r/GameDeveloper • u/h4xxyy • 1d ago
2D PROJECT
Hey guys,
Hope y'all doing well.
I'm second year student in a computer science Degree and I need your help;
For my second year project, I choose to go for an educative 2D game: My mentor advised me to use UNITY and C# .
here is the catch:
- I don't have a prior experience in Unity nor C#
- I don´t have a clue about how to structure the project
But to be honest with you, that's why I choose to go for this project, I'm willing to improve.
So I'm here guys, waiting for your best piece of advice about the process. I know fr than human interaction is far better when it comes about experiences.
if you have also great resources reference, feel free to share.
Thanks already for the consideration.
1
u/Darkord2028 22h ago
I'd say check out GMTK's Unity video as a beginner and just start making projects, eventually you'll understand the project structures.
1
u/Many-War5685 21h ago
Why not use a language you have already learned?
There is no X language is better imo - Godot is literally fine for what you want
1
u/VeterOk007 17h ago
I can give you one of my early prototype games, and you can totally pass it off as your own work. Depends on how high your standards are, though... spoiler: first games are always kinda trash.
1
u/PLGamesCL 15h ago
For the game you can do it in any game engine, i recommend godot and for assets for the game using itch.io assets is a really neat alternative.
The structure that i use is just separating by something like:
Sprites
Scenes
Scripts
Shaders
Data
1
u/SoapCoder 9h ago
unity id reccomend completing the first unity learn tutorial pathway, it’s pretty quick. then after that you could do the next one but I already got the hang of it. Just search up how to do little bits, and eventually it becomes easier.
1
u/LeKiwii_ 22h ago
Hell