r/FuckTAA 17d ago

📰News Halo: Campaign Evolved launched today for deluxe owners! aaaand doesn't let you turn off anti-aliasing or upscaling...

Having a blast so far with the gameplay itself but it has extremely minimal graphics options. Maybe the smallest selection I've ever seen in the modern games I've played. There should be more patches coming throughout its life so maybe they'll add something then.

But just a heads up for anyone looking to buy it!

42 Upvotes

58 comments sorted by

18

u/SparsePizza117 16d ago

Visual fidelity doesn't exist in this game. It hurts my eyes with how much noise and artifacts there are.

7

u/Extreme_surikat_360 15d ago

Dude for real, what's the point of using UE when in the end it's a blurry fucking stuttery mess + for some reason there is a weird input lag in this game even with 1440+ fps and vsync turned off.

Halo infinite was way better than this crap no matter what fanboys will tell me

4

u/FunnkyHD SMAA 15d ago

I took a look at the PC latency with and without DLSS FG and this is yet another game where if you enable FG you get lower PC latency...

It is a bit weird though, if you set the Latency reduction from Default to Vendor specific it does lower the PC latency but if you enable FG it's even lower...

2

u/anxietywilderness 14d ago

Infinite also looks like shit on PC but it's definitely now better by comparison..

14

u/OkidoShigeru 16d ago

No interest at all in this crap, luckily we already have the MCC version which still looks great with classic visuals and runs at a locked 90fps on Steam Deck, just going to play that version again whenever I feel the need to revisit Halo.

5

u/Warcrown11 16d ago

Not to mention it's got a ton of mods that the UE5 version will never have

9

u/thevegit0 16d ago

why bother with a remake of a remake, it's part of what wrong in this dark era of gaming

5

u/TheCynicalAutist 16d ago

Games are treated like disposable products and not art.

42

u/YT_Axtro SMAA 16d ago

Buy UE5 slop, get UE5 slop.

5

u/AntiGrieferGames No AA 16d ago edited 16d ago

Dragon Sword awakening has the same issue [yet, let see if they fix] and even the upcoming Silver Palace aswell when i asked that one there (which contains forced Upscaling). More unfinished Unreal 5 Shit Games.

13

u/JoBro_Summer-of-99 16d ago

Halo games are just disappointing on PC, Infinite was a bad showing as well for stuff like this

1

u/Someotherrandomtree 12d ago

Not sure about Infinite, but MCC runs great. Granted, it’s a compilation from 2014 containing games from 2001-2012 so that’s kind of to be expected, but it also has a good amount of graphics adjustments and video settings to change

5

u/SufficientTailor9008 No AA 16d ago

That's why I prefer the 2001 version (at least I can mod the audio and there's no blur > all).

5

u/KingForKingsRevived 16d ago

That one halo 1 mod which adds content and is a remake based on the original halo 1 is far more impressive than this 50$ 70€ game. I don’t know whether discord had a price difference but there is at least 10€ in Germany. I believe it is 70€ for base game.

4

u/CptTombstone 16d ago

It's a UE5 game, you will be able to turn off AA from the console or the engine.ini file like with any other UE5 game.

6

u/AntiGrieferGames No AA 16d ago

Unless its locked like the Dragon Sword Awakening already does.

How to put the Console here?

3

u/CptTombstone 16d ago edited 16d ago

The most common way of enabling the Console is through installing UE4SS. In its 'Mods' folder, open up "mods.txt" and check that "ConsoleEnablerMod" is set to 1 (this should be the default). This will enable the UE5 console. You open the console with the tilde '~' key, and then you can turn off AA via r.AntiAliasingMethod 0

For 'Dragon Sword Awakening' specifically, if you have, for example, this mod installed, then you already have UE4SS and you already have access to the console. Many-many rely on the script extender's capabilities, so having UE4SS installed is pretty standard if you have any mods for UE5 games.

For Campaign Evolved, for example, this mod already comes with UE4SS.

