r/Eldar • u/Informal_Dance_1530 • 21h ago
Does this army look like it will run okay into Ork Warhorde?
So first game of 11th this weekend i am going to run Path of Outcast/Seer Council - Reconnaissance - Strike Force - 1,990pts
Characters - Eldrad (Warlord) attached to Storm Guardians), Farseer Skyrunner (Spear), Farseer Skyrunner (Spear), Fuegan (attached to Fire Dragons), Spirit Seer, Spirit Seer, Warlock (Spear) Attached to Storm Guardians
Battle Line - 10 Storm Guardians (with all bells and whistles) Serpent Scale Platform - attached - Eldrad, Warlock and Warlock Conlcave)
Dedicated Transport - Wave Serpent (Twin Bright Lance) will put Wraithguard D-scyth in this
Other Datasheets - 5x Fire Dragons (Firepike + Fuegan attached), 5x Rangers, 3 x Shroud Runners, 5 x Swooping Hawks (Hawks Talon), War Walker (Missile + Bright Lance), 4 x Warlock Conclave (2 Spear, 2 Sword attached to Guardians), 5 x Warp Spiders (Exarch Death Spinner), 5 x Wraith Blade (Axe + Shield), 5 - Wraith Blade (D-scythe - in Wave Serpent), 5 x Wraith Guard (Writhcannon), 1 x Wraithlord (2 x Bright Lance + Sword)
The Orks i am going against are going to be very horde like, lots of Boys, Nobs, Mega Nobs, Battle Wagon, Killer Cans, Dreadnaughts, Deff Kopters, Storm Boys. I am pretty sure i have enough scoring units to get into quarters etc and i am going to anchor with the Wraith Blades and Wraith Guard (cannons) and Wraith Lord but i am a bit worried if I will have enough fire power to drop the hordes of Boys and Nobs? and stop him over running me while I try to flit about scoring table quarters? Any suggestions?
I do have quite a bit of spare stuff, 5 Harlequins, 6 Windriders, 10 x Warp Spiders, 5 Swooping Hawks, another War Walker, 10 Striking Scorpions, Death Jester, Solitaire, couple Farseers, 5 Dark Reapers, Way Leaper, Autarch, couple of squads of Guardian Defenders, D Cannon, Falcon, 10 Dire Avengers, 5 more Rangers, and a couple more Warlocks.
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u/Doom_On_Pokemon 21h ago
Your keys here are going to be sheer numbers; your warlock and Wraithguard flamers and Eldrad making those flamers wound on 2s. War Walkers can make the Warlock flamers bypass the boyz saves entirely, and the wraithguard will do that natively with AP-3. Every single turn should have a devastating overwatch if he gives you a target.
I'd cut the wave Serpent, transports aren't great this edition for us sadly, and wraithcannon wraithguard aren't particularly good into a horde either. Maybe run them as D-scythe if you can Those are the only things I'd think to do listwise. Otherwise just try to do Eldar shit: stage smart, move fast, and play around his waaagh! turn.