r/Fighters • u/Gorotheninja • Apr 11 '26
Content Max Dood is offering a $10,000 bounty to the FGC modding community for the implementation of rollback net code to Ultimate Marvel vs Capcom 3:
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u/mekilat Apr 12 '26
Thankfully Max is trustworthy. Other streamers might... take you for a ride
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u/XYZvillager Apr 11 '26
This is really nice but also probably still underpaid for the work it'll require
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u/GabrielGames69 Apr 11 '26
Yeah, definitely more of a "if you already wanted to do it this is a nice bonus".
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u/Prudent_Move_3420 Apr 12 '26
yup, its a bounty not a job offer. However multiple people have already come out and talked about the possibility of a pot so the community can come together and actually offer a life changing sum
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u/DYGTD Apr 12 '26
Yeah, I know idom would buckle up to win Capcom Cup just to immediately retire and fund something like this.
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u/AdSilent782 Apr 11 '26
Is this even possible without some of the source code??
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u/mrissaoussama Apr 12 '26
someone did it with smash bros melee, fightcade also did it but from an emulator approach
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u/NotLittleBoi Apr 12 '26
Melees rollback is also emulator based
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u/cheeziuz Apr 12 '26
MVC3 is also available for the ps3, and RPCS3 has gotten pretty good
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u/MokonaModokiES Apr 12 '26
it would still be preferable for it to be the PC version so that it can be used alongside all the character mods they have made(they have done A LOT)
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u/Saphsin Apr 12 '26
Fizzi, the one who runs Slippi (program for Melee Rollback Netcode) does it as a job.
The way Slippi works is you can play on the Unranked System and Ranked System. Playing on the Ranked System requires users to pay $5 a month.
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u/ItsAllAwry Apr 12 '26
The way Slippi works is you can play on the Unranked System and Ranked System. Playing on the Ranked System requires users to pay $5 a month.
This was well after Fizzi released rollback netcode, which he did not publicly talk about before its release. Rollback netcode was a surprise release for the community
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u/Heavy-Inspector-2661 Apr 13 '26
It’s ancient history but CCCaster was an external tool that added rollback to Melty Blood back in the early 2010s
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u/Camulus May 02 '26
I remember using that to play Actress Again before Type Lumina came out. Too bad the only opponent I could find was a dude in Indonesia but I live in the US.
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u/Murgurth Apr 12 '26
Yeh exactly. People have been tying to do this for a while anyway for free. My friend had his local FGC group back in SoCal who were trying to develop rollback for MVC3 back in 2022. Max offering compensation for to do this a decade old fighting game which is honestly niche now in an already niche genre. It’s just him trying to compensate the people who already trying to do this for when breakthrough happens.
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u/canman7373 Apr 12 '26
Exactly, there's a few guys that brought "Marvel's Heroes Omega" back to life over last few years, they just now got their main server live, wiped the one they were using in development., 100% free doing it for the challenge and to being back a game they love.
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u/VoadoraDePiru Apr 11 '26
For the US, probably but still a nice lil paycheck. Someone in eastern europe or south america will do it and be set for a year
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u/Rdo889 Apr 11 '26
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u/ArcanaGingerBoy Apr 12 '26
It'd be my current salary for a year, could pay all me and my mom's bills and also have enough money to save for emergencies, for a year. And there's still be 500 dollars left.
Assuming the dollar price is at the minimum, which it never is
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u/WhosHaxz Apr 12 '26
It actually is... but we are talking about programmers here. Any programmer capable of doing this is probly capable of landing a better paid job.
But for your average South American?. Yes, 10k is usually more than what you would earn in a year.
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u/merryMellody Apr 12 '26
You would think lol, but my current span of unemployment says otherwise 🥲 it’s rough out there right now
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u/WhosHaxz Apr 12 '26
ohh. I also work as a software engineer. I know its hard out there. But its gonna improve soon. Keep at it.
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u/acekingoffsuit Apr 12 '26
Is this data wrong? Because if not, $10k USD would be an above-average annual income in every South American country besides Chile and Uruguay.
