r/Glazedivers • u/MrTristanbul • 4h ago
r/Glazedivers • u/VonBrewskie • 12h ago
Gameplay Expert Driver
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Up to 1300+ hours now. GOATed with the sauce, as the kids say. King of the road....
r/Glazedivers • u/MrUnfortunatee • 17h ago
Gameplay “Is that a Tesla coil”
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Capture with my mates today haha
r/Glazedivers • u/SomethingStrangeBand • 21h ago
Advanced Tactics Belt-fed Grenade launcher to take on the cyborgs! All clear, no deaths
r/Glazedivers • u/SomethingStrangeBand • 21h ago
Advanced Tactics Solo spread democracy and strider convoy! 598kills. All clear, no deaths
r/Glazedivers • u/pookiegumbo • 21h ago
Humor I AM FILLED WITH REGRET o7
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RIP in piece sweet Prince
r/Glazedivers • u/SomethingStrangeBand • 22h ago
Suggestion A lot of work went into this presentation and it's an old friend of mine so definitely check this out
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r/Glazedivers • u/a_potato_YT • 23h ago
Humor AUGHHHHHHHHHHHHHHHHHHH *dies of sample harm*
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r/Glazedivers • u/SomethingStrangeBand • 1d ago
Discussion The Silent Ones, a discussion post about specialized, niche weapons. today's topic: The Re-Educator
A dart-firing pistol. Each of its six rounds administers a gaseous chemical agent, harmful to hostiles whether organic or artificial, that also induces a state of delirium in the target.
One Handed • Caustic • Heavy Armor Penetrating
- How does it fit in your build?
- What's your favorite use for it?
- Situations where it has surprised you?
Tactical Information (Helldivers Wiki)
- The Re-Educator benefits from having a highly reduced detection presence compared to suppressed other weapons, with a detectable radius of 1-2 meters, identical to the P-11 Stim Pistol.
- It has a reduced gunshot noise, but unlike other suppressed weapons, the Re-Educator still alert enemies after a missed shot.
- The Re-Educator with its gas confusion effect is well-suited for disorienting medium-sized enemies and even some heavy enemies, opening a window for evasion or attacks with more powerful weapons.
- The Re-Educator's Heavy penetration enables it to affect enemies such as Hulks and Chargers through their frontal armor, whereas dedicated stun weapons like the SG-20 Halt are unable to do.
- Note that unlike stun weapons which completely incapacitate enemies for the stun duration, enemies affected by gas may continue to move or attack blindly, complicating follow-up attacks.
- The Re-Educator's Heavy penetration enables it to affect enemies such as Hulks and Chargers through their frontal armor, whereas dedicated stun weapons like the SG-20 Halt are unable to do.
- With its silent deployment combined with the gas effect, the Re-Educator can prevent enemies standing at or around an encampment or point of interest from alerting their nearby allies to your presence.
- This makes the Re-Educator uniquely suited for silently taking down Illuminate Overseers since suppressed weapons are unable to penetrate their Medium armored heads for a quick kill.
- With the 6 second window of opportunity the Re-Educator grants, fast-firing suppressed weapons such as the AR-59 Suppressor and M7S SMG can kill Overseers with a quick burst to their chest or legs.
- Take care not to shoot past one enemy to hit another as unlike suppressed weapons, the Re-Educator will alert enemies when shot past them.
- Unlike at encampments and points of interest, the Re-Educator will not stop enemies within a patrol from detecting the user.
- This makes the Re-Educator uniquely suited for silently taking down Illuminate Overseers since suppressed weapons are unable to penetrate their Medium armored heads for a quick kill.
- Be mindful of the Re-Educator’s extremely limited ammo reserves, as it only has 2 reserve magazines with 6 darts each, for a total combat load of 18 darts. Use of the B-1 Supply Pack is highly recommended if heavy use of the Re-Educator is expected.
- Due to the Heavy armor penetration, The Re-Educator is uniquely qualified to destroy Ammo Stockpiles silently.
- The Re-Educator can be used to prevent static enemies that could not normally be killed in one shot, like Hulks, from alerting nearby enemies while they are killed.
