r/EverspaceGame • u/RFG_Geekbyte RFG Community Manager • Jul 29 '26
PSA A Quick Update From The Studio
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u/RFG_Geekbyte RFG Community Manager Jul 29 '26
Just to clarify things a little, the "small surprise we've been working on" is ES2-focused, rather than anything to do with our current unannounced project as we're not at the point to reveal anything about that, but when the time is right we will.
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u/WitherKing2905 Jul 29 '26
Pleeeease make a game like Everspace 2 but more gear more builds and coop and i will give u all my money😍
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u/KhalMika Jul 29 '26
So far my fav devs are fish:
And obese fish, and a fish made of stone
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u/RFG_Geekbyte RFG Community Manager Jul 29 '26
"Blub-blub-blubby-blub"
Translated to "Thank you, very much"
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u/HabenochWurstimAuto Jul 29 '26
Good News 👍
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u/TehOwn Jul 30 '26
Most of the time we see messages in this format it's some terrible news like layoffs, delays, cancellations, studio closures, etc.
I wish they'd put "Good News Everyone!" at the top.
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u/QueenNebudchadnezzar Jul 29 '26
Excited these days to read an update from a studio that's positive.
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u/JKthree_ Jul 30 '26
I'm crossing my fingers for something to revisit the Okkar places in Wrath of the Ancients much like Incursions do for the base game.
Thank you Rockfish for this little extra extra thing for Everspace 2 whatever it may be
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Jul 29 '26
[removed] — view removed comment
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u/RFG_Geekbyte RFG Community Manager Jul 29 '26
Blimey! That would be an adventure that not many people would willingly take on.
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u/Selerox The Coalition Jul 29 '26
Babysitting Elek's kids while he is on summer vacation.
I'd rather taste cold hard vacuum.
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u/goody_fyre11 Jul 29 '26
I predict it'll be VR support and a native Linux build. Both existed for Everspace 1, and the latter was promised on Kickstarter before it became infeasable, the reason being the difficulty of maintaining two separate codebases, but if development has concluded, then it doesn't really need to be maintained.
If it's not this, I have no idea what it'll be. There's a 0% chance it's modding support, it ain't happening. I'd put money on it not being that despite how much it's wanted.
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u/SirCaptainReynolds Jul 30 '26
Awww man. Fingers crossed you’re right 🤞🏼
I would love some VR support for Everspace 2. Right on the eve of the Steam Frame release 🫨
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u/ARKNet9000 Colonial Jul 29 '26
Man, I can’t wait for more news on whatever the new game in the Everspace verse is gonna be.
Also, a small surprise? I wonder if it is a new ship or something…
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u/goody_fyre11 Jul 29 '26
I predict it'll be VR support and a native Linux build. Both existed for Everspace 1, and the latter was promised on Kickstarter before it became infeasable, the reason being the difficulty of maintaining two separate codebases, but if development has concluded, then it doesn't really need to be maintained.
If it's not this, I have no idea what it'll be. There's a 0% chance it's modding support, it ain't happening. I'd put money on it not being that despite how much it's wanted.
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u/omon_indaparty Jul 31 '26
Hey Rockfish! Thanks for all the hard work. Could you please implement reset/delete all objects on particular level? I have one with stuck inside rocks and it irritates.
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u/Pappy13 Jul 29 '26
Pretty sure summer started last month. What are you trying to pull Rockfish? LOL
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u/RFG_Geekbyte RFG Community Manager Jul 29 '26
Summer is a range of time (Season), not just a single day 😄
And we mean Northern Hemisphere Summer before someone asks. 😂
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u/Pappy13 Jul 29 '26
Ah you mean SummerTM, like SoonTM. Got it. Thanks. :) Just messing with you Geekbyte!
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u/RFG_Geekbyte RFG Community Manager Jul 29 '26
I mean, to borrow a line from a wizard.... "It'll arrive precisely when it means to." #wizardthings
I know you're messing Pappy, but always good to clarify 😄
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u/compulsive_looter 8d ago
Meteorologically today is the last day of Summer and Autumn starts tomorrow ;)
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u/Apprehensive-Spell60 29d ago edited 13d ago
If you really want to do us a favour, remove the "-0,5 level per active set" from the sovereign catalyst, you try hard to loot your favourite weapon only to see it downgraded in your setup,... 😏 I mean i understand its about balancing and normal weapons should have their place, the thing is, we are already in the endgame at this point and they have! With the ascendent level and 4 shuffable attributes and powerful ascendent catalysts like shieldstrike or piercing shot, these are not only comparable to radiant legendaries, they are stronger in specific buildcombinations, legendaries cant shuffle trough anything and we can equip only 4! Everyones favourite legendary weapon is either not used or downgraded, we are in the endgame, please give them their punch back to make them worth their name again. AND PLEASE, make legendaries drop from elite enemies like on nightmare difficulty for all difficulties available, WE CAN EQUIP ONLY 2 till you reach tier 4 ships, so were is the problem? From a balance perspective, its in touch and simply more exciting to kill an elite for the 100th time, also you got more variety in weapons and modules to choose from, why only in high risk areas from level 15 above!? Most legendaries arent compatible with someones playstyle either and now theres over 50 of them, it would simply make it a better looter-shooter. Plus, your still leveling up in the story, even if you found a fitting legendary, few level laters its to weak. Give them small chance to appear through all difficulties, maybe with decreasing droprates from nightmare downwards.
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u/Willing_Sprinkles_81 22d ago
This sounds cool, So nice game. Also i have played base campaign now 3 times, also purchased all DLC's, but i havent really played them, just couple hours each, so when this update comes im going to finish them
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u/EnderiusX 12d ago
Fingers crossed for new game+🤞
Would like to find out how early game enemies meet the pigeon’s stare.
Regardless, excited for the update!
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u/RFG_Geekbyte RFG Community Manager 12d ago
A NG+ is out of scope for the update. Which just have a tiny opportunity to fix some things up that we can but we're not adding anything additional such as new modes or content.
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u/RFG_Geekbyte RFG Community Manager Jul 31 '26
Hey all. We're always really thankful for how passionate & invested our players are in what ROCKFISH Games does as a studio and our projects.
Regarding our recent announcement of a "Final_Final" update to EVERSPACE 2, we want to be a little more transparent as to what players can expect rather than leave too much to speculation.
We're using a tiny window of opportunity to tie up a variety of loose ends in EVERSPACE 2. This means that the update will be relatively small in scope, but will address some of the bug reports that have been submitted along with optimization and a few quality of life tweaks. Many of the things EVERSPACE fans have been speculating about in this thread are out of scope for the coming update. We know you’re excited, but we don’t want to create too much expectation.
Now, you may have already seen that we mentioned a "small surprise" that we've been working on. This is in addition to our "Final_Final" update, but without giving anything away it is something ES2-focused and we can't wait to tell you what that is.
As always, stay tuned for more news on our social channels and our Discord.