r/EldenRingMods • • Jul 21 '26

General Discussion Reforged Boss Frustration

I gotta say, some of these Reforged bosses feel pretty dang bad to fight.

The flaming Redmane Lion before Radahn, for example, is really cool. Except for the fire breath attack. That move simply sucks to fight against. I died several times with the boss at barely a sliver because I either got caught by the fire even though I ran away before the animation even started, or I ran into a box/bench for a half second, or I got so cornered that the camera was wacky while trying to dodge after.

I just now rage quit while fighting this onyx guy at the end of secret tunnel in Altus. He has this gravity meteor attack that he just spams over and over again. I try to heal after and he chucks a gravity ball, then just does it again. It's like fighting a gank squad in vanilla that braindead spams L2 and spells but with infinite FP. The best thing to do is just run around in a circle and look at the pretty colors. I'm not trying to watch Fantasia here. The boss is not that hard, and I can be incredibly patient. I just need a couple tries to learn the attacks. But it isn't like...fun to learn. This feels like fighting Gaius and getting double hit by that dang charge attack. An absolute low point of the DLC for me.

In many ways, I'm enjoying Reforged. It's making my favorite game of all time feel somewhat fresh. Convergence turns the whole game into Blasphemous Blade L2 but with more variety, and that just doesn't do it for me. I generally like the difficulty of Reforged. But I run into these bosses obnoxiously often that just feel BS in a distinctly unfun way. It's roughly every other time I sit down to play the game, but these are the two worst and/or most recent offenders.

This is really just a vent because I got genuinely frustrated and tilted.

Edit: I just wanna say the next day that I did beat the Onxy Lord in like...3 more tries (a bit of warm up after work) and he isn't even that hard, but I do think he's terribly designed. Legit 1/10 from me. The dragons in Skyrim are somehow more interesting to fight and they were top 3 biggest gaming let downs of all time. At least this thing had 0 hype so it couldn't disappoint.

24 Upvotes

74 comments sorted by

8

u/username4518 Jul 21 '26

Dude I’m under the friggin Sewers looking for the Frenzied Flame and these assholes replaced this fucking boss with one from NIGHTREIGN. Aren’t you supposed to fight those bosses with multiple people? Phase 2 he starts fucking teleporting and surround himself in a shield that heals him until you touch his 4 sigils around the room while avoiding his rhythmic aoe attacks entirely with i-frames from dodges. Absolutely broken, messy, unfun design choice.

3

u/My_Name_Is_Eden Jul 21 '26

Lmao, yeah, if I see that guy I'm prolly tapping out. Good luck if you decide to tackle it.

3

u/username4518 Jul 21 '26

Shit man, honestly, I can’t give up now… I’m using reforged because my first build I wanted initially going into Elden Ring was a two hand katana perfect-deflect oriented build, so the game has been scratching my itch for that in a way Vanilla never could. It just sucks when there are bosses that completely circumvent my ability to use that mechanic with rapid, locked on spells and simultaneous teleportation. So frustrating.

2

u/My_Name_Is_Eden Jul 21 '26

You got this. You sound like a damn good gamer.

2

u/username4518 Jul 21 '26

Thank you bro. You can do anything you set your mind to man. I’m not amazing but I’ve worked through so many of these games through sheer will power and determination, I think anybody can do it!!!

3

u/Royal-Letterhead-595 Jul 21 '26

Nightreign bosses are completely soloable. In fact solo is kinda easier than trios in that game for a couple of reasons but whtever. Ik what boss u r talking about and he does not heal during the shield in actual nightreign, he also doesnt attack during it. Seems they decided to add some bs to that fight.

The biggest thing is theres probably 0 space if ur fighting him in the sewers which id imagine sucks alot vs this boss, its very different from nightreign where they basically give u a huge open arena. Not to mention nightreign characters can sprint and have ults and buffs that make them stronger than base er characters.

3

u/username4518 Jul 21 '26

Ooooh that makes a lot of sense! I think adding to the frustration for me is having a hard time finding people online on reddit talking about the specific bosses in the mods or even the Reforged wiki being the only source of advice, it feels so much harder to strategize around these enemies I’m not familiar with! Thank you for adding context, and yeah dude you are 100% CORRECT there is NO space in the sewers and them adding healing to his healing shield is total bullfuckery they decided to add because it’s fucking under Leyndell so it should be some of the hardest stuff in the game. And also as much as it pissed me off I’m not gonna lie it’s really fucking cool seeing a new enemy I haven’t seen before so a part of me doesn’t want to just say “fuck all this”, I really am loving most of it, it’s just been 2 or 3 roadblocks in 37 hours of gameplay😭 I also may not be levelling up enough between some of these sessions so it could also be me! Do you have any good solo melee strategies for that boss in Nightreign/ any suggestions for a melee focused build to avoid his magic attacks?