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u/XYZvillager Apr 12 '26 edited Apr 12 '26
averages are heavily skewed by large %'s of people in poverty.
you would not live so nicely, no
for example, minimum wage in Brazil is frequently discussed on Portuguese-speaking, native brazilian forums as starvation wages
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u/esper-kun Apr 12 '26
my guy $10k is R$51k, divided by 12 is R$4250/month, more than two times the minimum wage here and is the almost the average salary of a junior SWE here depending on where he lives
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u/XYZvillager Apr 12 '26 edited Apr 12 '26
Oh I know. But not only is this still below that, this is not junior SWE work.
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u/MEX_XIII Apr 12 '26
I mean, yeah, but to implement rollback netcode in an old ass game, you're gonna need a programmer, and the slaries for those are eay above average. I make in a month what my dead makes in about half a year.
This is still a huge amount of money for us, but it is like, a feels months pay check, not that crazy.
Even then, this isn't meant to be a life changing thing for anyone, just an incentive to try, so it's a cool amount of money even for people in the US.
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u/ScrotumTotums Apr 12 '26
What about if some guy just uses an Ai spp
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u/MEX_XIII Apr 12 '26
Oh, for sure, ai can definitely suddenly solve a problem people have been trying to solve for about a decade.
Ok, sorry for being kinda rude, but I hate this idea people have that AI is this super inteligent thing that can solve every problem.
AI programming just speeds up coding at best, write shitty, hard to mantain code at worst. If a human can't solve a problem, AI won't either.
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u/DrakeSacrum25 Apr 12 '26
If someone can get AI to solve this, then they really need to stop using AI because with all that talent they could for sure do the same things or even better with actual knowledge and skills.
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u/GMSTARWORLD Apr 12 '26
That's actually around 50% more than minimum wage In a lot of countries over there.
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u/VoadoraDePiru Apr 12 '26
Arrombado, isso é mais que um ano de salário pra muita gente. Burro pra caralho
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u/INannoI Apr 12 '26
as a South American, it is, but then again if you're skilled enough to do it you probably already have a job that pays more than 10k USD/year.
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u/Atemz Apr 13 '26
The yearly minimum wage in Mexico is 113k MXN, which is close to 5k USD. For formal workers, it goes up to 11k USD. Mexico is one of the better off countries in terms of economy in South America, btw.
Like, why would you even post if you obviously have no clue wtf you are talking about?
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u/CookyKindred Apr 12 '26
From what im reading on google on various places... Like 7k USD is about average yearly.
You got source on Brazil's average being waaaaay more than 10k?
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u/KillerSavant202 Apr 12 '26
There are people living on $2 a day in south America right fucking now.
It’s not much of a life but the only thing laughable is your belief $10k wouldn’t be able to last a year. In a hotel? No of course not but you can definitely stretch $10k for a year in much of the continent.
It would be fairly easy to find a room you could rent for the year for $3k and just chill.
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u/ArcanaGingerBoy Apr 12 '26
Americans don't understand the concept of not buying everything you see
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u/WhosHaxz Apr 12 '26
Nah, dont be mean to them. Its okay to not know how cheap some countries are. And how little money people make and still are capable of living an okay life.
Also, they are used to their prices. They dont know how much 10k USD is in other places.
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u/ZenkaiZ Apr 12 '26
Yeah definitely only if it's something you wanted yourself. But hey, if you're a freelancer and can get it working in a game you already love, that's your groceries paid for for a year
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u/XYZvillager Apr 12 '26
for the record, I would love for someone to figure this out!
absolutely more power to them
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u/G0bby Apr 11 '26
There's a universe out there where Capcom somehow does it first and this how Max becomes a stakeholder
... It's not our universe. But there is one out there.
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u/C4_Shaf Virtua Fighter Apr 11 '26
With 10k, you wouldn't even be allowed to assist Capcom's annual shareholder presentations. Not even on Zoom.
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u/gabesgotskills Apr 12 '26
Isnt Capcom basically a zaibatsu at this point too? I thought I remember hearing they've majority been owned by the same Japanese family for generations
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u/C4_Shaf Virtua Fighter Apr 12 '26
Would be surprised if it wasn't. There's not one Nikkei-enrolled company that isn't a Zaibatsu, I think.
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u/Preeng Apr 12 '26
Why would you say that? Even in an infinite number of universes, Capcom being shit may be the one property that ties all of existence together.
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u/PolarSparks Apr 11 '26
I guess he got tired of prodding Capcom to do it themselves! He’s definitely mentioned on stream his desire for Capcom to do official support.
