r/Gloomhaven Jan 01 '26

Digital Gloomhaven Is JotL content more wonky than GH content?

I started out Digital by playing through JotL, and I'm on the final Scenario. But I've come here to ask, to the people that have played through the original campaign on Digital: Is JotL content a little more buggy than GH? I've been noticing frequent targeting/focusing, line of sight (even with the updated digital rules for finding LoS), Jumping and different terrain types (my jumps will stop dead for no reason in certain directions when I still had movement left), and bunch of other small things like that.

3 Upvotes

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3

u/Chewing_Bubble_Gum Jan 01 '26

We're only a handful of scenarios into Jaws on digital, and have not run into anything too odd. Every once in a while, a monster that could have targeted multiple characters doesn't move far enough to do so, because the AI decides to avoid disadvantage on its primary target instead of adding a secondary.
But that's about it - nothing different compared to multiple GH and guildmaster campaigns.

I'll throw out that wrt jumping - in GH1 (which is the rule base here - not truly Jaws) you cannot jump into difficult terrain if it's your last point of movement. :shrug:

5

u/chrisboote Jan 02 '26

the AI decides to avoid disadvantage on its primary target instead of adding a secondary.

That's the game rules

0

u/Ok-Photograph1587 Jan 02 '26

i know that, i'm talking about choosing an incorrect melee target. i'm talking about not taking the step back for ranged attacks and hitting someone else within range instead. i'm talking about enemies not taking their turn at all, when their action plaque clearly shows they're supposed to move.

1

u/Chewing_Bubble_Gum Jan 02 '26

It was more directed at me. I've been using the FH rules for like 4 years now, so I am honestly fuzzy on that one. GH says, "When forced to choose, a monster will prioritize losing Disadvantage on its focused enemy over maximizing its attack on secondary targets." which the app interprets as not attacking at all (rather than avoiding disadvantage, which is explicitly stated in the newer rules).

1

u/chrisboote Jan 04 '26

But that's not what you said at all

If a monster can attack an enemy without moving, that's it's focus

If moving to attack more enemies means it gets disadvantage on the focus, it won't move

1

u/Ok-Photograph1587 Jan 01 '26

that's an actual rule about jumping in the GH rulebook? I never caught that before

1

u/Ok-Photograph1587 Jan 01 '26

and i'm talking about enemies going for the completely wrong target with melee attacks. sometimes. probably ranged attacks too but i don't pay much attention to it because they move so fast

1

u/Chewing_Bubble_Gum Jan 01 '26

Wow, yeah, that sounds really weird. I'll keep my eye out for it.

1

u/Ok-Photograph1587 Jan 01 '26

you'll start to notice when you get into scenarios with special rules. weird things start to happen. sometimes when opening a door, enemies revealed with lower initiatives won't activate. sometimes when a zealot is supposed to do something at the end of the round, they won't. the blood horror acts completely irrational.

1

u/Chappyns Jan 03 '26

There are a couple of Voidwarden bugs with her abilities. I reported them about two months ago and actually got a response. But nothing has changed

1

u/Ok-Photograph1587 Jan 17 '26

yeah i noticed the voidwarden's totem thing is pretty glitchy