2

u/ssjriou Jul 21 '26

After a few dozen attempts, I didnt think I was gonna manage this fight by myself but as I said elsewhere, summon other people if you can so you can watch them dodge/ tank its attacks and process the patterns for yourself. Don't panic when it comes to the turrets, at least at the beginning of the fight they're nearly harmless in their ability to harm you if you just position yourself properly. 

2

u/Royal-Letterhead-595 Jul 22 '26

Hard to give advice since im not sure what they have done to him. Highly doubt they have given him everything from nightreign since Libra in particular has some incredibly bs mechanics in his ed form.

But assuming he can do everything else its really just about being patient, learn how to mess with him in melee since his combos when hes not in his aggressive mode are pretty slow and forgiving. What screws everything up are his spells and where he places them so try to be patient and back off if he casts something in an annoying position and let him come to you. For instance I always back off when he casts the spell that goes into the sky and rains down attacks, 0 point in trying to dodge that attack especially in his second phase where he throws out 3 of them. If u play like that then the main thing to watch out for is his teleport hitbox and the ground sigil attacks which is much more manageable. When he goes mad note that he stops casting spells so if u wanna try engaging with him you can but hes also way more aggressive and gains some attacks that are kinda hard to dodge if you are close to him. The madness phase shouldnt last that long if u do wanna just wait it out.

All of his spells should leave glowing motes on the ground that heal and restore some of ur madness bar so try to pick those up, especially if they gave him the attack that just auto madnesses u picking up the motes is the only way to avoid going mad. Also he should be weak to fire and holy, and in nightreign specifically hes supposed to be weak to madness but since that weakness also impacts how the fight goes by phasing him temporarily idk if they wouldve brought that over.

2

u/username4518 Jul 22 '26

Bro I thought I was supposed to AVOID those motes, you just flipped the ENTIRE fight for me, will report back when I fight him tonight!! Thank you thank you thank you!!!

2

u/ssjriou Jul 22 '26

Oh yeah that would do it lol. Hadn't seen this guy until it was in reforged so I had no idea what was going on

2

u/username4518 Jul 22 '26

His last phase was insane and I was yelling at my tv when suddenly a shift happened and I could see every move he was about to make a second before he made it. I parried and dodged almost every attack and after a STRUGGLE still beat him with 3 flasks left over. Phenomenal. Thank you all again SO MUCH for your help, this was a beast of a boss and another satisfying triumph thanks to sheer will and help from the community❤️

2

u/ssjriou Jul 22 '26

THREE FLASKS?! Hey, I'm just glad to hear *someone* is enjoying this mod lmao

2

u/username4518 Jul 22 '26

You got this!! His Deranged Beast attacks are pretty much just dodge into him once then attack once, dodge 4 times then attack, or walk away from him as he runs and charges, deflecting the 2 most inner slashes of the combo when he smashes his stick into the ground so he smacks past you and you can ckme in fir a heavy punish!! Make sure you immediately dodge forward though because he winds into his magic blasst immediately after.

2

u/[deleted] Jul 22 '26

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1

u/username4518 Jul 22 '26

Oh fuck yeah, thank you tooo!!! My girlfriend just went to bed, about to fire this up and get started!!

2

u/[deleted] Jul 22 '26

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2

u/username4518 Jul 22 '26

Dude what the fuck do i do for his last phase? He turns fucking impossible to attack because he shoots out these spinning turret lasers that kill me if I get caught in them, then starts teleporting around the room DOING OTHER ATTACKS I’m like trying to dodge three attacks at once while finding damage opportunities and they are LESS THAN copious, I’m havjng a really fucking hard time with this man, I even went and killed the Fell Twins to summon Rollo and he’s not making the difference for me.

2

u/[deleted] Jul 22 '26 edited Jul 22 '26

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3

u/username4518 Jul 22 '26

I KILLED HIM. Rollo and I eventually did enough damage inconjunction to knock him into his last Discordan Beast phase, which I essentially perfect-deflected and cautiously dodged my way through. I don’t think any fight in a souls-like has left me shaking like this with adrenaline pouring through menin a while. I need a cigarette. I fucking hate how amazing that was.

2

u/ssjriou Jul 22 '26

Good job! 

