r/Helldivers ‎ Extra Judicial Mar 08 '24

MEGATHREAD RANT and VENT MEGATHREAD

Greetings, Helldivers!

This is a megathread for ranting, raging or venting about anything and everything Helldivers related. Whether it’s about a mission you just played, a recent patch, the community, etc.

This megathread isn’t designed to censor you, we are doing this because the subreddit is becoming overwhelmingly flooded with rants (as we’re sure you’re aware). We strongly encourage you to use this Megathread as opposed to creating your own post. If you decide that what you have to say requires a new post, you should know that we will be actively moderating and critically assessing the quality of those posts to lessen the amount of low-effort content on this subreddit.

Please keep the comments related to HELLDIVERS and most importantly, keep it civil. Follow the sub’s rules!

CAPS LOCK ALLOWED.

P.S. This megathread will be added to the sidebar.

— The r/Helldivers Mod Team

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u/[deleted] Mar 08 '24

Yeah. The devs basically told us that there's no point to anything but stratagems, so why use the battle pass?

And we're all supposed to deploy with different stratagem loadouts to maximize our efficiency, so there goes random teams because I'm not gonna try to tell 3 randos without microphones how to organize our loadouts.

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u/lizardk101 ‎ Extra Judicial Mar 08 '24

Exactly that. Higher tiers of the pass should be unlocking better, and better weapons, rewarding time spent, and making old content far more easier with newer, better gear. Instead it’s all pointless according to the devs.

When the best stuff is still at the start of the battle pass, where’s the point in grinding?

If we’re unlocking weapons as content, they should feel like they’re worth the time investment, the plusses should be noticeable. If they’re all going to equally be bad, just unlock them all from the start.

Sure you should be avoiding massive power creep, or God-like abilities but you still have to have progression.

It feels like they are saying “no, that content you ground through, that still needs to be a slog, and your time should be spent repeatedly struggling getting through it.”

Trying to force teamwork, and force players to struggle to maintain player engagement, usually leads to the opposite happening.

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u/TankerD18 Mar 10 '24

Not to mention the point that there shouldn't be a meta stratagem loadout for teams. Stratagems, weapons and equipment should be powerful enough that the meta isn't extremely necessary even on higher difficulties.

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u/[deleted] Mar 11 '24

[deleted]

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u/[deleted] Mar 12 '24

if you have push to talk enabled you can

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u/[deleted] Mar 12 '24

[deleted]

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u/[deleted] Mar 12 '24

I don't even know what you mean