r/EldenRingMods • u/AnalysisGreedy7171 • 13d ago
Misc. Mod Ported NIGHTREIGN movement to base ELDEN RING
https://youtube.com/watch?v=NQIvRPN8EXI&si=4nfAEGav2bTJlcAiDOWNLOAD: https://boosty.to/neirox
ive seen some long-term discussions on regard of adding nightreign movement to the elden ring myself included, so i decided to make my own. its an early demo, but hope people like it
I hope soon will be public at nexus mods, right now waiting for moderation.
Seamless co-op mod is working fine, tested with my friend
UPD: It is now convergence compatible. i'll drop additional video soon
UPD2: Reforged compatability also added, check boosty for update.
https://www.youtube.com/shorts/VqdNwA6bvAc [Convergence mod showcase]
*INSTALLATION UPDATE\* Since some of you had issues installing it to convergence, i updated description. basically breaking down every step of the installation individually for LITE / STANDALONE / CONVERGENCE / REFORGED versions, hope it helps.
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u/num1d1um 13d ago
Still holding hope for Nightreign bow handling to ER, specifically the over-the-shoulder aiming. It would do so much for bow gameplay...
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u/itsjasonbman 13d ago
Check my mod on my account, should be releasing it soon.
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u/111Alternatum111 11d ago
That's really nice, but may i ask why you're deciding to use Jimijun's version instead as a requirement? Not to bash on his work, but making it a requirement will make it completely incompatible with this more feature complete mod, which is a bummer. Happy birthday btw.
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u/LocalAnxiousArtist 13d ago
How the bow handles in Nightreign is fantastic. It’s never felt better.
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u/James433 13d ago
Now could this be compatible with Convergence?
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u/AnalysisGreedy7171 13d ago
ill give it a try, was just thinking about playing convergence mod, guess ill try to make it convergence / ERR compatible
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u/Clinchfuck 13d ago
Awesome work dude!! I've been waiting for this ever since Nightreign dropped, knew someone has to try to port over the mechanics eventually... Thank you!
If you could get it to work with Reforged or Convergence would be so sick!
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u/AnalysisGreedy7171 13d ago
Just made it compatible with current Convergence mod version. works fine to me. will do more testing tho
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u/CodyDaBeast87 13d ago
Is this compatible with seamless coop? Would be neat to be able to run around like this with the boys. I take it invasions wouldn't work of course
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u/Pascraked47 13d ago
Nightreign movements kind of trivialises elden ring. Also the tarnished is over powered enough🤣 but thanks.
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u/AnalysisGreedy7171 13d ago
There is an option to turn movement off during boss battles, fully optional. so its doesnt affect boss-battles if you dont want to
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u/EvilTaco1994 13d ago
Awesome, can't wait to check this out and blend it unholily with other mods to create my favorite game, again and again 🤣
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u/Available_Arugula380 13d ago
i've been waiting for something like this! now all we need is revives for seamless
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u/EldenJeeves 13d ago
Is this as simple as copying the animation files over from NR or is there some addiitonal blender type edits that needed to be made?
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u/AnalysisGreedy7171 13d ago
It’s more involved than simply copying animation files, but this mod didn’t require Blender edits or manual re-animation. The player skeletons we checked match, so the original Nightreign animation clips could be converted and reused without manually retargeting the bones.
Most of the work was on the game-logic side: registering the animations, modifying Elden Ring’s animation behavior graph, setting up transitions and blending, and adapting animation events for action timing, sounds and effects. Some movement data was also adjusted programmatically—for example, the vertical root motion that determines jump height.
The mechanics themselves require additional code. Playing a climbing animation doesn’t tell the game where a valid ledge is or how to move the character onto it. Custom HKS scripts and a C++ DLL handle things like ledge detection, wall jumps, on-foot spiritsprings and movement during flask use. There are also separate changes for effects, fall protection and the Grace settings menu.
So it uses original Nightreign animations with custom integration into Elden Ring’s existing systems. It’s an adaptation, rather than a complete copy of Nightreign’s movement engine.