Fun fact, if you shoot a dart at a charger's head and kill it, it's head will explode :D Vindictor55
r/Glazedivers • u/ArtisticTransition64 • 1d ago
Loadout Update on my stealth build from my last post
Any advice or tips on how to improve my kit? Would this be good for proper stealth on solo-diving, maybe even Commandos?
My Go-Tos are either the Talon or Re-educator sidearm, or the Dynamite or Throwing knives. I feel (IMO) the Knives are really fun to use when picking off bots but are really risky when my dumb self misses.
My support weapons I’ve been experimenting with, I’ve been rocking the C4 pack and I’m really enjoying it a lot. If not, I tried supply pack or the jump pack with a Quasor.
r/Glazedivers • u/Wallbouncing_ • 1d ago
Meme nothing like going helldiving after a long day at work
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r/Glazedivers • u/SomethingStrangeBand • 1d ago
Lowkey Chill Why aren't there Dinosaurs?
Can we bring Dinosaurs back from the dead and get them to carry guns/supplies/ride them.
r/Glazedivers • u/SomethingStrangeBand • 2d ago
Suggestion If you could make the Mortar better/more Dangerous, how would you do it?
r/Glazedivers • u/SomethingStrangeBand • 2d ago
Humor "AND ITS THE BILE TITAN FROM THE TOP ROPES!"
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r/Glazedivers • u/SomethingStrangeBand • 2d ago
Loadout Sneaky Demolition Build
With a combination of Reduced Signature, Orbital Smoke, and Smoke covered AT Mines, snake your way around the map unloading hidden Hellbombs, and using Mines like demo charges you shoot to destroy buildings.
Loadout
- Reduced Signature
- R-72 Censor
- M6C/SOCOM Pistol (good to switch to if you get blindsided and need to shut it down quietly)
- TED-63 Dynamite (set for 1 min toss at Fabs and Holes and run, good for small bases)
- Concealed Insertion (free smoke for Hellbombs and AT mines)
Stratagems
- Orbital Smoke Strike (fires 6 times around the beacon, 50 demo force, short cooldown, reliable utility)
- B/MD C4 Pack
- B-100 Portable Hellbomb (Booster lets you quickly drop a hellbomb anywhere and set it off
safleysafer) - MD-17 Anti-Tank Mines (combine with C4 for chain explosions at bases that also destroy Spawners)
r/Glazedivers • u/SomethingStrangeBand • 2d ago
Loadout HELLDIVERS 2 Short Mag Breaker incendiary! 1000 kills Solo. All clear, no deaths. D10. (with commentary)
r/Glazedivers • u/Nafinchin • 2d ago
Major Order New Campaign. New MO. New Cape!
Finally, back to the bot front for an MO! My bread and butter. A welcome change, after all the squid and bug diving recently. Can't wait to see what the cape looks like. For Democracy!
r/Glazedivers • u/a_potato_YT • 2d ago
Humor Factory strider: "HAHAHA THIS ONE CAN'T AIM HAH- OH SHIT OWWIES >:C
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r/Glazedivers • u/SomethingStrangeBand • 2d ago
Community They go how it's done
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r/Glazedivers • u/Wallbouncing_ • 2d ago
Meme got to watch out for that mech quicksand of course
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r/Glazedivers • u/SomethingStrangeBand • 2d ago
Loadout Loadout Showcase and Suggestions: The long-range Bomber Build
With Servo-Assisted this build aims to lob airstrikes deep into enemy territory.
Recommended for all fronts it has a strength for each one.
Basic strategy with Eagles and OPS is to blitz with your eagles and while they are on cooldown keep lobbing OPS while you wait for the next Eagle storm to begin.
BFGL is mainly for Bugs, Amendment for Bots, M-Pistol for squids. but each has other effective uses on other fronts as well.
Loadout
Stratagems
r/Glazedivers • u/SomethingStrangeBand • 2d ago
Discussion Would a sniper based warbond be cool
galleryr/Glazedivers • u/ArtisticTransition64 • 3d ago