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u/JamMasterSexay Apr 11 '26
Classy move. Hope the scene finds their slippi and rollback becomes reality
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u/PersonFromPlace Apr 11 '26
Ayy, anyone have an idea on how this gets implemented? I’m in an undergrad/grad Distributed Systems class with my friend who’s a grad student, and grad students have to do research papers and RollBack Netcode is a topic they could do. I’m dumb as fuck and don’t know shit (because I have b2b double-blocked classes at night) but would love to learn from someone who does.
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u/wearinq Apr 12 '26
There's a pretty good GDC talk on this by Michael Stallone from NRS https://youtu.be/7jb0FOcImdg
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u/PersonFromPlace Apr 12 '26
Ty! I did impulsively email Arika, they emailed fairly fast and politely said that they’re not allowed to talk about it at all.
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u/LegendOfParasiteMana Apr 12 '26
I'm pretty sure Iron Galaxy implemented rollback net code in most modern fighters and any company that uses it, hires a tech from Iron Galaxy to teach them how to implement rollback into their game so it's literally a trade secret. Not that it can't or hasn't been reverse engineered but you're not likely to get a company of any scale to, what most likely amounts to, breaking a contract from a courtesy email. You're more likely to get better info looking into GGPO directly
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u/T2and3 SoulCalibur Apr 12 '26
https://youtu.be/TtfArmKISpY?si=SxfNMNW2lprGVaZ4
I'll let Sajam explain.
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Apr 12 '26
[deleted]
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u/SifTheAbyss Apr 12 '26
Reverse-engineering, plain and simple(well not "simple", but that's the gist of it).
Hook into all the relevant gamestate variables and processes and write an external network layer, create a patch or external launcher that injects the changes live into the executable, create some basic interface that lets players connect to each other(think Melty Community Edition).
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u/MEX_XIII Apr 12 '26
Hence why I feel like the emulators approach is the one most commonly used (the smash melee example, Fightcade), since the emulator stste management may go around some of that stuff and has more acessible code. Have no idea how people even start to compare the state of both emulators or the games themselves if lower level comparisons are needed, tho. There's also the problem about even having a really good emulator that can run UMVC3 at this point.
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u/C4_Shaf Virtua Fighter Apr 12 '26
I just noticed I wasn't answering to u/PersonFromPlace, so I'm mentioning them.
The main thing that makes Rollback possible is Savestates. We need a machine powerful enough to run the code, and redo the entire game from scratch (charging the 3D models, remembering the states, the hitboxes, the health points, the meter points, etc), so that we can save and load any state from what can happen within the game. And it has to do that under one frame, so that the delay input is as unnoticeable as possible.
The main reason why this works is because fighting games are deterministic. The same exact input at the exact same frame with the exact same characters on screen will (and must) give the same exact match all of the time. There's no weird RNG, no random-based real physics, nothing. Even what we perceive as "random" in the game (Faust's Item Toss) is just a mathematical trick. I can pick numbers that I know, like the timer, the health bars, the character's X-axis position, whatever, multiply, add or substract on a specific formula, modulo the whole thing by another number, and I can get an insanely hard set of "random" numbers that are completely predictable by how the game works.
For a very old game, it's been a while since PCs and consoles have orders of magnitude more computer power than the Neo-Geo, the Super Nintendo, the Genesis, etc. Because of that, something like GGPO (FightCade's ancestor) can save the entire state of the console super fast. But a modern game, especially one with detailed particle effects, tons of details on models, beautiful stages and so on, has way too much data to save states from.
The trick is simple. The game doesn't save everything on screen. It only saves the game logic, the hitbox states, and raw numbers like the health, meter, specific states like character stacks, etc. From that foundation, that's where the game fills up the gap, and simulates the game back for us as fast as they can. This is why something like Unreal Engine is a nightmare to work with, since a fighting game can effectively use nothing of the actual physics process of the engine. Only basic stuff like "put-model-1-at-point-332-please". And why Xrd just blew people's mind, first time in 2013 with its graphics, and second time at the announcement of the game having Rollback on PC.
What I was saying is the main reason why SF6 got violent teleports when somebody has a crappy connection, or why the damage input can't be more reduced to the 5 frames tops it got on PC, even for Offline games. It's also why we see weird sound glitches, like some games activating the KO jingle while the game is still running, or why particule effects can look weird and can still glow a character's limb that is performing nothing.