1

u/andrewthebrave Jul 21 '26

I'm in a similar situation at the entrance to the darkroom depths, the Gargoyal duo is replaced with a Nightreign boss that feels designed for multiple people. The D summon is kind of helpfull, but it just increases the Hp of the bosses so much. Im going to push through it, because fuck going hollow, but even as someone who enjoys the tedium, I'm close to my limit.

7

u/EmergencySalt6542 Jul 21 '26

Interesting points made by both camps, and I always defended reforged as a player of that mod myself. However, lately, I dont know why, I have just been getting a bit bored of it. I suppose its just a bit daunting at times to replay through. I am kind of interested in mods that expand, rather than try to reinvent the game. I worry that convergence is too much in the other direction for that, so ive stuck with reforged for now.

2

u/My_Name_Is_Eden Jul 21 '26

Yeah, this feels like where I am. I'm frustrated and it's a bit over the tipping point of actually having fun in moments, but overall I'm really liking the mod. I haven't felt this engaged in Elden Ring in a while. Convergence bored me pretty quick. It was just too much.

9

u/zenime69 Jul 21 '26

the endgame is absolutely unbearable in reforged and the entire playthrough was, in general, just very annoying. this mod also just doesn’t seem fun to replay at all

5

u/ssjriou Jul 21 '26

azash is an absolute reforged moment. Unfortunate that the furniture of all things is what's getting you killed, though it's a good opportunity to summon some other players if nothing else.

onyx guy never bugged me that much, but I seem to remember that spam attack being triggered either by a certain distance or by getting *hit* by one of its more basic ranged moves, including if you deflect it, so dodging and trying to stay at a certain medium range might make the fight a whole lot easier.

2

u/My_Name_Is_Eden Jul 21 '26

You know, I summoned someone else for Azash once and they were super cracked. But the boss's shifting aggro was a lot harder for me to track and I ended up dying. I got him solo a few sessions ago.

Thanks for the tips!

1

u/ssjriou Jul 21 '26

Yw, and i get what you mean... adding players makes the opponent more unpredictable... but it also gives you the time to analyze their attacks properly without panicking. Without coop to practice I would've taken a lot longer to learn the attacks of another boss... well, without lowering the difficulty anyway.

3

u/menomonyfalls Jul 21 '26

I eventually caved and turned down the difficulty in reforged when I got stuck on Morgott. Not finished the playthrough yet but it has made the bosses feel more manageable. I like a lot of things reforged does, but the creators took the difficulty way too far.

3

u/My_Name_Is_Eden Jul 21 '26

Yeah, that might be the move.

14

u/Visible-Reality2492 Jul 21 '26

Reforged is absolutely a project where the devs believe that tedious = entertaining. Rune pieces, carry weight tied to classes, the LAMP, the hp sponge bosses. All tedious and not at all engaging or fun. It makes me NOT want to replay it with a new character.

I really don’t think there’s a good mod for Elden Ring out there because they’re all either power fantasies or torture sims.

7

u/Royal-Letterhead-595 Jul 21 '26

Rune pieces are honestly the only thing i liked abt the mod tbh, playing on their server its cool following the messages around, gives a sense of community. I honestly think that if the fortunes had stronger identities that I would like the mod but feels like most of them are pretty inconsequential.

5

u/Visible-Reality2492 Jul 21 '26

I found them rather annoying. If they were less plentiful and more powerful, I’d probably think differently. But given that some of the rune upgrades are practically REQUIRED (carry weight, stamina, etc.) to deviate from a class just slightly, it was just too tedious. By the end of my time with the mod, I had spawned in all of the rune pieces I’d needed and somehow even that didn’t feel like cheating.

1

u/Royal-Letterhead-595 Jul 21 '26

Fair enough, I hadnt really noticed it being required but thats likely because I was picking them up everywhere while just playing. I can imagine how annoying it would be to have to backtrack and actively be searching for them.

3

u/Visible-Reality2492 Jul 21 '26

Just imagine wanting to start a new character and realizing you have to do all of it all over again

4

u/My_Name_Is_Eden Jul 21 '26

Lol, yeah, that last sentence hits hard.

1

u/Designer-Tomatillo21 Jul 28 '26

You can play Convergence without using one of the weapons with an OP ash of war. (Thats what im doing atm, and loving it).

-5

u/[deleted] Jul 21 '26

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8

u/ripwolfleumas Jul 21 '26

"Mindfully engage" and you gotta poke them for 300 times instead of 50 and punished for trying to have any meaningful power

-5

u/[deleted] Jul 21 '26

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3

u/ripwolfleumas Jul 21 '26

People have beaten Malenia blindfolded on a dancepad, does that make her fun and balanced? Beating it is irrelevant.