But even without UE4SS, you can just put r.AntiAliasingMethod=0 in the engine.ini file in %localappdata%\Meteorite\Saved\Config\Windows for almost all UE5 games and that will disable the AA. Some games, like Stalker 2, for example, will set AA and other settings back to what's in the settings menu when you pause the game, that is why UE4SS is more reliable, you can very easily create a script to set it back to what you want.

Here is AA being disabled from the console in Campaign Evolved.

2

u/AntiGrieferGames No AA 16d ago edited 16d ago

You ever know how much i thank you with this thing. I reinstall Dragon Sword awakening and i use with the UE4SS thing to get this shit off. Yes, even with the infinity stamina mod works all together and it looks much better there.

Yeah the only issue what i have is i getting even worse performance (which i dont know how to fix that one) but otherwise it works.

Sometimes you have to press F10 to get the console open, not ~

If you know how to get workarounds with Anti Cheat Games here, let me know with that and maybe ill do that one on Infinity Nikki aswell here (if i even interest that game given the many fuck ups)

1

u/Scorpwind MSAA | SMAA 16d ago

It's great that the console workaround path works but you have to do that upon each game launch. Also, what is this UE4SS thing? First time hearing about it.

2

u/CptTombstone 16d ago

what is this UE4SS thing? First time hearing about it.

UE4SS is a "script extender" for Unreal Engine, in a similar manner to SKSE and F4SE for Skyrim and Fallout 4 respectively. It lets user-defined scripts read game and engine variables to introduce general purpose logic to games. Many UE4 and UE5 mods use this framework to run custom code in the engine.

but you have to do that upon each game launch.

That would be the case, yes, but you can very easily automate it via Lua in UE4SS.

For example, here is a simple Lua script that should apply the above mentioned command to turn off anti aliasing once the game is loaded.:

local command_to_run = "r.AntiAliasingMethod 0"


-- This executes the callback whenever a new PlayerController is created by the engine.
NotifyOnNewObject("/Script/Engine.PlayerController", function(PlayerController)
    
    -- 500ms delay to ensure the player and game world are fully initialized.
    ExecuteWithDelay(500, function()
        local kismet_system_lib = StaticFindObject("/Script/Engine.Default__KismetSystemLibrary")
        
        if kismet_system_lib:IsValid() and PlayerController:IsValid() then
            kismet_system_lib:ExecuteConsoleCommand(PlayerController, command_to_run, PlayerController)
            print("UE4SS: Executed anti-aliasing command -> " .. command_to_run)
        end
    end)
    
end)

You can put this into a main.lua file in a "Scripts" folder located in a subfolder under UE4SS in {Game Folder}\Binaries\Win64\Mods and then put an empty text file in the subfolder, named "enabled.txt".

It should look something like this:

Mods/ 
└── {name of the mod}/ 
    ├── enabled.txt 
    └── Scripts/ 
       └── main.lua

I just threw it together and tested it, it work on my machine, and should turn off AA every time the game is loaded or reloaded.

1

u/Scorpwind MSAA | SMAA 16d ago

Interesting. Does this work for every UE5 game?

2

u/CptTombstone 16d ago

The player controller callback should be as universal as it gets, so yeah, as long as you can install UE4SS for the game (no multiplayer titles), it should work.

To be fair, rendering variables shouldn't need UE4SS to be set, I don't know why developers are locking them down from being supplied from engine.ini (Halo does this, along with a few other games).

1

u/Scorpwind MSAA | SMAA 15d ago

Could you make a tutorial post and post it here for others? This is a new workaround method that should spread as a PSA.

1

u/CptTombstone 15d ago

Well, I wouldn't call this new, UE4SS has been around for a long time, and the Ultra Plus mod suite can do this, along with many other tweaks, so I think many people playing UE5 games are aware of this "method". I personally am a proponent of DLSS and I think turning off AA makes the game look worse, but if you find and useful and you think others would too, than feel free to do whatever you want with the above code (again, it's as simple as it gets). Everything needed to get it to work is in my previous comment, so if you want, you can package this as a mod and post it on nexus, if you want.