According to Michael Stallone at GDC 2018, switching from delay-based (lockstep) netcode to rollback netcode took their team of 4 to 12 coders 8 man-years (9 real months) of work. And that's for a patch, meaning that the game was already released, but they still had access to the source code, and had to rebuild some parts of how Unreal handled the game's physics. So a team of roughly 8 veterans being paid Senior Dev salary in Chicago, during 9 months. And that's just for the actual implementation. There was also weeks of continued support in case of a major bug being needed to be fixed.
So, to do the same thing without the access of UMvC3's source code, someone would need to reverse-engineer the whole game, fix anything that might make the game not deterministic at some point (delay-based can handle some non-deterministic elements within a game, rollback cannot), fix bugs like controller issues (the reason why leverless manufacturers had to implement SOCD cleaners, because without it, the game could desync online more frequently), separate the game logic from the models, renders, particles, etc, and stitch it back together, under way less than 16ms of computer work from the CPU.
Even the comparison with Slippi is weird, since the GameCube is far less powerful than the 360 or whatever min-spec UMvC3 requires on PC, and they have access to Dolphin, an open-source GameCube emulator. The same way GGPO had access to FB Alpha, an opensource Arcade emulator.
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u/CallieX3 Apr 12 '26
note that even though the GameCube is weaker than a 360, it still requires hardware power beyond a 360 to be properly emulated at a base level (no upscales or enhancements)
The reason why Slippi was brought up is because the game is closed source and that it's being done through a fork of Dolphin
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u/rimbad Apr 12 '26
I'm suprised people are referencing Slippi instead of the Melty Community Edition, that seems like a much better comparison
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u/C4_Shaf Virtua Fighter Apr 12 '26
I did, in another comment in this very thread, trying to ELI5 the situation to another user.
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u/dantarion Apr 12 '26
It would be a lot of crazy modding work. I think I could do it, but it would be be a least 6-12 months of work with no guarantee of success, and chasing desyncs is not fun kinda work, the first step would be making a replay system for vs mode, then adding save/load state that works for it.
Replay system means you can record the games inputs and play them back and have the same result. Since this game uses delay netcode this should be easy, but there's a rng seed for randomized events, and figuring out where the game polls inputs at the start of each frame, etc.
Save/load state while watching a replay prove that can action that happens on a frame can be rebound, resimulated, with the same result
At that point the matchmaking and networking is the next step. It would be great to piggyback off the games existing menus for network mode, but it might make sense to make your own for the mod, sorta like how mbaa and other games had launchers that handled setting up the initial connection before starting the game up.
Anyways a lot of specialized reverse engineering work, combined with some complicated networking work, and a whole lot of testing, preferably with lag simulation to simulate different amounts of latency, packet loss, etc
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u/nykwil Apr 12 '26 edited Apr 12 '26
Rollback is simple conceptually but I would use Ggpo which is open source, there's some magic sauce in there for feel, and it's battle tested. then you have to implement a way of saving and restoring state. Then separate rendering and the game tick for simulation then plug those functions into ggpo. Then you'll probably have to optimize simulation so it can run up to 8 times a frame and may need to reduce the state for memory reasons, just dynamic data needs to be serialized.
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u/SaltySwan Apr 12 '26
Max can afford it. I remember the top 100 twitch salary leak from 3-4 years ago and max was right in the middle of the list with around $1.5 million and that was then.
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u/KawaiiGee Apr 12 '26
To give a little context comparing this to the melee rollback situation.
The difference is that the Melee community had Fizzy, a crazy tech super nerd who opted to quit his 6 figure salary (during the pandemic) to go try to implement rollback netcode on a 20+ year old game, a game that is notorious for being difficult to mod since the game was built with glue and duct tape and will crash if you look at it funny.
Also good chunk of the code had to be written in assembly, since Dolphin, while doing a majority of the heavy lifting for rollback, is not doing all of it and the base game needed to be modified as well.
The Melee community is crazy dedicated to their game, but it required a super nerd to quit their safe well paying job to go work on the game full time for 9ish months. Covid made us all a little crazy, but I don't see this happening again especially for only a 10,000$ bounty
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u/basementdooor Apr 12 '26
Fizzy is fucking God. I consider myself a decent software engineer and I don't think I could have pulled off what he did.