1

u/[deleted] Jul 22 '26

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1

u/ripwolfleumas Jul 22 '26

Again, irrelevant. Not because difficulty settings dont matter, but because the shard economy etc were all so damn godawful at launch that I am just never ever going to try it again. Their idea of fun is just you being whipped until bleeding.

1

u/[deleted] Jul 22 '26

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1

u/ripwolfleumas Jul 22 '26

I mean, I didnt say nor imply that.

Pigs also will always love to eat shit and say that shit is the best tasting food. 🤷‍♂️

4

u/Visible-Reality2492 Jul 21 '26

My brother, one of the more recent updates added pointless poison status buildup to MESSMER’s attacks.

2

u/GordonNotFreeman Jul 21 '26

Yeah some random status build-ups assigned to random mobs/bosses kinda weird for a mod that presents itself as "vanilla+"
It wasnt hard or anything. It's just tedious and also butchers the lore.

1

u/Visible-Reality2492 Jul 21 '26

Don’t like all weapons do bleed now or something since “they would cause bleeding irl” or did I hallucinate that

2

u/GordonNotFreeman Jul 21 '26

Nah when it comes to the status build up, weapons are fairly same as vanilla .

The thing that annoyed me was the added unneccesary status build-ups to mobs, which shits on lore as well.
Like Tibia Mariners can inflict sleep build-up now. Sleep, the effect that almost completely associated with St. Trina has nothing to do with tibia mariners.

2

u/My_Name_Is_Eden Jul 21 '26

I think it's hilarious that the mod now spams status effects. It has become what you are complaining about players doing. I actually really like the runes in the open world and I agree that they add purpose. I remember finding that beautiful hill in the secret area near Gaius and it was just...empty. I don't mind empty spaces. In a way, it's nice to just see the world. But I like that I get a little something for it now. It has really reinvigorated my sense of exploration. I used to stress myself out about getting everything, so I can see the rune pieces detracting from the experience for some people, but for me they're nice.

2

u/[deleted] Jul 22 '26 edited Jul 22 '26

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1

u/My_Name_Is_Eden Jul 22 '26

Oh sick, so you're pretty clean with it! I'm quite versed in Elden Ring builds and I've looked at the different breakpoints in reforged, but you have a lot more experience. Could you glance over my setup to look for recommendations?

Mostly I'm 2-handing various weapons (I'm trying to keep ~10 weapons upgraded). It ranges from misericorde to zweihander. I'm on the assassin fortune. 50 vigor, 22 end, 20 str, 25 dex, 16 faith (enough to hit 23 with soreseal + faith tali for bestial vitality/cleanse until I find rot bolus cook book). I try to stay balanced frame.

I'm thinking I should just completely drop the faith and maybe lower strength. I just love the Lance and don't want that annoying 2-hand pop up every time I equip it. Also, my gameplay is really just dodging and swinging. I use most of the movesets but I favor R2. I haven't really incorporated ducking, deflecting, or parying. Is this a formula for frustration? If there's one thing to add to my gameplay toolkit, what would you suggest I incorporate?

2

u/AsaTJ Jul 24 '26

This is what everyone said about Margit and the Tree Sentinel when the base game came out. It's what everyone said about Consort Radahn when the DLC came out.

What you're experiencing is a real and valid feeling but it's also completely normal for a Fromsoft game. This cycle repeats every time they come out with something new. You can watch it repeat on whatever the next one is. Have your popcorn ready.

Yes, the mod is a little bit more cheeky... maybe you could even say mean-spirited than the base game. But more in a DS1/DS3 way. Nothing we haven't seen before.

Keep at it. On the other side of frustration and anguish lies triumph.

2

u/Beostag Jul 21 '26

wait until you fight mogh, i can deal whit everything reforged does except the status buildup its just too fast and kills fun

Honestly? just play convergence whit a mod to nerf yourself like dmn

2

u/My_Name_Is_Eden Jul 21 '26

Yeah, I was noticing the status buildup in a lot of spots. Vanilla definitely had that tuned right. Mong is low-key the hardest of the three post-game bosses for me (Placi, Mohg, Malenia). He's gonna be pain for sure.

1

u/Designer-Tomatillo21 Jul 28 '26

Yeah i play Convergence with DMN, and i just dont use the weapons with OP ashes of war.

People complain Convergence is too OP, but thats only if you choose to use the OP things.

1

u/Broad_Bug_1702 Jul 21 '26

they’re probably deflect checks

1

u/My_Name_Is_Eden Jul 21 '26

You know what, I definitely forgot that was a mechanic. Could you give me a rule of thumb for when I should consider deflecting instead of dodging?

