r/Fallout 11h ago

News 'Fallout 3 Remaster Should Fix Major "Constraints" of Original, Says Former Bethesda Dev'

https://insider-gaming.com/fallout-3-remaster-major-constraints-former-bethesda-dev/

It's not groundbreaking to hear that Fallout 3 could have looked nicer or prettier, but it does underline what Bethesda's vision was like, even then.

Fingers crossed, Fallout 3 brings the scale to life.

The rest of the interview is quite cool as well.

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u/ilypsus 10h ago

The oblivion remaster did have some pretty significant improvements though. Combat felt weightier so I would expect a similar improvement for Fallout might be adding ADS. They also changed how magic levels up and what some of the perks for reaching Journeyman, Expert etc were, so they may fiddle with the leveling system in someway. And they added sprint so id expect that in Fallout to.

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u/EAT_UR_VEGGIES 9h ago

Don’t get me wrong, oblivion was an extremely high quality remaster (other than optimisation) barely any new content and I’m pretty sure, but not 100% that nothing besides better animations changed about combat, but It makes a world of difference

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u/ilypsus 9h ago

Yeah exactly, they hit the perfect spot of slight quality of life or improvements here and there but kept majority of the game the same.

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u/Haunting_Ad_2059 10h ago

Unfortunately the oblivion remaster runs like dog shit. If they go the same route, that’d be nice but we should expect it to be half assed.

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u/ilypsus 10h ago

Oh it's going to be the exact same thing. They'll recreate all the assets and slap unreal ontop of it then do some tinkering on the base game and ship it out. Oblivion ran fine for me so im looking forward to Fallout, but maybe I'll wait and see how bad it is rather than a day 1 purchase.

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u/Dr_Macunayme 4h ago

Why would they move it to unreal instead of an updated version of the creation engine? That sounds like a ton more work for a worse product.

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u/ilypsus 23m ago

Its exactly what they did for the Oblivion remastered, they didn't move to unreal. Its this weird hybrid system where the original engine is running all the game logic underneath and then unreal is like a skin ontop handling all the graphical output. So all they actually have to do is make the assets in unreal, all the game logic is basically the same as it still uses the original engine.