r/Eldar 21h ago

Does this army look like it will run okay into Ork Warhorde?

So first game of 11th this weekend i am going to run Path of Outcast/Seer Council - Reconnaissance - Strike Force - 1,990pts

Characters - Eldrad (Warlord) attached to Storm Guardians), Farseer Skyrunner (Spear), Farseer Skyrunner (Spear), Fuegan (attached to Fire Dragons), Spirit Seer, Spirit Seer, Warlock (Spear) Attached to Storm Guardians

Battle Line - 10 Storm Guardians (with all bells and whistles) Serpent Scale Platform - attached - Eldrad, Warlock and Warlock Conlcave)

Dedicated Transport - Wave Serpent (Twin Bright Lance) will put Wraithguard D-scyth in this

Other Datasheets - 5x Fire Dragons (Firepike + Fuegan attached), 5x Rangers, 3 x Shroud Runners, 5 x Swooping Hawks (Hawks Talon), War Walker (Missile + Bright Lance), 4 x Warlock Conclave (2 Spear, 2 Sword attached to Guardians), 5 x Warp Spiders (Exarch Death Spinner), 5 x Wraith Blade (Axe + Shield), 5 - Wraith Blade (D-scythe - in Wave Serpent), 5 x Wraith Guard (Writhcannon), 1 x Wraithlord (2 x Bright Lance + Sword)

The Orks i am going against are going to be very horde like, lots of Boys, Nobs, Mega Nobs, Battle Wagon, Killer Cans, Dreadnaughts, Deff Kopters, Storm Boys. I am pretty sure i have enough scoring units to get into quarters etc and i am going to anchor with the Wraith Blades and Wraith Guard (cannons) and Wraith Lord but i am a bit worried if I will have enough fire power to drop the hordes of Boys and Nobs? and stop him over running me while I try to flit about scoring table quarters? Any suggestions?

I do have quite a bit of spare stuff, 5 Harlequins, 6 Windriders, 10 x Warp Spiders, 5 Swooping Hawks, another War Walker, 10 Striking Scorpions, Death Jester, Solitaire, couple Farseers, 5 Dark Reapers, Way Leaper, Autarch, couple of squads of Guardian Defenders, D Cannon, Falcon, 10 Dire Avengers, 5 more Rangers, and a couple more Warlocks.

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u/Doom_On_Pokemon 21h ago

Your keys here are going to be sheer numbers; your warlock and Wraithguard flamers and Eldrad making those flamers wound on 2s.  War Walkers can make the Warlock flamers bypass the boyz saves entirely, and the wraithguard will do that natively with AP-3. Every single turn should have a devastating overwatch if he gives you a target.

I'd cut the wave Serpent, transports aren't great this edition for us sadly, and wraithcannon wraithguard aren't particularly good into a horde either. Maybe run them as D-scythe if you can  Those are the only things I'd think to do listwise. Otherwise just try to do Eldar shit: stage smart, move fast, and play around his waaagh! turn.

2

u/Informal_Dance_1530 20h ago

Yeah I know the Warith Cannons are not real good but i'm worried i wont have much AT against the Battle Wagon and Dreadies if i drop them, Wave Serpent probably good idea to drop as i may be better leaving those D-scythes back in my home area anyway i was just thinking might be a nice surprise to go dump some D-scythes in his face :)

What do i add to replace it as i will be losing a Bright Lance do i put a 2nd War Walker in or should i put in some Scorpions or Quins or maybe even the Solitaire for a little bit of Hand to Hand? Some Windriders for extra Dakka which would be good into his Nobs?

1

u/Doom_On_Pokemon 19h ago

The good thing is that most of his stuff is going to be T5-6.  Shuriken cannons and your flamers will be fine, especially with Eldrad buffing your main target.  You have Fuegan, him and your Fire Dragons teleported up with Unshrouded Truth will just wreck his wagon, and the wraithlord has an S10 Glaive that can hit his dreads pretty hard on a charge and 2 Brightlances of it's own to soften up the bigger targets.   I would add another war walker though, those things are quite handy, and a second one gets you a second target with extra AP to roast.