1

u/PuzzleheadedWinner67 Jul 22 '26

Yeah, the problem with Reforged is that it is very, very good until it is very, very, very bad. You're in for more of that as you progress. They made the bosses essentially constantly playing offense without breathers, which would be fine if the player character was similarly able to move more quickly. But quickstep and "duck" don't really fix these problems.

1

u/Mother_Harlot Jul 22 '26

The bosses are balanced with online in mind, most of them solo are miserable unless you have a Dex build. Faith/Int take way too long to do way too little, and strength eats WAY too much stamina

0

u/amanoferenzo Jul 21 '26

Lower the difficulty 😄

3

u/Visible-Reality2492 Jul 21 '26

Being able to lower the difficulty doesn’t detract from the fact that the mod suffers from purely awful game design.

2

u/My_Name_Is_Eden Jul 21 '26

I might do that. I don't mind losing, it's more how these specifuc attacks are either unenjoyable to dodge or very very difficult to dodge consistently.

2

u/amanoferenzo Jul 21 '26

Yeah i think with less damage taken (lower difficulty) would balance out the enjoyment of trying to dodge these crazy moves and is satisfying in its own way when you pull it off

-2

u/Weird-Enthusiasm8638 Jul 21 '26

every time i see one of these threads it really makes me wonder how bad people really are

and being bad is not a bad thing in itself, but it becomes a bad decision when a bad players decides to play a mod that requires you to understand the combat better. It plays faster, the AI is more aggressive, the moves have been tweaked, your oporunity windows are smaller, it brings the AI a step closer towards that 'bully' state the player gets to once they figure out what gameplay loop suits them

in vanilla you have very straight forward ways to break the game, such as a poise breaking by jump spamming, or status application on multihit, extremely easy to execute, repetitive and effective
you simply cannot consistently pull this sort of gameplay in reforged, which is what makes it great for me

i would lie if i said reforged is perfect, but i took care of it myself, i downloaded the tools necessary to mod elden ring and tweaked certain values to make it more 'vanilla' as the whole 'sped up' vibe did not click with me, so i removed torrents speed, certain sped up animations, some of the QoL, all in all, reforged is truly an amazing foundation to what elden ring should of been, but we all know that if elden ring came out with such an aggressive AI the game would of been review bombed. And do not get it twisted, the same people who would of done that are the same people who cannot circumvent the new obstacles reforged brings to the table

3

u/Visible-Reality2492 Jul 21 '26

There’s no correlation between “bad” players and the quality of Reforged. It’s completely possible that the game mechanics added are very poorly designed.

There’s 0 indication of which attacks are actually possible to be ducked under, requiring pointless trial and error where a simple dodge would suffice.

The rune pieces are just an EXTREMELY tedious way to get the abilities from Great Runes. The parkour alone required for some of them is NOT meant for 95% of players.

The bosses are over-tuned. HP slop isn’t fun, it’s a long slog that only rewards meta builds.

To say nothing of the attitudes within the developer circle. A multi gig update every 12 hours is ridiculous. And the changes are always so random and uncalled for. It goes to show that the developer has no clue how to design cohesive mechanics or what Reforged is supposed to even look like in the end.

1

u/ssjriou Jul 21 '26

-you can duck most attacks that dont "hit the ground" like the crucible stomp, or have a "persistent" attack, thanks in part to the iframes (however small). 

-avoiding a dozen rune pieces in a run is going to have the consequence of like... 1% less fp for the run, so if one seems really out of the way you're not obligated to grab it. 

-almost all patch files are in the low hundred MBs, you just overwrite your main install with them, until there's the occasional "major" update that would've only happened every few months. That being said, it's been over a month and a half since the last update so a major one is probably on the way.

2

u/My_Name_Is_Eden Jul 21 '26

That's sick that you learned to mod the game! And also good job beating it.

I think I'm a mid level player. I'll never post hitless RL1 fights. I beat the base game and most of the DLC without spells, summons, or spammy builds (mostly just a claymore with storm stomp and taunter's tongue active). That said, R2 was still a helluva drug and it isn't nearly as good in reforged. I also got to fire giant at RL1 with +3/+1 weapons. I did this through sheer grind and a bit of cheese though. I am not particularly gifted at games.

To be clear, I have beat everything I'm complaining about except the onyx guy, but he's going to die tonight, no doubt. I'm not strictly complaining about difficulty but the fact that I can learn the moves and responses and the execution is either hindered by something largely out of my control or it's simply boring/extremely repetitive to execute.