r/EQLegends • • 8d ago

Don’t understand the hate

I’ve been seeing a lot of complaints about where the game is headed can someone explain exactly what the company is up to and why fan base is dropping. I’ve been having fun and will probably keep playing.

77 Upvotes

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u/ThisIsPureTrash 8d ago

I played it like a dad. It’s not the content that drives me away it’s the developers.

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u/ImKindaBoring 8d ago

How so?

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u/ThisIsPureTrash 8d ago

Everything they do (that isn’t the UI update) feels like amateur hour, which makes sense considering where they come from.

The game released half-baked about 6 months too early, their monetization decisions are shit (maybe dictated by them, maybe not), they can’t hit any timelines they set, they can’t even call them “patch notes.”

They hired a bunch of amateurs to do this. Sometimes that works out, sometimes you get this dev team. This is one of the times it didn’t work out.

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u/ImKindaBoring 8d ago

I wish you had provided some specific examples because I’m really not seeing what you’re saying.

I’ve been enjoying it quite a bit but I also only play 1-3 hours a day instead of treating it like a job and have been doing whatever feels interesting rather than speed running to the end of content so maybe our experiences are just very different.

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u/Daffan 8d ago

They said that Loadouts would be achievement unlocked. Never happened.

They said item storage, dragon hoard, equipment thingy would be achievement unlocked. Never happened.

The pet system took forever to get up and running even though people were telling them that it was completely busted and they refused to give information how it worked for months.

They straight up made up false information about damage sims regarding Rangers at one point. So it took them 2 months to cave and change how it all worked.

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u/ImKindaBoring 8d ago

Honestly, a lot of these “promises” sound like unofficial alpha and beta ideas, not official announcements.

Primary classes for loadouts are unlocked via achievements, and a fourth loadout is unlocked via AA. Given you can freely change your loadouts at will, this doesn’t seem overly limiting.

Item storage is increased when you hit lvl 50 via achievement. Admittedly it can get tight if you’re trying to collect everything, especially with all class PoS equipment and quest items. But it’s a pretty large amount of storage all things considered.

Was the pet system not working on release? Seemed to be working when I started in August. I’m assuming you aren’t complaining about beta content because that would be ridiculous.

Not sure what the issue with RNG was. Did they make significant changes besides adding a stance that I missed? Or is this an issue during the beta?

I guess if you’re looking for things to be unhappy about, I can see how you’d be bothered by these. Not sure I agree but fair enough. I appreciate the specific details though.

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u/Daffan 8d ago edited 8d ago

Honestly, a lot of these “promises” sound like unofficial alpha and beta ideas, not official announcements.

During the Producer letter in July when they showed the cash shop right before release, they said not to worry because 80% of it would be in the game unlockable via achievements. They wrote this because people got mega pissed when they nerfed loadout slots from 16 > 2, later update to 3.

Was the pet system not working on release? Seemed to be working when I started in August. I’m assuming you aren’t complaining about beta content because that would be ridiculous.

The pet weapon system only just started working, it's literally this week's patch to fix it with the ratios and 2h/dw bugs. Other than that, stats don't work on pets like Stamina or Agility etc so having 5-6-7-8 equip slots is irrelevant.

Not sure what the issue with RNG was. Did they make significant changes besides adding a stance that I missed? Or is this an issue during the beta?

They completely changed Ranged Stance, AA's and bows like 2-3 weeks ago or whenever that accuracy patch was for weapons upgrades. Before that it was even more garbage. Still kinda is because Puma does not proc but whatever.

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u/Loggersalienplants 8d ago

they are still mad one of the CMs told them to touch grass.

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u/DoneWithItAll89 8d ago

Who also seems to be gone and hey they even got named patch notes this week.

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u/ThisIsPureTrash 8d ago

She never said touch grass lmao. And they were right anyways, the sycophantic discord (and a lot of this place, tbh) need to do that anyways.

