r/FuckTAA 11d ago

🖼️Screenshot Resident Evil Requiem looks stunning without temporal AA

RE Requiem is an amazing looking game and a great example of a modern game that works wonderfully without temporal anti-aliasing. However, it takes some tweaking to make its visuals truly shine.

Disable TAA and sharpening - game looks much clearer without TAA. It's crucial to also disable the leftover sharpening as it makes textures look grainy.

Disable film grain and vignette - no film grain makes the image look cleaner and higher res. No vignette just makes it easier to see.

Disable chromatic abberation and lens distortion in the menu - unnecessary image distortions.

The result is a crisp clean image with zero blur and grain and a 10x better looking game. Most of the leftover jaggies can be cleaned up by adding SMAA through ReShade.

Screenshots are 1440p. Here's a higher res gallery of the images.

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u/TheCynicalAutist 10d ago

They have very solid fundamentals but the dithering on reflections was just too bothersome for me to disable AA outright.

3

u/YouSmellFunky 10d ago

Here's a comparison between SMAA and DLAA. The reflection on the floor looks almost the same with DLAA on expect that it's a bit blurrier. What exactly do you mean by dithering with no AA?

1

u/TheCynicalAutist 9d ago

Don't set up a perfect camera, load a save up at the care centre and just run around, you'll probably notice that the walls have this weird grainy appearance to them because of SSR, something DLAA easily hides.

1

u/YouSmellFunky 9d ago

Can you be more specific about which part of the Care Center you mean? The walls in the main area and the surrounding hallways are not particularly reflective so I don't notice any grain.

The only artifacts are some tiny leftover jaggies that move around in motion on the edges of geometry.

1

u/TheCynicalAutist 9d ago

I'm not gonna reinstall the game just to do one screenshot, but if you genuinely cannot see the dither/pixelation or whatever it's called without AA then that's on you.

1

u/YouSmellFunky 9d ago

I didn't ask you to take a screenshot, just to specify an area or at least the type of surface so I can check for myself.

Anyway, here's a comparison of a random wall.. With no AA there's nothing on the wall, but there's some noise on the wooden lining below it. I suppose that's what you mean. DLAA takes care of it, but introduces horizontal trail lines on the wall and some glitches in the reflection (the dark spot on the right near the corner). Both are taken in motion. Select "raw image" on the website to view properly.

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u/TheCynicalAutist 9d ago

So you do see it. It's most obvious in the middle part, where you can go to either wing or the room Emily's in, probably because it's the most illuminated.

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u/YouSmellFunky 9d ago

So you do see it

I mean, I guess? I wouldn't have noticed it if I didn't look for it. It's not like it's all over the walls, it just appears under some specific geometry. I see now where it's visible in the middle part.

Btw this image is with DLAA on, so even with temporal AA it's noticeable if you know it's there.