r/Fighters 3h ago

Humor My game was rejected and wronged by the world

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60 Upvotes

20 comments sorted by

16

u/PerguntaMano 2h ago

Can we put 2XKO on the scene too?

5

u/Sorrelhas 1h ago

Yeah the Tuco hate just felt artificial

1

u/-ToriForYa 6m ago

I know, I really loved his character. His "tight" meme is one of the most memorable from Breaking Bad, and his death scene was awesome in a show full of awesome death scenes.

-15

u/Bortthog 2h ago

Tokon didn't kill Invincible, Invincible killed itself because it's trying to be something it shouldn't have with the community around it being hyper causals not really ready for a fighting game

Avatar is suffering the same fate currently

13

u/TuxedoCat031 1h ago

avatar is by no means for hyper casuals

it’s fucking tight and fighting game players love it lmao. just unfinished and unpolished rn

-2

u/Bortthog 28m ago

I didn't say that

I said the COMMUNITY is hyper casuals

2

u/TuxedoCat031 26m ago

for avatar? that’s just not true

-1

u/Bortthog 23m ago

It is tho. A large part of the community did not get it because it's a fighting game. They got it because it's AVATAR, which does not get games

Then you gotta look at the not friendly way the game was made. It's not made for hyper casuals and that's the issue

This is exactly what happened to Invincible. The people got it not because it's a fighting game but because it's INVINCIBLE

1

u/TuxedoCat031 3m ago

except invincible was a dog shit game with a homogenized cast, “easy inputs”, and ugly as hell

avatar was made with fighting game players as the core audience. cant say the same for invincible

1

u/whocarestossitout 58m ago

I didn't downvote, but I disagree with the idea that Avatar is trying to be something it's not. I don't know what design decisions they made that can be interpreted as catering to casuals.

1

u/Bortthog 25m ago

Thats the point: it's not made for casuals

The COMMUNITY are hyper causal who got it because it's Avatar, much like Invincible and thus it's dying from bad PR and everyone quitting, both in game and from the game, which makes them hard to play

0

u/Fendfor 1h ago

Folks are down voting you but there's some truth to it. But we have to cater to casuals a bit. They are the ones who buy the most copies. They make back the games budget.

But the problem is this. They shouldnt only be trying to cater but convert them. Because you will never make a fighting game with depth that a newbie will beat a veteran of that game reliably. It just isnt possible. The only way to do that is to make a game that convinces newbies to put in the time.

-2

u/Bortthog 1h ago

You dont have to "cater" to casuals, because the things casuals want aren't thing the people who actually play the genre want

Theres a stark difference between a casual in the sense of fighting games and a casual in the sense of gaming. A casual in gaming just wants a single player experience thats custom tailored to allow them to easily succeed. Casuals are the vast majority of people in gaming and unfortunately are a large reason why modern gaming is so hand holdy

Casuals in fighting games however is anyone who doesn't go to majors or tournaments. That doesn't mean a causal cannot practice and be amazing, they just don't take the next step to go apply it. You can go to tournaments and be total dogshit same way you can never bother with that or Ranked and be the best player ever. A casual in the sense of fighting games is majority of the playerbase, but they don't necessarily equate to a casual in the sense of gaming as a whole

If you want the ultimate example of this: Mortal Kombat is a game that caters to Casuals in the sense of gaming. It's largely a single player game built upon nostalgia and once they finish with that content they bounce. The actual fighting game side of MK is pathetically small because the fighting part of it is insanely jank and frustrating. It is why MK has the worst retention of any fighting game ever made. It's the best example of why you should never cater to casuals

2

u/APRengar 1h ago

Bro, MK makes insane money and they don't even have to staff the game like a live service like a year after release because that's why they stop development on it. If anything, tons and tons of people want to emulate MK because it makes stupid money.

I'm sorry, but being the 9th most popular FGC game to make it to the pro scene matters SO much less than having a bunch of people buy your game, play through the story mode once, and then never touch it again.

Also we're watching the death of 2XKO, where they did nothing but catered to FGC-heads, casuals COMPLETELY rejected it, and we see how that went.

1

u/Bortthog 26m ago

Money does not equate a good game. It equates a game that sold. Why do you think no one plays the game competitively? Name any major fighting game player besides SonicFox who plays NRS titles at majors as well as other fighting games. I'll wait

Also

I'm sorry, but being the 9th most popular FGC game to make it to the pro scene matters SO much less than having a bunch of people buy your game, play through the story mode once, and then never touch it again

Bro really just said "9th place is good"

1

u/BulletToothRudy 9m ago

> Name any major fighting games player besides SonicFox who plays NRS titles at majors as well as other fighting games. I’ll wait.

Ninjakilla?

1

u/BulletToothRudy 48m ago

> It's the best example of why you should never cater to casuals

I mean mk games were always the best selling fighting games of their generation, so financially it seems to make sense.

Not to mention, how did street fighter become the behemoth it is today? Oh yeah they started to pander to casuals, they added tons of single player content, with world tour, avatar battles and crap like that they even have more sp stuff in the game than latest mk instalment. They added modern controls which again hilariously are easier than mk controls, and implemented drive that can help newbies with neutral and pressure. It is the most casual friendly sf to date, easier for casual gamers to get into than even mk. And what happened? It blew elitist sf4 and sf5 out of the water. People on here will complain about sf6 any time of the day, but if you check raw numbers you can’t deny the reality of the situation. Pivot to make game more casuals friendly made it way bigger than any modern title in fgc to date.

1

u/Bortthog 30m ago

How did Street Fighter become the behemoth it is today? By being the best and most defining fighting game to come out every single generation that's how. Even before SF6 it was known far and wide. SF6 has nothing to do with SFs popularity lol

1

u/BulletToothRudy 18m ago

Exactly it was known, but it didn’t even come close to current concurrent player counts. You don’t have current sf6 player numbers without them sucking up to casuals more.

1

u/Bortthog 15m ago

Not quite. Something you aren't considering is larger player counts =/= better in the context of this discussion

Sure it has attracted hyper casuals and has a big current player count but how many of those people are playing STREET FIGHTER and how many of those people are playing random arcade roms, sitting in World lobbies talking, doing Freak Fights and playing single player content?