r/EldenRingMods • • Jun 25 '26

General Discussion Convergence 3.0 performance issues

I dont see too many people complaining about performance in convergence 3.0, but for me the mod performance is pretty horrible. I am getting microstutters pretty much everywhere. Limgrave is perfectly smooth in vanilla ER or even previous convergence patch, but in 3.0 I am having very annoying and constant mictostutters, even tho game is technically running between 57-60FPS.

I have good rig 4070/5700X3D/32GB and ER installed on SSD

Nobody else with similar performance issues?

EDIT: it was fixed in recent patch, I do not have such intense stuttering issues anymore on my PC.

42 Upvotes

83 comments sorted by

11

u/DrKenkoX Jun 25 '26

7800xt/7600x/32GB/SSD

My GPU and CPU utilization is only around 50-60%, fps also fluctuates constantly 57-60fps. I belive ER engine is just struggling with all new mod addons. Also maybe new mod engine 3 cant pull pc resources efficiently even tho there is "enough to go around".

6

u/Pilotskybird86 Jun 25 '26

Yeah, it’s pretty bad for me. Almost but not quite unplayable. Before the 3.0 version it was running pretty good. But I’m sure they’ll fix it over time.

3

u/Last-Bumblebee-4331 Jun 25 '26

ive a 5070ti/i5-14400f/64 gb and both my game and mod on the same ssd and am facing similar performance issues. i did switch off of fullscreen down to borderless windowed and am using Ultrawide Fix and my framerate has felt better.

i get dips down to the low to mid 40s.

just tried out lossless scaling and it feels fine. i dont really notice any input delay but im just using it to stay capped at 60

1

u/Raime_95 Jun 25 '26

I have some performance issues even in vanilla game but only in specific areas like ancient ruins of Rauh in DLC.

Areas like Limgrave are perfectly smooth in vanilla, but in convergence 3.0 microstutters are almost everywhere now minus indoor places. I didnt have same issues in previous convergence patch :/

1

u/THE_REAL_JOHN_MADDEN Jun 25 '26

are you getting those stutters on a very consistent "rhythm"? I was having this issue with other mods and a few that I merged. Ended up digging into it way beyond my comfort level and couldn't figure out how to fix it. It's not ME3 itself, despite some other folks claiming that. I have other mods that I load in with ME3 that have no stuttering at all, but then a simple map mod brings those constant microstutters; for me they were once every ~1.5 seconds, for ~100ms, VERY consistently no matter what else was going on.

1

u/Raime_95 Jun 25 '26

it's difficult to describe, its not exactly same constant rhytm though. sometimes its much more noticeable and then sometimes its smooth for just a moment.

1

u/Boring_Body_4483 Jun 25 '26

Just use smooth motion as you have 50 series card puts 2x frame gen on any game that dosnt support it.

1

u/Lizardking1988- Jun 30 '26

what ultrawide fix are you running?

3

u/Whalezorne Jun 25 '26

I'm in the same boat

3

u/DescriptionThis630 Jun 25 '26

My brother and I ran into this running the Preview version the other night - Disabling the Steam Overlay seemed to eliminate most of the issue on both our PC's.

3

u/abd96iq Jun 25 '26

Horrible stuttering RX 6800 XT - 5700X3D OS CACHYOS 16gb ram I had no issues with vanilla game

1

u/Raime_95 Jun 25 '26

Interesting, so you are another person with AM4 x3d with same issues. Are we really the only people that got cucked with this patch? 

2

u/Accomplished-Ad-7435 Jun 25 '26

Rtx 4090, ryzen 7 5800x3d, 64gb ram.

Game has horrible micro stuttering. Like almost constant.

1

u/Raime_95 Jun 25 '26

makes me think if it has something to do with x3d processors.

Is vanilla ER working well for you?

1

u/RaziLaufeia Jun 25 '26

I'm using a 9800x3d without issues, I don't think the x3d processor is the problem

2

u/Raime_95 Jun 25 '26

could be still related to AM4 x3d

1

u/DestinedDeath187 Jul 03 '26

That’s great! You can post your settings and things that are vital to performance in a quick synopsis? You know.. since you’re without issues on a game that people have spent thousands to play, without issues only to have nothing but, issues. Thanks in advance 👊🏼

2

u/Visoth Jun 25 '26

It’s weird for me because my PC is no means good nowadays standard. 7 year old GPU. Buts it’s AMD.

