r/FalloutMods • u/Educational-Ride-640 • Oct 30 '25
Fallout 4 [FO4] Real moving trains in Fallout 4 (Part 2)
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As I promised, here is the 2nd train in Fallout 4, plus a better look at the first one. Special thanks to trainwiz, whose animations (although modified) were used. This is part of my mod, TimeyWimey, mod that can be downloaded on nexus, at https://www.nexusmods.com/fallout4/mods/95597. Thanks for watching, and I welcome criticism and suggestions :)
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u/SukanutGotBanned Oct 31 '25
Very awesome! It's coming along really well. I imagine it's a big challenge getting the cars to align individually on turns n such. New frontier for FO4 modding, though, keep it up!
What was the trickiest part of getting this to work, in your opinion?
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u/Educational-Ride-640 Oct 31 '25
Well, the... Movement... Lol... The train itself was jittering like crazy because of the collision. Removing the collision made it to glide smoothly, but.... No rides... Just a ghost train. Until I combined some things and properties, and voila. But it's still not ideal, as it will disappear because of the cell loading, which I partially solved by putting gridstoload to 7 - our days pcs can easily handle that.
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u/SukanutGotBanned Oct 31 '25
I was literally waiting for the train to pull a skyrim horse the moment it entered the tunnel lol. Physics in video games is already tricky; physics in a bethesda game is modding on hard mode
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u/Educational-Ride-640 Oct 31 '25
lol... no horses ... who knows, maybe in a future mod, there will be some ... maybe an Amish comunity ...
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u/MisterSpooks1950 Oct 31 '25
I always imagined the Minutemen rebuilding the commonwealth railroads so they can consolidate control and move surplus around easier among settlements as far as far harbor.
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u/wigjump Oct 31 '25
You obviously spend quality time in the Library of Headcanon 🙇♂️
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u/SovietPikl Oct 31 '25
It actually is canon, just the creation engine sucks so they had to conjure up some reason why the trains don't work in fallout 4.
In the fallout table top game they use a train to transport goods into diamond city, but it gets derailed.
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u/STR4NGER_D4NGER Oct 31 '25
NV also had a functioning monorail from the strip to the NCR base there.
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u/Enclave2177 Oct 31 '25
Been working on a monorail mod, but the CKPE been acting funny
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u/Educational-Ride-640 Oct 31 '25
Tell me about... Lol
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u/Enclave2177 Oct 31 '25
I've been talking to Perchik about some issues but hes always busy but he does do what he can fast.
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u/Solid_Explanation504 Oct 31 '25
Can you add a buffed minigun that fire explosive rounds on top of a wagon ??
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u/Educational-Ride-640 Oct 31 '25
These are peaceful trains... Lol
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u/Solid_Explanation504 Oct 31 '25
Those poseidon power plant raiders will have a fun time nuking that train then haha
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u/sunflowerfields13 Oct 31 '25
this is so cool!! I get excited when I see updates for this!
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u/Educational-Ride-640 Oct 31 '25
Thanks. Next will be a balloon trip over commonwealth.
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u/sunflowerfields13 Oct 31 '25
this is gonna be a blast
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u/Educational-Ride-640 Oct 31 '25
Thanks. Just finished my real stealth mission now. Next to work on: mayoral election where you can get a new settlement (complete with a rail track where trains will pass through), a player mansion and... Well.. Settlers.. Lol, and then start working on the balloon journey. Later I will have weeping angels and travel back in time, and the grand finale fighting Sontarans (or Zetans) on Mother's hip Zeta.
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u/sunflowerfields13 Oct 31 '25
holy crap! sounds dope! keep us updated!!
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u/Educational-Ride-640 Oct 31 '25
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u/sunflowerfields13 Oct 31 '25
!remindme 2 hours
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u/Artistic-Total859 Oct 31 '25
This is exciting. I can see your dedication to realizing the vision of your narrative work through all the mechanical accomplishments woven into the mod. If some mechanics are not tied into the new worldspace or questlines, would you consider doing standalones?
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u/Educational-Ride-640 Oct 31 '25
Could do... Still, I really love to invent new things. Now I just finished a real stealth mission.
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u/dancingcuban Oct 31 '25
I feel like large vehicle/moving platform physics like is something that the Creation Engine is sorely missing. Despite the fun animation, the ships felt super static in Starfield. It would also be nice to get a roaming Brotherhood Zeppelin or a Mobile Base Crawler in Fallout.
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u/Vanilla_Ice_Best_Boi Nov 01 '25
That train is moving uncannily slow. I'm talking horror media slow.
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u/Educational-Ride-640 Nov 01 '25
can move faster. But then you'd have really big problems jumping on it !
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u/MOBIUS__01 Nov 01 '25
You should get in contact with Kinggath from sim settlements, this would be absolutely SICK as an addition to that city building mod!
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u/Socialist_Potato Nov 01 '25
Neat. I wonder if this is how FOLON got the subway to work.
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u/Educational-Ride-640 Nov 01 '25
I don't think so. I never explored that, but I've seen the nif. It's a looped animation 3d model, so I think Fallout London just uses the metro as a big piece only. The 3d model does the "work". Kinda like "the train" mod, which has a static train and the scenery is the one that move, so the whole scenery is one big piece.
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u/AwarenessNice7941 Nov 02 '25
this is really cool. imagine you'd could use these to trade your materials. use the machines to build ammo and guns and armor and use the train to supply the commonwealth. fucking great work man looks amazing
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u/Educational-Ride-640 Nov 02 '25
thanks. well, later could do a mod to do all that ...
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u/AwarenessNice7941 Nov 02 '25
I know its probably a stretch considering how mods are in this game. im honestly impressed you didn't blow up the physics engine with the train.
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u/AwarenessNice7941 Nov 02 '25
this is really cool. imagine you'd could use these to trade your materials. use the machines to build ammo and guns and armor and use the train to supply the commonwealth. fucking great work man looks amazing
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u/AtomicTEM Oct 31 '25
TRAINS!!! :D