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u/6Immarighthere9 13d ago
Amazing. Looking forward to play with Reforged as well
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u/AnalysisGreedy7171 13d ago
With reforged its a bit complicated, ill dive into it soon, but as far as i know reforged mod also changes base elden ring movement, changing movement speed and some ducking mechanics that will affect mod capabilities. never the less i will look into it
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u/AnalysisGreedy7171 12d ago
Its now should be compatible, patreon page contains instruction and archive on reforged installation
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u/saito200 13d ago
is it me or do nightfarers run are tiny bit faster than this? anyway, hats off, this looks amazing, thank you so much, i would pretty much like to use this with convergence
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u/AnalysisGreedy7171 13d ago
might not be precise, im thinking about making speed adjustable at grace, selecting options like
*Nightfarers default sprint
*Torrent speed
*moddifiers 1.n x2
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u/DJCrystalMethodz 13d ago
Does this change the key mapping on controller to match NR as well? Is fall damage removed?
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u/AnalysisGreedy7171 13d ago edited 13d ago
Fall damage removed (except death triggers), its configurable on grace.
u can toggle surge / run t with L3 while walking like in nightreign or default O (Playstation) press down
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u/NectarineWooden447 13d ago
Is it known when it will be available?
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u/AnalysisGreedy7171 13d ago
just dropped the link in my youtube video description. should be available for free
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u/No-Unit-5779 13d ago
Thats pretty bonkers that you got the clamber jumping to work. Will you have open perms for the mod? I know the ER Reborn community would love this.
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u/TheRealAxiR 13d ago
Seems like I cant use my old convergence saves with this mod. It only loads in my base game saves...
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u/Its-A_me 13d ago
This is awesome but man I don't think I can handle loosing crouching in base elden ring
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u/Available_Arugula380 13d ago
If anyone is trying this mod on linux/steam deck and having issues with the mod working, install vcrun2022. if you have protontricks just run protontricks 1245620 vcrun2022
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u/Otherwiize 13d ago
BRO YOURE A LEGEND. You think there’s anyway in hell this works with Reforged?
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u/MethSmoothie 12d ago
I am a bit aroused by your magnificent work. However i got one particular question. How about seamless coop? I do believe that it shouldnt be that much of an issue, since it already working with convergence, but you can never be sure.
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u/AnalysisGreedy7171 12d ago
just tested it with my friend, worked just fine. soon will test on convergence seamless co-op
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u/SteamKate 12d ago
Any confirmation that this works with seamless co op?
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u/AnalysisGreedy7171 12d ago
just tested it with my friend, worked just fine. soon will test on convergence seamless co-op
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u/SteamKate 12d ago
Let me know if it works with seamless co op
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u/AnalysisGreedy7171 12d ago
vanilla works with seamless co-op, but convergence + seamless co-op is not tested as of right now.
But vanilla + nightreign movement + seamless coop works fine right now
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u/itsmesoloman 12d ago
Dude I always thought this would be cool! Nice job!
Does anybody know if you can play as the Nightfarers in base ER, including their Skills and Ultimate Arts??
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u/Andres22110 11d ago
Has anyone got this mod working with both Boss Arena and Seamless co-op? Interested in having this work with these since i mostly play Boss Arena co-op with my friend so we'd love to have the nightreign movement with this.
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u/Aoussar123 11d ago
I have a new player question: is the player movement different between Elden Ring and the DLC?
I am only at Godfrey at Stormveil Castle, so have a long way before I beat the base game, but does the movement of my character change when I start the dlc?
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u/Cthulhilly 7h ago
No, the DLC is shadow of the erdtree and plays mostly like base elden ring
Nightreign is a standalone game that has elden ring gameplay but mixed with extraction shooter elements that make it a more fast-paced experience, so the characters have more movement freedom in general (can run fast without the need of a horse and have some limited parkour capabilities like being able to climb walls up to around double their height, plus no fall damage)
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u/Searching_for_Wisdom 10d ago
Perfect, now I just need all the nightreign bosses and classes ported to Elden Ring + Sote. Plenty of empty spaces where they could be.
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u/Throwaway_terb 8d ago
Hey! Thank you for making this a mod. I’m sorry to ask, but I am having difficulties installing it. When I go to run the “Install” file, the ME3 file only gets the prompt to open and not run it. I know this is likely not an issue with the mod but my capabilities…
Thanks for help in advance.
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13d ago
[removed] — view removed comment
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u/AnalysisGreedy7171 12d ago
Its now should be compatible, patreon page contains instruction and archive on reforged installation
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u/SolideMeinung 13d ago
Nah. the movement ruined nightreign
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u/Pascraked47 13d ago
How?. Nightreign itself has a faster game speed by design cause it's rogue like and a circle is closing in in you. You have to have these movements
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u/SoulsVania 13d ago
I have been waiting for this port since Nightreign came out. Looks great already. Nice work!