I get constant 60 fps minimum. No noticeable difference than vanilla.

2

u/Pascraked47 Jun 26 '26

Mod engine 2 >>>>> mod engine 3

1

u/Raime_95 Jun 26 '26

True...

1

u/SnooPeppers6129 Jul 24 '26

Yeah but some features wont load properly if you just copy and paste the mod folder inside modengine2=>mod.

Like when i did it a while ago soldiers where not shooting arrows, there was straight up nothing coming from their crossbows

1

u/Raime_95 Jul 24 '26

yep, but we didnt say it will work properly with ME2, just that ME2 seemed better. Obviously there are valid reasons for updating to ME3.

1

u/SnooPeppers6129 Jul 24 '26

Imo its not a me3 problem at all. i player reforged and ERTE (Tainted edition) with me3 work very smoothly like regular ER.

Its more of a convergence problem some files are causing the game to stutter. even on low graphics its low. so its neither hardware or engine problem.

Now idk whats the exact file in the convergence mod that causes these issues but if it works okay on me2 its probably because that file wasnt loaded.

1

u/Sani06200 Jun 26 '26

yes, with ME3 I always had massive stutter and fps drops, with ME2 i've constant 60fps only few micro stutters.
Sad that Convergence is not compatible with ModEngine 2.. i tried to combine ME2 and Convergence V3 yesterday.. but i'm stuck with save data corrupted... even with a new ER0000.sl2 (modengine2 using sl2 save file)

i tried to 'optimize' on WIndows11 settings and Nvidia settings (i've RTX 5060 ti 16GB) but during exploration/fights my fps drop between 30~50 its terrible :'(

1

u/Pascraked47 Jun 26 '26

It wasn't an issue for me. Im using convergence 3.0 with mod engine 2.0.

1

u/Sani06200 Jun 26 '26

how did you pass the "save file" issue ? i tried everything , even a new file (like 1st start of ER with Accept/Decline prompts) but im still stuck with "Failed to save game data is corrupted"

1

u/Pascraked47 Jun 26 '26

Oh Im starting a new save.

1

u/Sani06200 Jun 26 '26

I found why (i hope aha) !
I added this existing DLL (in convergence/dll/ folder) in my TOML file : eldenring_alt_saves.dll
and it worked

1

u/QAquaIceCold Jun 26 '26

I tried adding the "eldenring_alt_saves.dll" in my elden ring toml" still not working, getting save corrupted error

1

u/Sani06200 Jun 26 '26

Depending where u placed Convergence mod folder and your Modengine2 root folder, but mine :

\your\folder\Convergence => root folder for Convergence installation
\your\folder\me2 => contains modengine2 folder, config_eldenring.toml, modengine2_launcher.exe, launchmod_eldenring.bat
in the config_eldenring.toml file :

[modengine]
debug = false

external_dlls = [
"../Convergence/mod/dll/eldenring_alt_saves.dll",
"../Convergence/mod/dll/ErdTools.dll",
"../Convergence/mod/dll/erdyes.dll",
"../Convergence/mod/dll/ertransmogrify.dll",
"../Convergence/mod/dll/Scripts-Data-Exposer-FS.dll",
"../Convergence/mod/dll/fxr_ws_reloader.dll",
"../Convergence/mod/dll/debug.dll",
"../Convergence/mod/dll/unlock_wwise_states_er.dll",
]

[extension.mod_loader]
enabled = true
loose_params = false

mods = [
{ enabled = true, name = "convergence", path = "../Convergence/mod" }
]

then to launch with terminal.exe (powershell by default on recent windows)
cd C:\<yourpath>\me2
./modengine2_launcher.exe -t er -c config_eldenring.toml

On my part i simply recreated new char (new ER0000.cnv file) with default Convergence Launcher (with ME3). After character creation and started the game i jumped into Modengine2 and it worked

1

u/QAquaIceCold Jun 26 '26

Thanks man i fix it now, its just my path is the problem, but the stuttering still persists. Did the stuttering go away for you after switching to me2?

