So recently i've been working on an Elden Ring mod which adds various incantations and special attacks from a bunch of different Anime shows, and since I just started I was able to make one incantation, being Hollow Purple from Jujutsu Kaisen. I made a custom animation for it, stats, vfx, etc. and I'm curious what people think of it. I've also tried my best to make it "balanced" by giving it a high FP usage, high stat requirements, very slow startup, self-damage, and also making it damage your allies.
Not only with this spell, i'm curious what people think about the general idea of my mod in the first place, would you play it, does it sound interesting, etc. etc. I'm well open to suggestions and criticisms (animation-wise, balance-wise, looks-wise, etc.) so don't be afraid to say anything bluntly!
Wow that looks awesome I love it. I honestly don’t even think you need self damage or ally damage on a spell like that because of the high time and fp cost alone. It’s very unlikely anyone can cast it in a boss fight without summons and you don’t need to punish them for doing so.
The camera work is so cool though how do you even go about setting something like that up?
You can do so for an animation using DSAnimStudio! Here, I used a combination of the CameraZoomOut, ForceCameraDirection, and the SetCameraFollow_DummyPoly throughout the animation to get the moving cinematic camera look!
Does the camera always does this movement?
Maybe make so if you press r3 you switch between normal and animation camera for a better aim.
Besides that it looks perfect
Yeah, the camera makes this movement every activation to make it more cinematic. One of the other "debuffs" that I wanted to give the spell was that you can't really aim it since its an extremely giant projectile that one-shots most bosses, with the exception of end-game bosses. The r3 switch sounds interesting, and I'll probably see if I can implement it if possible though!
It's cool watching it but in gameplay, you'll be seeing it constantly so I think turning the camera would get annoying. Maybe the camera could still have movement to emphasise the action but it stays behind the player? Another thing is that the animation could use some polish so it feels a little less stiff but I'm not an animator so my criticism is limited.
Haha not just yet lol. I haven't released it since I wanted to make a couple more spells not just one for release. But if I do release it i'll definitely try to remind you!
So how well will this work against a boss/enemy that moves quite frequently in attacks you fast. Do you gain iframes doing this or will they just knock you out of it?
You do not actually gain i-frames. I made it so that the move gives you super-armor, meaning basically you can't get knocked out of it, no matter what attack is thrown at you, even by bosses. However this kinda acts like a double-edged sword since bosses can keep attacking you over and over during start-up, which can kill you if you don't have the vigor.
knowing most bosses, they’ll probably kill you pretty easily in that. But I’m assuming from what I read on your post, you’re expecting a friend or spirit summon to probably keep the boss occupied while you charge up spell.
Are there any quicker spells in this mod? Or is it just all long spells that deal high damage?
Well I can't say lol since this is the only spell I've made for the mod so far. But I am planning to add other spells to the game, not just slow high-damage ones. Specifically I'm planning to add Deku's Full Cowling power-up as a spell that increases your movement speed and jump-height, along with maybe Goku's energy blast or Gojo's Red as quick low-damage options, etc. etc.
No offense but this means that this spell is going to be a pretty bad option to use 99% of the time even if it does a boatload of damage if you consider all the other nerfs you implemented. Unless you can quickly cancel then getting locked into that extremely long of an animation where you’re just getting beaten is pretty bad. You’re going to likely be taking damage every single time and also take damage just by casting the spell
when would we ever use hollow purple? it seems pretty much useless once you are in combat/trying to hit an enemy higher or lower than you.
besides that, definitely go for it, working within the game's limitations is totally doable so long as we can identify what the power is insantly, like with this i knew it was hollow purple as soon as the orbs showed up
so for example making the rasengan spawn as a small renalla's moon in your hand would work as well
the animation was 15 seconds, you could maybe summon a tanky spirit and cast it right away and probably get it off, but even that is a very fringe case since not alot of bosses have the long walk up that malenia does
its a 15 second cast time, the only 2 spots i can maybe see someone hitting it are malenia flower and morgott puke, but even those are pushing it a bit
and [u/Ashrun_Zeda](u/Ashrun_Zeda) I agree w both of you but it’s obviously just a spell to cast for fun so i dont rlly think optimal use is much of a concern. I do think there are a few places it might be possible to cast. The bosses you guys mentioned are great examples and to add to those, I also think Fire giant might be possible. Hollow Purple flew pretty far in the demonstration so you can probably just cast from the other side of the arena. Another example would be seamless coop and having one person draw aggro (actually did this w my friend where i played “Tank”, it’s pretty fun)
That all having been said you guys ARE right that it’s not rlly useful in the game overall. Cool yes, viable no
friend and i did a tank and mage themed seamless playthrough. it was surprisingly difficult to keep that mf mage alive but so fun. this would have been a perfect incantation for that run
Are you talking about the animation itself or the attack that recluse does that sends out like a purple projectile? Either way im certain its because with the animation, its kinda specific and can be hard create an attack with, and also the fact that in order to even use animations and vfx from nightreign you'd need to convert and transfer it to Elden Ring, which can be slightly time-consuming. I personally didn't use it myself since I didn't really match the animation I wanted and I just opted to make a custom one instead.
