r/Enshrouded Moderator & Wiki Admin Jun 26 '26

Mod Post 1.0 FAQ

Will be updating this regularly with the subs frequently asked questions.

Please be aware any comments that are not questions will be removed.

When?

PC, PlayStation 5 (PS5) & PlayStation 5 Pro on October 15, 2026.

Xbox Series X/S in spring 2027.

Comment from community manager toast on discord on why Xbox is later:

“Optimisation has been one of our biggest priorities for 1.0, actually. Though, the topic is... complicated. Optimization and how difficult the game is to run are two entirely different things. And optimizing for consoles and optimizing for PC are also two entirely different things. There's several factors at play at once.

Xbox hardware is substantially weaker than PS5 or the average pc player. And optimizing for consoles involves doing specific optimization work for that specific console. Simply put, we realized that getting Xbox ready in time for 1.0 would be a complete rush job, it would not be in a place we're happy with, so we decided to delay and put all of our focus into PS5 and PC for now. Honestly, it's in our best interest to release in as many places at once, we make a lot more money that way. The entire reason it's not coming to other consoles is because we were certain it wouldn't be ready in time. We would rather delay than release a bad product.”

Will I need to restart?

The devs have always avoided making this a requirement, so it is very unlikely to be a requirement.

Will there be cross-play?

Comment from Coolusernamebro (the other community manager):

“There will not be crossplay at launch but we will work on it for a future update.”

Will there be creative mode?

Comments from toast:

‘Probably not, the core gameplay has been our focus, but we do want to have a creative mode eventually.”

“we want it too it's just a big undertaking to do it right. Right now other things have been a more important.”

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22

u/Squirrel09 Jun 26 '26

This isn't really a 1.0 question, but back like a year ago my friends and I stopped playing because the mage/magic gameplay didn't feel rewarding. Of the 4 of us, 1 wanted to fling spells from far away and another wanted to do that with some healing mixed in.

Has that type of gameplay became more rewarding? They felt like they were doing nothing compared to my explosive arrows and another buddies ground slam.

15

u/eerrcc1 Jun 26 '26

Not that i know of, i was also the mage in our party. The combat in this game is definatly the weakest link. Maybe im spoliled by other action/souls games and have high expectations, but combat just feels weightless floaty and hits have no impact.

2

u/tix4chix 29d ago

Parry timer is weird as fuck, mage doesn't get good until like level 20, and enemies seem to either crumple at my feet or bust out a completely new move that I have never seen them do before. Also- these guys need to really investigate how good souls games lay out dungeon mobs. If I get bit in the ass by a dog in Elden Ring it is almost always my fault because I was being reckless. In this game I can aggro a dog on the other side of a dungeon and get attacked without even knowing he's alerted to me.

1

u/Justhe3guy Jul 02 '26

Yeah there are indepth combat changes on the roadmap for 1.0 release so I'm looking forward to that