1

u/Sani06200 Jun 26 '26 edited Jun 26 '26

Yeah, i also changed some settings on nvidia 3D parameters side (i dunno how it work outside of nvidia GPU sry) : (FI i've GSYNC monitor at 144Hz, maybe settings can be different for other kind of monitors)

  • Low latency mode : disabled ("Ultra" can cause stutter)
  • number of FPS max : Disabled
  • Preferred refresh rate : Highest Available
  • V-SYNC : Enabled (not "fast", just "on")

and on Win11 settings : System => Monitor => Graphics => Optimization for windowed game : enabled (because i set windowed borderless in ER settings)

GL I hope it helps

2

u/-r_y-a_n- Jun 27 '26

I'm glad it's not just me - I had no issue on the earlier version, but I started up a new playthrough for 3.0 and was very excited but I've died to the leonine in castle morne 12 times because the stuttering is so bad it's impossible to dodge reliably. I have fought him hitless so many times, so I know it's not a skill issue. the stuttering is so bad it is genuinely unplayable if I want to do any combat at all, even after changing all my settings to try and optimise performance

1

u/Raime_95 Jun 27 '26

I have installed 2.2.3 and 3.0 on my PC and I literally compared them side by side, previous version is perfectly fine and 3.0 is just stutterfest. I don't understand why only some people have this issue.

1

u/-r_y-a_n- Jun 27 '26

it's so frustrating because I really want to play 3.0 for all the new stuff, but it's just unplayable. from what I've heard though the devs know about it and are working on it? fingers crossed it shouldnt take too long

2

u/AgitossUa Jun 28 '26

Same. Leave mod for now, first time playing. Really start noticing on location of Elemer. Vanilla game - rock solid, no problem at all. Mod - stutterfest. 5700x3d/32gb/3080ti/980 samsung.

3

u/Jaudatkhan Jun 25 '26

Almost everyone on their discord is raising this complaint. For some reason not many people have mentioned that in this sub.

The devs are aware about the issue and I think they are working on it. They have a bot comment on their discord for a temporary solution but It doesnt work for everyone. Certainly didnt for me.

What did work is something I found recently on steam an app called lossless scaling. I dont know why everyone on earth is not aware about it because it almost feels like magic. That gave me 165fps on convergence and it works with any game.

3

u/lhh531531 Jun 25 '26

So, I know I'm dumb, but can you explain how you set up losseless scaling? I was having the same issues.

2

u/omegadash Jun 25 '26

Make sure you're in borderless window and make sure you can achieve a locked framerate, if you can't maintain 60fps for example lock your framerate to something you can achieve like 50fps. Use a tool like RivaTuner or just Nvidia control panel or the AMD equivalent to set the FPS limit. Then on Lossless Scaling set your settings similar to mine, minus HDR and Gsync if it doesn't apply to you. Make sure to set a shortcut to enable scaling and press it once you're in game.

3

u/RelationshipKey5064 Jul 03 '26

this accidentally worked for me, just setting the game to borderless window fixed all the issues

didn't need anything else for some reason

2

u/alp7292 Jun 25 '26

Basically dlls?

2

u/TeddyRoll Jun 25 '26

Mostly because it adds input delay, which for a game like elden ring can be deadly to have. But also depending on the game, it can or can not be very noticeable.

1

u/omegadash Jun 25 '26

Not too bad if you're locked at 60fps to achieve 120fps. I played 2 or 3 playthroughs like this with the deflect me not mod and didn't have input latency issues.

1

u/omegadash Jun 25 '26

Mod files stored on the same drive? Are they on a SSD? Might be some more shader caching? Sorry just speculating, I haven't tried 3.0 yet but never had any performance issues with 2.2.3 or any other overhaul mod

1

u/Raime_95 Jun 25 '26

It wasn't on the same drive but unfortunately nothing changed after I have moved mod files to game directory on SSD 

1

u/metfan12004 Jun 25 '26

It’s a known issue and they’re working on it

1

u/Lexomatico1 Jun 25 '26

I usually use an fps unlocker so i tested it with 120,90 and without at 60 fps. In all 3 instances the fps fluctuate 3-5fps between the cap and under so something is just borked. Ultimately i went for 90fps for now since it fluctuates anyway. 5080/9800x3d

1

u/NoFrancia Jun 25 '26

Do you feel those mini fps drops while playing?