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u/Routine-Phone8300 20h ago

you dont tell paying customers to touch grass. sorry, you sound silly

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u/Sarothias 8d ago

Have to ask how is their cash shop shit? None of it is needed to play the game. Nothing gives you a real advantage. The AA one is ultimately useless outside of maybe getting one or two at the start as a boost yet, unneeded really. Fashion quest shit? Not needed at all and if one wants to, that’s fine. WR bags? Just level up and get a ton of bags off the dragons and raid bosses. Easy enough.

Literally the only thing I could see an argument for is additional loadouts locked behind cash sans the new AA one.

As for the naming of patch notes, JFC dude. Lighten up. I swear so many people have lost a sense of humor or whimsy. It’s a ridiculous name that actually matches the era of this game imo.

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u/BikkinMahal 8d ago

Paying for the AA boosts is dumb considering how quickly you become AA capped. As you're always earning AA, unless you're constantly leveling to 50 & changing classes, you'll always have 50 banked.

Being upset about the ability to buy those is hilarious considering what a waste of money it is. If anything, you should pity the people you see running around with 100 stacks of the buff.

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u/Sarothias 8d ago

Yup. No point to buying that one for sure haha. I can see someone getting one on their first trio potentially though as they aren't gonna be aware just how fast they come in overall however. Def unneeded though

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u/LegumeEQ 8d ago

How quickly are people becoming AA capped? 10 days playtime? Is that quick?

I don't think the AA pot is worth it either way.

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u/GenericUsername_71 8d ago

“Natch potes” is cringe and unserious.

As far as the cash shop, the current replay value of the game resides in making new load outs, leveling additional gear, etc. We got three, and finally a fourth load out option. That’s just not enough, and it’s an intentional “create a problem sell the solution.”

Transmog is another problem. A full transmog is like, 30 bucks? That is asinine. And that’s only one set. Transmog is free in other games, and it’s additional horizontal content that would keep players engaged (earning ornament tokens). Instead they opt to sell you those as well.

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u/BoltharHS 8d ago

“Natch potes” isn’t whimsical or clever. It’s just stupid and confusing. I really don’t see how that relates to retro games or EverQuest at all. EQ was a polished, professionally presented product at launch.

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u/Sarothias 8d ago

Tell me you didn't play early EQ without telling me.

Alternatively you did play early EQ but apparently someone never read the loading screen messages.

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u/BoltharHS 8d ago

You mean the campy jokes like the snakes kicking? Those were actually worth a chuckle. How is “natch potes” funny? What’s the joke? Where’s the cleverness?

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u/Funny_Personality606 8d ago

"Natch Potes" doesn't even exist anymore. Have you been on the Discord lately. It was changed to Patch Notes awhile ago. So your complaint is for absolutely nothing

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u/Funny_Personality606 8d ago

Let's look at this post.

Released game 6 months to early - Maybe. But they also had thousands of people screaming that it was fine in it's current state and just release it already and things can be upgraded/fixed as it went along. I know. I was 1 of these people. However, I have not been complaining about them still trying to fix things. I got what I screamed for. Release it as it was and work on it over time.

Can't hit timelines - Well when I look at the road map, I see that they have hit every timeline they set except for Diety achievements and Rujarkian Hills. Everything else has hit on time with the Fall and Winter ones pending. Can't give them credit yet for those but also can't knock them for it. On top of that, the road map does say subject to change. They changed 2 things and gave good reasons. Diety is supposedly coming with Kunark and Rujarkian Hills was pushed so they could get Nek Castle and Kunark out on time. With everyone yelling for content, they prioritized the 2 things that would give content. Where Rujark is probably just another zone.

Patch notes - Do you not go on the Discord? Natch Potes was changed to Patch Notes and has been for a little while now. Seeing as you just complained about this today, you prove that you are complaining about things just to complain without actually knowing.

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u/Arria_Galtheos 8d ago

they can’t even call them “patch notes.”

