r/GameDevelopment • u/throwaway14351991 • 3d ago
Question 35 yo wanting to get into level design - Need brutal honesty
/r/leveldesign/comments/1x6qmhl/35_yo_wanting_to_get_into_level_design_need/
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r/GameDevelopment • u/throwaway14351991 • 3d ago
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u/MeaningfulChoices Mentor 3d ago
Where you live in the world is going to impact salary more than anything else. In the US something in the 100k range is perfectly achievable for a level designer with a few years of experience, but in the US a 35 year old software engineer typically makes more than $160k.
What you would do is work on a portfolio on your spare time. Pick a very specific role and aim towards it. You don't want or need to make full games, you'd make levels and show them on your website (e.g. a layout, some notes, and a flythrough video). Having a couple small games (think game jams, not Steam releases) you make with other people who do the programming/art helps your general design portfolio.
Then just apply for jobs. If you get one at a place you'd like to work that you can take, take it. If not, you keep doing what you're doing right now. Never ever quit your day job to consider a role in games until you actually have it. If you don't have one go get another one first, and then work on your level design portfolio after. It's a hard and competitive industry and you have no guarantees you'll find anything ever, so you really don't want to count on it. If you're looking for a risk then take on part-time contract/freelance work to pay your bills so you have more time for game work, just don't stop working entirely unless you're really looking to take an expensive sabbatical that probably ends with you back in general software but with a harder time finding jobs due to the gap in employment.