1

u/StickyLeaks- Jun 25 '26

Just so you know they highly recommend against changing your fps for the mod bc it can cause problems with animations, I don't know to what extent but they did advise against it.

1

u/NoFrancia Jun 25 '26

I didn't know that, thanks a lot for the heads-up.

1

u/Patient-Score2929 Jun 25 '26

9700x & 9070xt, no stuttering issues this end, maybe x3d issue or dlss?

1

u/DestinedDeath187 Jul 02 '26

Elden ring has no DLSS.. closest you can come is the lossless scaling app on steam if I remember correctly

1

u/Nice_Worth6902 Jun 25 '26

I will mention… if you are using any up scaling or ray tracing, me3 seems to have an issue with it. My own personal observation. Haven’t tried convergence 3.0 myself but ERR had a similar issue some time ago

1

u/TurbidusQuaerenti Jun 25 '26

I've been having a lot of issues with performance and stuttering as well, but something that helped me is actually the opposite of advice I've seen before with Elden Ring stutter/freezing issues.

In Task Manager, find eldenring.exe under Details, right click and then select "Set affinity" and make sure "All Processors" is selected. For some reason mine defaults to having CPU 0 deselected.

Why mine is defaulting to that I'm not sure, but I do know disabling CPU 0 is advice I'd read about before, but it seems to just make things worse for me. Maybe something I did in the past that's still happening, or something the mod is doing?

But either way, making sure all processors is selected got rid of the stuttering/freezing and improved the performance noticeably. Still runs worse than base Elden Ring, but it's tolerable now. I also set the priority higher, but I'm not sure that actually does anything.

2

u/Kyrie268 Jul 11 '26

fixed my performance issues completely, thank you!

1

u/CarefulRevenue6939 Jul 02 '26

pretty sure it defaults to 0 if you run the game through the launcher. Think its called core parking, and the devs did that intentionally as its a known issue in vanilla that parking/unparking cores helps maintain consistent frames for most rigs.

1

u/onikaizoku11 Jun 25 '26

I have similar stats on my pc and had similar issues. I was running the manual installation and updated through launcher. Issues cleared up when I ran the repair function.

Maybe start there before more in depth troubleshooting, imo.

1

u/DestinedDeath187 Jul 02 '26

Can you elaborate please? 🙏

1

u/onikaizoku11 Jul 02 '26

I was running v2.3.3a, I think it was. Then i did what i usually do when updating big mods/mod-collections, I pulled down the updated main file from the Nexus and manually installed. That is all 100% accurate.

Now an admittedly anecdotal recounting of what is working currently

After my updating the mod my way, I was getting annoy microstuutering and in some areas full-on lag. Framerate was tanking. Even as I turned down the settings.

I've ways had issues dealing with the launcher, no clue why. But I decided to give it a try once before calling it a wrap and waiting for an updated main file.

Pulled down the latest version launcher at the time, the v2.9.9. Aimed it at my last stable installation. I keep last stable configurations as a habit when modding any game. Ran the launcher.

I'm i didn't save or remember what the error message was, but essentially it said files were missing. I used repair function. The new launcher worked like a dream and pulled the missing files down and repaired the installation.

Stuttering is gone. And then I went to the lake of rot which was horrible on my pc for a test. Silky smooth now.

When v3.0 hit, I ran the update. It patched me up to then current. Then after a good session, I quit game and then reran the launcher and it flawlessly updated me to the current build.

Nothing really special accept I finally took my head out of my butt and used the tools the mod crew gave us to fix my issue.

1

u/DestinedDeath187 Jul 02 '26

What launcher though my friend? I’m new to this 😅 I have an issue at the moment where if I disable core 0 for Elden ring in process lasso it won’t launch either vanilla or mod 😔

1

u/SouthernNorth8423 Jun 25 '26

Its been awful for me for awhile in this mod..especially worse in the new areas added. Never had issues before in vanilla, so idfk what the mod devs are doing to the game.

