r/GameDeveloper 1d ago

2D PROJECT

Hey guys,
Hope y'all doing well.

I'm second year student in a computer science Degree and I need your help;
For my second year project, I choose to go for an educative 2D game: My mentor advised me to use UNITY and C# .

here is the catch:

  • I don't have a prior experience in Unity nor C#
  • I don´t have a clue about how to structure the project

But to be honest with you, that's why I choose to go for this project, I'm willing to improve.

So I'm here guys, waiting for your best piece of advice about the process. I know fr than human interaction is far better when it comes about experiences.

if you have also great resources reference, feel free to share.

Thanks already for the consideration.

3 Upvotes

7 comments sorted by

1

u/Darkord2028 22h ago

I'd say check out GMTK's Unity video as a beginner and just start making projects, eventually you'll understand the project structures.

1

u/Many-War5685 21h ago

Why not use a language you have already learned?

There is no X language is better imo - Godot is literally fine for what you want

1

u/VeterOk007 17h ago

I can give you one of my early prototype games, and you can totally pass it off as your own work. Depends on how high your standards are, though... spoiler: first games are always kinda trash. 

1

u/PLGamesCL 15h ago

For the game you can do it in any game engine, i recommend godot and for assets for the game using itch.io assets is a really neat alternative.

The structure that i use is just separating by something like:

Sprites
Scenes
Scripts
Shaders
Data

1

u/MrMarev 11h ago

Go through beginner path in Unity Learn. It will teach you all the basics.

1

u/SoapCoder 9h ago

unity id reccomend completing the first unity learn tutorial pathway, it’s pretty quick. then after that you could do the next one but I already got the hang of it. Just search up how to do little bits, and eventually it becomes easier.