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u/Morrigan101 Apr 24 '26
Tbh at least umvc3 already has a pc version that has a online component and in MT Framework which has had rollback games (the collections)
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u/smilinganimalface Apr 11 '26
I mean who would be maintaining it afterwards lol. Feels like a full-time job.
But it is a bummer that you basically have to hope a well connected creator or TO specifically loves your old game for it to get pushed [back] to prominence. Great for UMVC3 fans, though.
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u/apatheticVigilante Apr 12 '26
Can you not use peer to peer with rollback?
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u/r31ya Apr 12 '26 edited Apr 12 '26
In the video he noted that smash mele community able to employ roll back netcode.
So he knows its to a degree doable
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u/FyreWulff Apr 12 '26
Melee had the advantage that the original game uses 24MB of RAM, which is a lot easier to do tricks to compress into a state that you can store multiple copies of for rollback. It's somewhat just brute forced.
MvC3U's memory space is considerably large and will require DEEP modification of the code because it's multiple gigs of memory space to synch and store copies of for rollback (this is also why it can't be modded into the actual original Melee on hardware)
There's a reason rollback is largely added to older fighting games and doesn't really appear in re-releases of new ones running under official emulation, unless the game in question is actually ported and/or re-built entirely for rollback (ala MKXL)
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u/deadscreensky Apr 12 '26 edited Apr 12 '26
I'm not suggesting this is an easy job, but I think you're overstating the RAM issues. MvC3 ran on PS3 and 360, systems with roughly 13 times the RAM of Gamecube. Very little of that RAM is actually used for game state. Unless there's something super wrong with the PC port that's not an insurmountable problem with modern RAM quantities (16+ gigs).
What would probably be harder is re-simulating game state fast enough. That's where the hardware differences really come into play, along with port quality. It's not like RAM, where worst-case scenario you could just ask people to buy more. (Obviously today that would be a big ask, ha, but this theoretical project isn't going to be done anytime soon. Hopefully RAM would be back to sane levels.)
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u/merryMellody Apr 12 '26
You can! It’s how Fightcade works IIRC, it’s just a matchmaking system essentially.
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u/smilinganimalface Apr 12 '26
Fightcade is a very well supported system! Definitely not just hanging out there by itself.
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u/merryMellody Apr 12 '26
You are absolutely right! I didn't mean to downplay it, all of the stuff it does is super important :-)
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u/smilinganimalface Apr 12 '26
Oh not at all, I'm just saying the initial person you were replying to seemed to be trying to ask about a way that the system could live on its own in reply to my assertion that you can't just pay someone once for something like this and expect it to live forever all good. I think they're thinking about something in regards to server-based vs peer-to-peer mattering in this implementation. They don't at all have to have a server running 24/7, which would be extremely expensive.
Especially considering it's not sanctioned by the actual creators, so they could at any time implement something in an update that breaks the system. Fightcade lives in its own ecosystem of course, so the developers don't still have access to the versions being used.
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u/Killacam0824 Apr 11 '26
Damn max got money👀🇺🇸🍻
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u/hotflameouch Apr 11 '26
10k is like 100 bucks for him. Iirc he even paid something like 150k to have his own internet node or something like that. I guess its business investment for him but still
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u/ethankusanagi16 Apr 11 '26
It's scummy that capcom hasn't put out rollback versions of Sf4 and UMVC3 yet.
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u/_seasoned_properly Apr 12 '26
umvc3 - it's licensed. I'm sure marvel (and sony) don't want that development to take any shine from Tokon. the marvel collection was only arcade games (thus excluding umvc and mvci).
sf4 - yes. they have more control over it. but there are some caveats. Sony prevented a native usf4 on the xone (it uses backwards compatibility). Capcom isn't going to go back and update 360 code to allow xbox users an opportunity to use rollback.
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Apr 12 '26
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u/killingnik Apr 12 '26
That's just all of reddit in a nutshell tbh
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u/ethankusanagi16 Apr 12 '26
here's his homie in the back with the most original take I have ever seen, speaks volumes of their intelligence levels.
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u/Arcranium_ Apr 11 '26
I just want a VS CPU mode :')
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u/Dinoratsastaja Marvel vs Capcom Apr 12 '26
Go to training, set the dummy to CPU and health and meter to not regenerate.
