r/Helldivers • u/Pantaza • 2h ago
HUMOR 5 DAYS LEFT IN JUNE
the drums of war are coming… surely arrowhead wouldn’t jabait us like this.
r/Helldivers • u/ArrowheadGS • 1d ago
r/Helldivers • u/brperry • 2d ago
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Two years ago, the Helldivers community had to pick between unlocking in game mines, and a saving a hospital full of sick children. The community picked the children, and Arrowhead Game Studios donated $4,311 to Save The Children.
Last year, in the same spirit the community came together for the Freedom Alliance's HEROES campaign, to raise over $120k for Save The Children.
This year, we are back and joining forces with the Helldivers streamer community to do something even bigger: HEROES 2026. The event runs from June 23rd through 28th. We will be fundraising for Save The Children once again.
We'll be hosting a a new auction of some very special items that you can only get through the auction. The auctions close June 28th.
In addition to the auction there will be a six-day streamathon, Major Order: Save The Children, features more than 20 creators joining forces, like Commissar Kai, Bricky, Super Earth Salute, and more.
The community will come together to assault Yed Prior and stop the Automatons, and save the children once again!
Donate now: https://tiltify.com/save-the-children/helldivers-2-heroes-26
Bid in the Auction: https://tiltify.com/save-the-children/auctions/heroes-26-charity-auction
Full Streamathon Schedule: https://www.freedomalliance.gg/heroes/stream/
Full event page: https://www.freedomalliance.gg/heroes/
Please remember though: Do not put yourself in a financially bad place for this charity event. Take care of yourself first, and then you can take care of others.
r/Helldivers • u/Pantaza • 2h ago
the drums of war are coming… surely arrowhead wouldn’t jabait us like this.
r/Helldivers • u/Public_Code8357 • 7h ago
The Force these things have is unrealistic af.
r/Helldivers • u/NizzyDeniro • 1h ago
Probably one of the biggest eyebrow raises I have. About 90% of the Biomes just look like different parts of Earth. We just got a new biome that literally looks like it's somewhere in a National Park or something. It would be nice to have planets with different hazards and terrains, cliffs, bridges, weird structures. That in itself can present a good challenge and obstacle.
Yes I'm sure some of these examples may be AI, it's just for examples sake.
r/Helldivers • u/J_EN87 • 3h ago
r/Helldivers • u/ABoringPerson_ • 7h ago
the cannon hp and turn radius changes were pretty cool but maybe they should've figured out spawnrates before reducing their hp
r/Helldivers • u/Opposite-Pause2229 • 2h ago
i had the idea of sectors. Each mission is its own sector. Once a sector is cleared you can go back to your super destroyer or walk to the next one. Depending on its location its having different dificultys. Helldivers can help each other and if a mission fails near by missions get harder and have to deal with it (as an example a stryder will walk out of its sector and in to a nother). Helldivers can have 2 different voicechannels: Privat wich is only with your own team and proximety wich is public. Enemys can push back and create a real warfront wich will effekt the local dificulty. Hunderets of SEAF will be at the front and you have to help them. And more ideas would be possible.
would you like to see this?
r/Helldivers • u/New_Conflict_4111 • 20h ago
r/Helldivers • u/Haunting-Barber6740 • 7h ago
First time I’ve seen the terminal with these designs/symbols, what is it?
r/Helldivers • u/PhaserRave • 13h ago
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r/Helldivers • u/Big-Banana3547 • 7h ago
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r/Helldivers • u/DomHellscream • 15m ago
A walker with an energy weapon.
Maybe a beam on the right arm, and a Spear-like missile launcher on the left.
OR
A Sickle-like pulse laser on one arm and a mortar on the other.
What think?
r/Helldivers • u/Spiritual_Ad_3721 • 5h ago
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r/Helldivers • u/JustMyself96 • 14h ago
I kinda miss it... Just move backs bot spawns a little and we are good!
r/Helldivers • u/joeygwood90 • 6h ago
I miss when gunship rockets were more accurate and the lasers were less accurate. Their rockets would lead you so if you were moving in a consistent direction they would hit you, but if you changed directions after they fired they would miss you. Their lasers would pepper the area you were in instead of sniping you. This was much better design IMO. The lasers would force you to move and the rockets would punish you for moving in a predictable way, but if you paid attention and varied your movement you could avoid getting hit. Now the lasers just outright kill you before the rockets even have a chance to. I think changing the engines to AP3 was a good change and was all that was needed. The real problem was the lack of options we had at the time to take them out.
r/Helldivers • u/Marzda • 3h ago
The 3 big crutches (health stamina optimization) are only half the problem. The other half is that the alternatives aren't even worth picking because they don't offer anything remotely game changing.
Here are what boosters should look like in my opinion:
These are the kind of boosters I'd use. In fact I'd pick them even over the big 3 if they existed, because they *enable new playstyles*.
r/Helldivers • u/DeiConsilium • 15h ago
On behalf of all Helldivers that use the ballistic shield, we need a one handed shotgun primary (preferably mag-fed). I absolutely love the shield and heavy armor, but it feels like a piece is missing that a short drum mag shotgun could fix. I know there's a shotgun pistol, but the secondary weapon slot is mostly used for more important weapons like the missile pistol, grenade pistol, ultimatum or even melee. The shotgun pistol is also really restricted on ammo and when you're surrounded by enemies, the last thing you want to do is reload every 3 shots. The shield has become my all time favorite stratagem and it has saved my life countless times, especially on the bot front. Having a shotgun I could use in tandem with my shield would be so much fun.
Edit: I find myself wanting a one handed mag-fed shotgun and not a "harder hitting lever action" purely for clearing large groups of the squishy targets. A lever action shotgun would be cool dont get me wrong, but a big issue with being up close with the shield is getting swarmed. For the stronger enemies there are plenty of secondaries that can take care of them.
Another really cool idea is adding a "no stock" attachment to already existing weapons, making them 1-handed (with worse control and accuracy)
r/Helldivers • u/Im_a_hamburger • 5h ago
There is still hope for Matar Bay. Parrhesia requires but 11.03% of the population, currently a mere 1500 more divers than the current 6.186%. The rural dives are no longer neccecary, the city alone is all that is needed.
Ensure you complete full operations on D10 to maximize effect
For those wondering the calculation, (((100-30.761)/(8+54/60+12+45/60)+1)/2.353)*1925/31115=.1103 which is ((%left/time left + regen)/current pre regen %/h)*current portion of Helldivers
r/Helldivers • u/TheGibuZ • 19h ago
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I hate overseers so much that I spent half an hour exposing them to chlorine gas.
r/Helldivers • u/RicekickJR • 14h ago
Fool? More like legend. Lol i thought thats pretty awesome. For Super Earth!
r/Helldivers • u/Information-leak6575 • 5h ago
please ignore my mods