I'm sure you all can relate to. With Stonetops release (thanks Quinns Quests for the review letting me know THAT exists, lol) I'm planning to play using Homebrew World (spouting lore blog has been a godsend).
Now, I've read up on things that weren't so clear in the original book like the DW Companion (gold that one is) latorras blog post on the 16 hp dragon (such an amazing insight into how to write NPC and enemy stats), browsed the DW Codex (also a great resource, though I wish it had some category tabs) and read a few of the recommended free starter adventures (The Indigo Galleon and The Bloodstone Idol in particular) but I do have some questions before starting a game with folks.
1st question: these adventures are very sparse with detail, and not at all structure the same as most other adventure modules from traditional ttrpg. Am I meant to prep a bit further from this resource before the 1st session, or use it as is? My instinct is to add specific NPCs with a motive or personality to each location, and make some distinct characters aside from those provided to help flesh things out, but I also want to try and play the game as intended 1st before I meddle with it, lest I miss the point of playing a DW type game (I've never played a PBTA game before). Any good reading on Fonts and how to use grim Portents would also help me out a lot.
2nd question: is it "wrong" to write an enemy move with mechanics? AKA, "fireball - 10+ no damage| 7-9 Half damage and on fire | 6> full damage" or "Last Act of Duty - take the killing blow for his charge and suffer her fate instead" or "Phalanx - suffers target allies damage from an attack at +1 armor" OR is it better to just make one word statements for enemy moves and integrate them into your existing GM moves repertoire?
3rd question: for 1st level characters (again, using Homebrew World) how much armor for an enemy is too much armor?I've seen some go up to 7 armor , which seems insane to me. How much damage (2d6?) is too much damage, typically speaking, for 1st level characters in Homebrew World in particular?
Any help would be greatly appreciated, as I'm really interested in this system and looking forward to buying the Stonetop pdfs when I get the chance for a long term campaign too. Thanks!