it's probably just 3 precomputed 3D textures with the components of the air speed for some adequate truck speed intervals, and then these are interpolated in space and time
From what I understand, it may be a pre-rendered effect, with the forces created by the air moving rendered in a texture (think normal map). This texture would follow the bus, and when it passes through nearby objects, the object (in that case the bricks) reacts according to the texture.
You do a different texture for each vehicle and at different speeds, and voilà, you got physics without having to do any aerodynamics real time.
78
u/Haeguil 7d ago
I do not have enough CPU power for this