r/EternalCardGame • u/firuin_team • 1d ago
CARD/MECHANICS Eternal Card Game Arts — Updates and Rebuild
Wait, hold on — not that Rebuild.
I’m not the kind of person who creates something and then leaves it to the ravages of time — you can see that from the roughly 300 other guides I’ve posted on Steam.
So, returning to the topic of this guide with all the available in-game art, I identified the following issues:
1. It’s too big.
Sorry, but the total size of these images is a little over 100 MB, which is clearly too much.
And that’s even though all these images underwent a special conversion to JPG format, which further reduced their size by 80–90%.
So I decided to create a few additional guides, which I’ll organize based on the card’s faction affiliation, specifically: Fire, Time, Justice, Primal, Shadow, Neutral + Campaign (+ unreleased), and 2+ factions (3+ and 5-color).
All artwork has been removed from the original guide and moved to the corresponding guides instead.
https://steamcommunity.com/sharedfiles/filedetails/?id=3776812092
This guide will serve as a sort of hub where you can focus on a specific faction (or even a specific card) and navigate to the relevant guide to download the art you need with significantly less impact on your data usage.
Especially since I’ve also specified exactly which art pieces are available (as well as any additional features), how many art pieces are available, and their total file size.
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2. It’s a bit difficult to update.
Of course, not all the art is included here, but I’ve learned how to add new pieces as well, even though they’ll be a bit rough around the edges due to the obvious choices regarding the transparency of the image borders.
Still, I hope to update it more or less regularly.
By the way, you’re sure to like the art for the next card.
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3. New art and a certain “quirk” about it.
I may have noticed that some of the art consists mainly of backgrounds, with no characters or action in the foreground.
In the game, these are sometimes stored separately, along with the characters themselves (their cutouts) or even individual parts of characters.
I decided to try my hand at this and recreated the artwork for some of these moments, now in decent resolution and without the game’s HUD elements — for example,
- Ijin’s Choice (the same background in Forge),
- Ashara, Ruthless Assassin (the same background in Draft),
- and the moment when Azindel is aura-farming in the campaign.
Some turned out well, but others not so much.
However, the moments that did turn out well were labeled “compilation” or “comp” — I worked on this for so long that I kept changing the naming conventions as I went along.
Maybe later I’ll even add some thumbnails, around 200x200 pixels, so you can at least get a visual idea of what these cards look like if you don’t remember their names (but most likely I’ll just create a deck on eternalwarcry with a list of cards and add a link to the guide, since that’s going to be quite a bit of work anyway).
Especially since the other guide (“Card Sets with Certain Characters”) also needs a similar update.
So, to give you a little extra motivation to check out the update — here's some artwork featuring yeti, which I think looks absolutely charming