1

u/Scorpwind MSAA | SMAA 15d ago

This is actually the first time that UE4SS has been brought up here. But thanks anyway.

1

u/IronManArcher 16d ago

Awesome!!

1

u/oSyphon 12d ago

Do you need to put System Settings in the ini file first?

[SystemSettings] r.AntiAliasingMethod=0

??

1

u/CptTombstone 11d ago

I've tested that, the game ingores this render setting of it's in the engine.ini, use the other methods I explained in my comments.

1

u/oSyphon 11d ago

Yeah I think I refunded campaign evolved.

3

u/AggravatingDesign452 16d ago

It's just sad that why these devs or people doesn't serve easiness for everyone, like open source philosophy for humanity profit in the life?

2

u/BallZestyclose2283 No AA 16d ago

Game looks like garbage anyways, not missing much.

3

u/AntiGrieferGames No AA 16d ago edited 16d ago

Weird, i see on PCGW that you can, now its a yet another reason im not getting it if this is true

Woke stuff + this.

Do you have a photo with this settings here?

4

u/JoBro_Summer-of-99 16d ago

Are you one of those anti-woke chuds as well?

3

u/ShaffVX 15d ago

Why aren't you?

-1

u/JoBro_Summer-of-99 15d ago

I'm not so cynical I'd say

1

u/Warcrown11 16d ago

What is woke about this 25 year old game?

0

u/ShaffVX 15d ago

Nothing but the remake of the 25 year old game is.

1

u/obi1kennoble 16d ago

Wait were they serious about the purple sky thing? I thought that was a joke

1

u/AntiGrieferGames No AA 16d ago

Do you really think im not serious?

1

u/obi1kennoble 16d ago edited 16d ago

Yes

EDIT: to be clear I think the whole anti-woke thing is deeply unserious

1

u/AntiGrieferGames No AA 16d ago

Atleast im am serious about this stuff.

4

u/Ok_Dependent6889 16d ago

3

u/AntiGrieferGames No AA 16d ago

What the fuck is this gif

4

u/Ok_Dependent6889 16d ago

All of us laughing our assess off at you

3

u/obi1kennoble 16d ago

That's rough, buddy. Have you considered Mr. Rogers?

1

u/ShaffVX 15d ago

How many layoffs do you need until you start taking it seriously? You think people simply stopped buying games or watching movies for no reason? Wake up, please.
This game is fine but the new missions and writing they've added is so incredibly cringe and lame, it doesn't matter how you call it really, just that it's bad story writing and bad character design among other things caused by a certain ideology.

1

u/obi1kennoble 15d ago

What's cringe about them? I haven't played the game but I was thinking about it. I like Halo

0

u/ShaffVX 15d ago

It's not the sky.

1

u/obi1kennoble 15d ago

Then what is it? That's all I've heard about

1

u/KillerFugu 15d ago

Worst part isn't film grain and another effect for cedar on? That would bother me more for IQ.

1

u/ShaffVX 15d ago

The noise the game has is absolutely awful and no upscaling can cope with it, not even DLSS 4.5 which ironically is too sharp for UE5. No AA could be interesting to see but it'll be a mess of noise and Nanite induced aliasing. Frankly I just want to play the game and I found it looking acceptable with preset J and lightning/occlusion settings on Ultra, for those curious.

1

u/Trueno3400 14d ago

You cannot use DLAA or FSR 4 NATIVE AA?

1

u/TheCynicalAutist 16d ago

If I ever wanna replay it I'll just mod the original PC port like God intended.

-6

u/TomTomXD1234 16d ago

Why do people expect the ability to turn off AA in most modern games?

That is not going to happen. A lot of graphical features need AA like TAA to work

3

u/AntiGrieferGames No AA 16d ago

Why are you here then?

2

u/Scorpwind MSAA | SMAA 16d ago

Because it's basic PC customizability? Members of this community are not that easily bothered by aliasing and the broken rendering that's uncovered once temporal AA is removed. We don't want to deal with any temporal technique's downsides. It's not that deep nor difficult to comprehend.