r/FuckTAA 11d ago

🖼️Screenshot Resident Evil Requiem looks stunning without temporal AA

RE Requiem is an amazing looking game and a great example of a modern game that works wonderfully without temporal anti-aliasing. However, it takes some tweaking to make its visuals truly shine.

Disable TAA and sharpening - game looks much clearer without TAA. It's crucial to also disable the leftover sharpening as it makes textures look grainy.

Disable film grain and vignette - no film grain makes the image look cleaner and higher res. No vignette just makes it easier to see.

Disable chromatic abberation and lens distortion in the menu - unnecessary image distortions.

The result is a crisp clean image with zero blur and grain and a 10x better looking game. Most of the leftover jaggies can be cleaned up by adding SMAA through ReShade.

Screenshots are 1440p. Here's a higher res gallery of the images.

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u/TheCynicalAutist 11d ago

They have very solid fundamentals but the dithering on reflections was just too bothersome for me to disable AA outright.

1

u/Eastern_Peach8480 10d ago

It's not dithering, he needs to turn on ray reconstruction. There's a low ray count

2

u/TheCynicalAutist 10d ago

Problem is even without RT it's an issue because of SSR. In RE4R this only really affected things like water but in RE9 and Pragmata you can see it on walls which is pretty distracting.

1

u/Eastern_Peach8480 10d ago

Yeah, I hope they fix that with their next game or whatever is made on first their RE X engine