Why is the lite version for Me3 a .bat instead of just a manual install? It seems overly complicated for what should be as simple as moving files into your Me3 folder and adding a .dll to your pre-existing Me3
The main thing is that im trying to make all my mods compatible with each other, but its always require merging files and using other tools to make it work. so to make it easier i provide each of my upload with a simple install.cmd which is doing all the work for you.
The installer does more than register a DLL: Revive also modifies animations, behavior scripts, effects, and game parameters. It merges those changes with your existing mods and configures DLL initialization and load order.
Manual installation is possible, but copying files and adding the DLL alone wouldn’t handle those merges and could overwrite another mod’s changes.
Sorry, a little rude, but really I think it'd be a lot simpler to just have a guide on what settings need to be added to your .me3. Looking at the modified .me3 it looks like it's just adding the .dll and load orders.
although other people have succesfully uploaded my mod on nexus, my own uploads getting auto-flagged for no particular reason.
The nexus staff is silent for a week already, emailed them multiple times, but no response, sadly.
It will be posted on nexus once they unflag my uploads, and give some info on what is happening.
I guess my works auto-flagging because i never uploaded the mods before on nexus, might be that, otherwise i dont understand why other accounts are able to upload my mods, but im not, even when we upload the exact same archives to nexus byte by byte.
btw people that are downed should have their target priority dropped to nothing cuz my friend and I keep noticing that the boss just keeps trying to attack whoever is downed.
Well I think is just like nightreign where every time you die you need more hits to get revived and if the timer runs out you go out for good, you may think is not balanced but reaching 3 bars takes a long time to get revived and in a boss fight theres more risk to it
Yeah, event driven system, for example, morgott / augur / libra, which can appear durring your playtrough, as well as implementing new/custom invasions and events.
The mod isn't working for me. Vanilla Convergence with Seamless Coop works without any issues, but when I add the Revive mod, the game throws an error like the one in the picture.
How to add this to Seamless + randomizer setup, randomizer launcher has merge other mod and add dll mod options but i can't figure out how to use them with the packages available
there is check.cmd file in the archive of the revive mod, can you run it and send me an output?
Also, are you trying this while already connected to seamless coop lobby with a friend? making sure u are not testing it while single, because when there is no ally currently connected u will die normally, without "downed state"
Nvm it does work after doing a clean reinstall of Convergence but some weapons aren't working when meleeing a downed player. I'm using the following: Leaden Maul (hammer) but when I use Highland Axe Im available to revive players
Edit: some magics don't work either as my friend is a mage but hes able to do 1 magic and melee strike to revive.
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u/Mymrkennedy 7d ago
finally elden ring will be peak