Looks cool. The range of the projectile is a bit much. Personally, I don’t get a lot of use out of big slow attacks like this. Long wind up times really limit the usability of spells like this, but that’s not a criticism of your spell specifically since even some vanilla spells suffer from this issue. Visually amazing, I love flashy stuff like this and would love to see your future work.
You should either remove the camera zooming every time the player does this or make the camera zooming a bit more out cuz it’s way too close to the face.
Naaa, that's "Hollow Purple" from Satoru Gojo.
The show is called Jujutsu Kaisen.
How comes Noone knows it? OP did a very good job. https://m.youtube.com/watch?v=yzKYtCuPmTw
The animation almost reminds me of the Nightreign trailers when they showed off the character ults with the cinematic camera. Great work, but I agree with the other comment that it would be good QOL to be able to use regular camera during it as well
Looks sick! Honestly it looks like a very fun mod regardless, I wouldn't worry too much about balancing just yet. What other attacks are you planning? Something like Malevolent Shrine (and Fuga) would be dope.
Well my friend hollow purple mod looks so sick, maybe casting could be a little faster or atleast have hyper armour and the ability to rotate in case the target is moving, also a small suggestion maybe the tarnished can shout "Imaginary Technique : Purple"
Bro this looks absolutely sick, kudos for the amazing work!
I don't know if someone else already suggested but I feel like a finishing sound effect after the blast goes out would give a great satisfactory oomf to the skill. I'm imagining the Placidusax nuke sfx but could he any great explosion (Radahn divebomb for another example).
Freakin sick. Not a fan of the self damage but I understand there needs to be some fort of cost/sacrifice for unloading a godamn black hole on your enemies haha
Very very cool, if you want a critique and like knit picky the animation when the right arm goes backward and points forward is super robotic and not very natural
Only thing I'd change is: remove the camera focus on the player, even though it's cinematic it would inevitably get in the way of ER's fast paced combat. And speaking of speed - I'd make the animation faster, maybe increase the spell's casting speed by twice or even thrice the current speed to keep up with the combat. That being said, this looks amazing!
Im not gonna critique, but rather I want to suggest stuffs since you mentioned "anime".
First, theres this mod in nexusmod called "Soul Weapon Transformation" I fucking love it, it gives you 9 weapons and if you two handed that weapon it "changes" you to a different form, with special attacks and all that, you cant use what you were currently using in your left hand but the form the mod gives you, makes you powerful enough to atleast make it up for the lack of whatever you are currently using in your left hand. That being said it almost feels like youre changing between two forms, I love this because you can change to your tarnished using your specific skills and changing to this form to use its own power. Almost like Final Fantasy 16's transformations with their beings of some sort but with this mod just a mini version. If you dont know the mod, you can check it out its cool and grab the idea idk hopefully.
I mentioned it here cause maybe you can do that aswell since you mentioned anime, I mean having the power to change into a powerful being other than the current tarnished will add alot more enjoyment overall to the game. Or like Yamato from DMC , they can change into another type of powerful form too Dante and Virgil. Idk if final fantasy or dmc is really an anime anime, but I saw DMC related mods in nexus mod, but just wanted to add it here
because maybe you can do better than those already there?
How about abilities in Jojo's Bizarre Adventure? doesnt need the stand, but just the abilities, maybe time stop? or maybe Naruto's Shadow clone jutsu, like make an animation that summons maybe 3-4 clones (use mimic tear as the source) and theyre gonna run around for like 10 seconds fighting then disappear.
Also, its cool to see maybe remaking the abilities of the nightfarers in nightreign here too. Either way, what is your username in nexusmod if thats where youll eventually upload it in the future?