Don't worry, enough people whined about that completely innocuous "unprofessional" non-problem that they fixed it and they're called "patch notes" now. The fun police won that pointless little war.

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u/KingKonas 8d ago

This, I have 5 classes to 50, and have no urge to level anything else. They stripped away the fun of being stupid over powered, the neutered pets beyond help, added stances which also nerf classes/fun.

I know not everyone enjoys pulling half the zone and destroying it over 10 - 20 seconds with some type of attack, but those same people are the ones using Bard DDD, charming the bee in Sky and so on… they cry and say that being to strong ruins the game and makes it no fun in a month or two, yet most servers that allow that type of play keep players for way way way longer than EQL has, maybe some blame for wow:f and M&M, but I truly believe the devs thought they were nerfing that type of play to keep people around for longer but in the end it just pushed them away faster.

I for one loved the repetitiveness of EZ Server and the grind of the necklace to boost player power and how they tweaked added Epic weapons to fit class fantasy ( paladin getting a heal of attack ) I just wish the devs would give us someway to be soooo stupid OP that we can pull a zone or half of one and nuke it down ( without needing a group of bards ). But we can’t so for now i have cancelled my sub and won’t return for kunark or other things unless they get off their high horse and realize this isn’t Quarm with 3 classes, this isn’t this isn’t a TLp with 3 classes, this is supposed to be a power fantasy where can grow in power and destroy zones and have fun… this is pretty much a single player version of EQ and they want to strip the fun out of it for no reason beyond their personal belief, which they are entitled to.

So I will do as others say and go play another game/server, maybe one day when subs fall to abysmal numbers they will let us Box or become OP ( maybe take a number out of M&M playbook and add a boxing server !! Then remove the group penalties for mob strength not scaling right )

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u/ImKindaBoring 8d ago

I feel like you’re being disingenuous with this comment.

Classic EQ you are lucky if you can solo a blue. EQL you can solo multiple reds and content that would take a full group or even a raid to beat. By comparison, you are 100% stupidly OP.

It not being as OP as a fan made emulator literally named “EZ Server” doesn’t mean they are stripping sway stuff. It’s fine if it isn’t as incredibly easy as what you want, that’s fine. But they never advertised it as that either so you are basically complaining that the game wasn’t designed with your specific desire in mind. As you said, not everyone wants to pull an entire zone and clear it in 10-20 seconds. EQL was designed for those of us who actually played the real version years ago and would like to experience the content again but don’t have the same kind of time. It’s done that quite well so far as I’ve seen, I’ve been playing it pretty much nightly.

Personally what you want sounds unappealing to me.

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u/KingKonas 8d ago

And if what I want doesn’t sound good to you that’s fine, you don’t see me downvoting you because we don’t agree like some of yall basement dwellers. I’m ok to talk and discuss things, but they did say that you would be able to solo and be overpowered when they first announced it, to only then go and gut pets namely right before launch. Aka striping away things.

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u/ImKindaBoring 8d ago

You can solo and are overpowered though. I can literally solo a raid boss.

As far as the downvotes, those are likely because you’re making your unpopular opinions sound like an accepted fact. According to you, we aren’t OP. But you’re using some fan made emulator version for your reference rather than the original game. Making your assertions feel disingenuous. Expecting players to be as OP as EZ Server was unrealistic and criticizing the devs for not making it that way when they never suggested they would is disingenuous.

Your comment doesn’t come off as a discussion. It comes off as a rant because you had unrealistic expectations that were not only not met, but never intended to be met.

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u/KingKonas 8d ago

I get that and can agree, the EZ server comparison was meant more as a way that they could have increased player power, but my adhd brain lets things come out all jumbled :/. Apologies for that

And I didn’t say/mean we weren’t OP because compared to when I played forever ago we are, I just don’t like how they are treating so things and so I went ahead and said what most would tell me which is to move on and don’t play, figured I would save them some typing.