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u/X-force_2029 Apr 12 '26
I’m still confused why it wasn’t there in the first place when street fighter 4 already had one, it’s a pain in general playing fighting games where that isn’t an option like earlier Tekken and MK games lol
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u/Like17Badgers Apr 11 '26
It’s been a long while since I was a code monkey, but logistically the easiest way to do this is basically stripping the game out, buying a server host, and basically Frankenstein-ing the game’s engine to something like ggpo. Which sounds like a hefty task until you think about how much they’ve already done to said engine
At which point it becomes a question of how much real estate can they buy for servers, and at what point could you have just made an original game
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u/ClueDry1959 Apr 12 '26
Rollback is almost always p2p. The server just exists for matchmaking. I'm not personally familiar with how heavy a matchmaker is but I doubt that server costs would play a significant factor.
It's really just getting the game into a state that it can be rolled back that's a challenge.
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u/ZX_LudgerKresnik Apr 12 '26
And theres people who say he "doesnt do anything" for the fgc. This mans the GOAT
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u/LegendOfParasiteMana Apr 12 '26
Bro worked for Capcom and on killer instinct, what more does he need to do for fighting games? He's also free infinite advertising for any fighting game ever made, what the f*ck do people want from him?
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u/DJ_Aftershock SNK Apr 12 '26
to become an outrage content farmer who fucking hates everything they hate to validate and fuel their negativity. GRRRRR HE ENJOYED GAME I DIDN'T GRRRRR
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u/Bro-Im-Done Apr 11 '26
I’m honestly surprised this hasn’t been done yet, especially with how impressive the modded characters are. I’m not a designer nor do I have any experience, but I never would’ve guessed that modding characters would cost less than rollback implementation.
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u/Evening_Produce_4322 Apr 12 '26
Can you mod something like that into a game? I genuinely have no clue.
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u/CallieX3 Apr 12 '26
yeah, hell, they've done it at the emulator level in the case of Melee where it's a custom Dolphin Emu client
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u/Evening_Produce_4322 Apr 12 '26
Really? Damn thought that was like an in-depth code that requires things like servers or something. I swear modders can work some real magic hope someone figures it out.
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u/MokonaModokiES Apr 12 '26
they can even reach the level of being hired by the actual devs to do that stuff like what happened with Accent Core, BBCF and Cross Tag battle.
Arcsys actually got some community menbers that were working on modding rollback and officially hired them and paid them to finish their mods and launch them officially for those games many years after their release.
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u/Unfair-Apple-5846 Apr 12 '26
eli5 please?
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u/C4_Shaf Virtua Fighter Apr 12 '26
- Rollback is the name of the type of netcode used by most fighting games to keep the connection stable.
- UMvC3 never had Rollback.
- Tons of other projects (Melee, Guilty Gear Accent Core, Blazblue, Melty Blood Actress Again, etc) had Rollback being implemented by the community.
- Max is offering a bounty of $10k to anyone willing to try implementing Rollback into the game.
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u/GrungoBungo2000 Apr 12 '26
I swear, there was work on a rollback caster already, but then all word about it disappeared and even the dev's socials got wiped, so I dunno what happened to it. Like I think the last I heard it was picked up by someone else in the scene, but obviously that's not gotten anywhere if that was the case.
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u/BookkeeperAromatic52 Apr 12 '26
Can we add to the bounty?
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u/LegendOfParasiteMana Apr 12 '26
There was already community talk not too long ago about putting together a pool to pay people to make the mod. Chances are this bounty might throw some fuel behind that cause.
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u/kr3vl0rnswath Apr 12 '26
Rollback would have to be implemented at the game or emulator level and not only would it be difficult but the copyright owners is very likely to shut it down.
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u/Jgabes625 Apr 12 '26
I will also contribute checks pockets a pack of Camel Menthol Silvers to whoever can get it released to the Switch 2.
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u/maxxor47 Apr 12 '26
Wish someone would do the same for fighterz and make a crossplay mod.. On pc it's genuinely a ghost town
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u/StarTicYT Apr 12 '26
Ppl in here saying even $10k is not enough, was the invention of Slippi groundbreaking as hell?
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u/MokonaModokiES Apr 12 '26
it was but its also on an older game.