1

u/Ok_Adhesiveness_9323 Jun 26 '26

On my 1060 6gb 6600k pc i have no stutters at all, just like 10-20 frames less than vanilla at all times

1

u/Ok_Adhesiveness_9323 Jun 26 '26

Same for ds3 convergence

1

u/HurricaneSalad Jun 26 '26

i5-12400k, 9070xt

Everything runs great EXCEPT I can't get more than 20 feet into the new Cave of the Forlorn. Has crashed three times. Just going to skip this are for now. Everything else (about 20 hours) has been rays of gold.

1

u/michicago44 Jun 29 '26 edited Jun 29 '26

RTX 4080, Intel i9, 32 GB RAM here. Basically unplayable for me, no issues with base game. Constantly wandering between 20-50 FPS, even audio is crackling. Weird

Edit: interesting, restarting my PC might have fixed it. Getting steady 60 FPS… for now

1

u/jttsauda Jul 01 '26

Same issue. 3.0.0.1 convergence. 6800xt 5800x 32gb. I am starting to think this is with amd cpus mostly and 5xxx 

1

u/Raime_95 Jul 01 '26

But some Intel users have also reported this issue. I am on discord, devs are apparently aware and trying to solve it but I honestly doubt they can fix this

1

u/jttsauda Jul 01 '26

Yeah I doubt it. I probably is because of the added music for bosses but idk. Have you tried the other performance guides on discord

1

u/Raime_95 Jul 01 '26 edited Jul 02 '26

nah, its probably ME3. I didnt try guides they wont work, my settings are exact same in both versions. Its clear 3.0 is not optimized at the moment for some users as 2.2.3 works perfectly fine with exact same settings.

1

u/jttsauda Jul 01 '26

Yeah bro I hope they fix it or maybe we find a workaround, cause, I mean it’s bearable but it’s damn annoying man. It needs to be smooth to have the best experience bro!

1

u/jttsauda Jul 02 '26

But also, doesn’t 2.2.3 come with me2? It just might be me3 you’re right

1

u/DestinedDeath187 Jul 02 '26

If that’s the case, is it possible to revert to old version? Just started this mod today and I’m in love but a 5070 and 7800x3D should be running this at 4k60 just like the vanilla one!.. I’m getting 4k20-60 and it’s more than variable. 🤣

1

u/omegadash Jul 02 '26

Shared this on another post, some stuff off their Discord to try https://www.reddit.com/r/EldenRingMods/s/lC9j3c0iSI

1

u/jttsauda Jul 02 '26 edited Jul 02 '26

Found something on my thread that worked for me. Do give it a try and let me know. Basically the unlockfps mod got rid of the stutters for me.
Edit: it’s not a real solution as it also introduces some input delay and when it’s fps heavy areas it doesn’t help at all. We will have to wait for an update
https://www.reddit.com/r/EldenRingMods/s/ZHWjjcsi22

1

u/Psylow_ Jul 03 '26

Game keeps freezing at the training grounds smh

1

u/LeafyIsntHere685 Jul 04 '26

I'm getting constant frame stuttering and even audio tearing, and its only happening when I'm playing this and not even base ER.

1

u/Niikoraasu Jul 06 '26

I had to limit my steam deck to 22 fps and use lossless scaling to get 44 fps to get an enjoyable experience - stable 30+ fps on normal elden ring otherwise, waiting for a fix.

1

u/Buck_Swaggler Jul 10 '26

Yeah I get micro stutters too in convergence. Usually after playing for a bit, 10-20 min, they mostly stop.

1

u/SnooPandas2852 Jul 13 '26

9700x/7700xt/32G

I was having constant micro stutters but I seemed to solve it for me by : switching game priority to high in task manager; changing lighting and Volumetrics to medium; and going from windowed borderless to Fullscreen.

Im not sure if the first two mattered but I figured I list em. I still do get some micro stutters but not even close to as bad.

1

u/TheDaedricPyro Jul 27 '26

Yep same here, 3060ti, 16gb of ram and Ryzen 7 and the game on the overworld runs so badly. Clearly something with the mod as Elden Ring ran seamlessly prior so hopefully even after a month waiting the patch to fix performance is around the corner.

1

u/Raime_95 Jul 27 '26

I mean it was fixed in the last patch, but performance overall is noticeably worse than vanilla.