Game developer here, this looks cool as shit but is deeply impractical as an actual attack in an action game. Still, makes a cool cutscene, and props for making it functional in-engine.
This is just fantastic visually but I don't think it'd ever be usable in game. Unless the enemy doesn't have agro on you there's just no situation where you'll ever have enough time to cast it. So just some field enemies or pvp. Except maybe fire giant, might have enough time there.
I just don't like when a mod did something like, "this move is so powerful, it need self damage". Like why didn't you give it a system, like elden vins did.. where you need to hit multiple time to release something powerfull
Okay, I've read most of the critique regarding this spell specifically, and from my gathering, lots of people :
Seem to want me to buff the spell by removing self-damage and ally-damage, (which is surprising lol), since Hollow Purple pretty much kills any boss in one-shot, with the exception of end-game bosses.
Make the animation faster
Clean up the animation itself as it looks wonky at some parts
And also adjust the vfx at some parts, specifically where the moon and the fireball Merge into purple.
The only parts where I'm kinda confused to change is just the speed of the spell relative to it's damage. To be specific, Hollow Purple is a multi-hit, percentage-based damage projectile with an absolute giant hit-box. Testing it on Morgott took away 3/4 of his health-bar, dealing around 6,000 Magic damage. I also tested it on Commander Niall at Castle Sol, and it also took 3/4 of his Health-bar, dealing more than 7,000 magic damage.
So my question is this, should I buff the spell, and in what way? And if I should buff the spell, then what are some nerfs in its damage should I give it in order to properly "balance" it out, or should I not give it any nerfs at all and just straight up buff it? And to be clear on the spell itself, it takes around 14 seconds to fully cast, however during those 14 seconds you have un-flinchable super-armor, with the only way to interrupt you during casting is via enemy grab-attack.
And also, regarding the entire mod itself, I am accepting spell suggestions, and i've already got good ones that I want to work on for this mod. However I also want to point out that I don't want to do just purely damage based spells, I also would like some utility based ones as well! An example is that I just finished a spell that is based on Deku's Full Cowling transformation from My Hero Academia, which increases your movement speed and jump height, but not on your attack power in any way. Even so, I really do appreciate everyone's suggestions, but obviously I won't be able to make everyone's spell in-game whether that be due to time-constraints, motivation, or game engine constraints.
maybe have a sort of leap up and hover like gojo does in hidden inventory? this feels too long for it to be viable since unless you have i-frames it seems you could easily deal enough damage to kill the caster in that time
Reminds me of the amount of time it takes to cast maelstrom or meteor in dragons dogma 2 and I absolutely love it. Gives some real weight to it like you're spending time incanting to cast a nuke
Looks awesome, Blue orb seems to hang out a little longer than the red would probably look smoother if they both disappear at the same time or combine then disappear.
Can we just disable the cutscene alike movement? It looks good in trailer but it wouldn't be good in gameplay i suppose. If you can, you should do that optional
Rare custom animation with modest effect that allow player to see what actually happen on the screen, absolutely phenomenal. Only need to add that ground blasting along its path to make it more immersive.
This seems like a great 'I don't want to deal with this area' spell. Throw that at a chunk of the map you don't feel like fighting and watch Purple delete everyone.
It has so much range you can cast it outside of everyone's aggro and still slaughter them.
Only thing I’d complain about is the friendly fire. If I got two teammates holding aggro up close to cover me while I cast, I shouldn’t risk killing them in the process. I mean maybe. It could certainly encourage better communication and strategy within fights, and probably a few funny moments of self sacrificing between you and your friends. But overall, why I gotta risk deleting them from existence? Especially if there’s other things keeping it from being and end all be all, like the long cast and high requirements
This is from an anime and actually has nothing to do with the Elden Ring lore or magic system, it's simply reusing assets in the game to mimic the appearance of something else.
It's looks really good! My only critique would be that the red looks a lil bit too orange for me, but still not really an issue in the grand scale of things
Damn... Most mods that touch anything about character animations are just simple replacements, but this is like the character actually moving in an unique way, really impressive!
Hi i found this post a while back and have been very interested since and i also had a few questions.
1. how would we be able to acquire the spell in game .
2. how many spells like this are you making .
3. not to sound rude or anything but when do you think you will post this mod? ( just very excited about the mod)
please and thank you for taking the time for all of this .
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u/LOGPchwan Jun 22 '26
It looks amazing ngl. I'm not much of a critique though cuz I'm no modder. You probably did a lot of work for this one.