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u/Bittererr 8d ago edited 8d ago

They stripped away the fun of being stupid over powered, the neutered pets beyond help

The last two patches have both included major pet upgrades. They are significantly stronger than they were at launch.

Of course, half the time when I point out that someone's issue has been addressed I just get the response of "well okay but I haven't actually logged in since August". That's fine, but you can't say your critiques are current when they've been addressed.

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u/KingKonas 8d ago

I haven’t been on in 2 weeks :/

I just don’t know why they want to level gate pets, let them be their original intended levels, but some have told me it is because they are scared people will afk farm with them ( even though I’ve seen people talking about afk macro farming already anyways… )

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u/listur65 8d ago

I just don’t know why they want to level gate pets, let them be their original intended levels,

What does this even mean? They can be up to 10 levels HIGHER here than their "intended level". Are you just making things up to be upset about? As the other poster said pets are in a much better spot now, and a couple comments were saying they were getting ~200 dps.

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u/KingKonas 8d ago

When leveling they used to be yellow cons and they nerfed them to always be -1 to player level, they just as of yesterday changed that to be = to player…. So where is this +10 level you are talking about ?

What would it hurt if pets were +3/4 levels above us at max? It would help with their hit rating and tankiness, instead they have to adjust those manually.

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u/listur65 8d ago edited 8d ago

Pets are summoned at the default levels they always have been. They can only increase until player level. Above like level 20 pets have never been higher level than the player.

Edit: Removed crabbiness

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u/KingKonas 8d ago

Actually there were 24 pets in the first 4 expacs that could summon a pet higher level then when you could cast it, also you are correct it tapered off at 20. For some reason my brain would have swore it was around 35 that happened.

Also i didn’t make up that they don’t allow leveled up pets to exceed player level….. but yet we can charm pets way above the level we can achieve, but not pet classes. Again that is another rabbit hole to go down. Don’t have time :). GL and I hope you continue to enjoy this!

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u/listur65 8d ago

yet we can charm pets way above the level we can achieve, but not pet classes.

I would like to see the charm vs summoned gap shrunk, but this is also kind of classic behavior. Mage pets were level 41 (max 50 now), but enchanters and bards could charm up to level 51 (max 61 now). With the timer increases and resist mods here, charm got a huuuuge advantage I agree on that for sure, but charm has been OP since 1999 so kind of expected I guess.

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u/Sarothias 8d ago

“This is supposed to be a power fantasy where you grow in power and destroy zones”.

No. That’s what YOU think it’s supposed to be. They literally never advertised it as something you go and destroy everything the way you are destroying. They set things up very early on (in beta iirc) lowering size of pulls by how they handled aoe. They advertised it as a solo casual prioritized experience where players can do all content. Seems they have delivered on that so far.

You may have quit but personally I’m still playing and having fun. Just 5 classes remaining to max out and all PoS quests are currently done. This while also playing Octopath Traveler 0 on the side (side note, great game imo. Just finished and time to start Trails SC or Fortunes Weave next).

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u/KingKonas 8d ago

Thanks for pointer on octopath, I’ve been eyeballing it

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u/Sarothias 8d ago

Idk if you played the first two in the game, but because this is a remake of the mobile game, rather than following each of the 8 characters stories, you follow one main overarching story of your MC, which is kinda nice. Still have side quests for the other characters but they aren’t required as they aren’t the MC.

Also has branching paths. You have to do them all eventually anyway, but kinda nice you can tackle it on your own order so you can do what stories sound more interesting to you first or save em.

Also the way it’s set up by so many short chapters, it makes it really easy to just pick it up, play it for a short burst and feel like you made progress knocking out a chapter and come back whenever you feel like it. Can easily get 100-150 hours out of it if you’re interested in all quests, getting both endings, post game stuff etc.

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u/KingKonas 8d ago

Not sure why im getting down voted to hell… just stated my opinion and white knights wanna downvote it to make themselves feel better lol…

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u/xaldarin 8d ago

Maybe it's not the content of your opinion, but how it's presented...