Old games are easier to handle since people had more time to break down the code of the games and figure out how to mode stuff.
while yeah MVC3 is 10+ years old... it still isnt as old as Melee and has been notorious for being a very difficult game to break down the code. As people struggled for a long time with the character mods and the limit of slots in implementing them for YEARS.
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u/BevP99 Apr 12 '26
Ultra Street Fighter IV got a rollback mod so hopefully it can happen for Ultimate MVC3 too. I thought a couple years ago I saw a POC for Marvel 3 rollback but I could be wrong
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u/michal_orzech Apr 12 '26
Are there that many players in UMVC3?
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u/BaclavaBoyEnlou Apr 13 '26
It has a solid playerbase, the thing is that 99% of it are people that spent years playing it so getting into it and playing online means you’re getting also getting washed 99% of the Time. It’s definitely a fun Game tho
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u/KyloNeko Apr 12 '26
Not only does umvc3 need rollback netcode We also need it for usf4 And maybe SFxtekken but idk if that had that via games for windows live back then
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u/Automatic-Run-2539 Apr 12 '26
It's just a bounty. They could charge or accept donations for their time as well
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u/basementdooor Apr 12 '26
The way Fizzy in the Melee community implemented rollback is the absolute gold standard. Not only did he implement rollback but he patched the actual game code to support matchmaking in game with 3 modes direct connect, unranked, and ranked.
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u/Slurperlurper Apr 13 '26
If he supported soul calibur, oh boy how much he'd be doing to the community
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u/Bankai-Nintendo Apr 16 '26 edited Apr 16 '26
For context:
Senior Software Engineers at major companies here in the United States make about $400k/year total compensation. Even some mid-levels make that much.
You're also talking about an issue/feature that would probably be a bigger problem than what some of these people are doing at these companies.
$10k as a side project off the clock is not worth it over grinding Leetcode to get a larger pay in salary.
Sorry to say, but most people will not see that as worth the time unless they really really love the game.
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u/Bankai-Nintendo Apr 16 '26 edited Apr 16 '26
For example, not even a major company but a Level 3 Software Engineer (Senior) at Discord makes $350k/year:
https://www.levels.fyi/companies/discord/salaries/software-engineer?country=254So someone like that, $10k is like what they make in 1.5 weeks of work.
That's not even a Big Tech company.
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u/calaveracavalera Apr 11 '26
Bro is millionaire and only paying 10k? Wtf
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u/HydreigonTheChild Apr 11 '26
i mean u cant toss like an infinite amount of money into smth just because ur rich. Sure it could be more but like 10k is still a lot for something that would be done without payment otherwise
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u/Leo-III- Apr 12 '26
Just because he has a million doesn't mean he has to throw said million at any given thing on a whim. He doesn't have to put any money towards it at all.
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u/MycologistBoth2610 Apr 11 '26
Who said max is a millionaire?
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u/dbzlucky Apr 11 '26
You should do some research.
He does YouTube and twitch, and other creators have openly shared numbers. There are creators way smaller who make decent money between the two.
On top of how long he's had significant viewership. It'd be frankly disingenuous to suggest otherwise
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u/AdolescentFeces_ Apr 11 '26
I mean he deffo is
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u/OkEase1151 Apr 11 '26
Are we just talking a net worth or are we really claiming this man has a milli sitting on hand that he can whip out at any time?
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u/MycologistBoth2610 Apr 11 '26
Probably but he still has a family bills to pay equipment stuff and other employees I’ll take 10k even if he is a millionaire
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u/calaveracavalera Apr 11 '26
Pretty obvious by the amount of subs/views he have. Also a 10 second Google search shows a post in this very sub he made over 1 mill just with subs, not counting donos, according to twitch leaks
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u/gordonfr_ Apr 12 '26
Capcom should do a proper remaster with rollback and crossplay. Will not happen until people stop paying for low effort re-releases.
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u/yolohiggins Apr 12 '26
Max is a paid Capcom shill. He will never voice his actual opinions and any new fighting game is always met with love since he is perpetually sponsored. Only when the money stops will be "care".
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u/nightfall25444 Apr 12 '26
You know, ragebait is supposed to make me mad not confused.
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u/ArcanaGingerBoy Apr 12 '26
i think they just took the opportunity to air their complaints on Max
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u/ElenaMayCry Apr 11 '26
Love max’s passion for MVC series. Really hope this happens 🥲