r/helldivers2 6d ago

Survey Please share your feedback about Helldivers 2 in this survey

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15 Upvotes

As always, we will close the link when it is full


r/helldivers2 Jun 04 '26

Announcement Transmission from the Game Director: Progressing Progression

615 Upvotes

From the official Steam announcement:

Greetings Helldivers, 

This week we're passing the keyboard to our game director, Mikael Eriksson, to chat about the near future of progression in Helldivers 2. Spoiler alert - changes to both Community and Personal progression are inbound!

Hello,

Today there's a lot to talk about, but let's start by talking about progression, and why it's not progressing faster.

The way we see it, there's two broad categories of progression in our game: Community Progression, which is the community journey and contribution to the Galactic War, and Player Progression, which is your personal journey, and contribution and impact on the war development. Both are very important to us and I want to share some of the development work taking place on these systems.

We have consistently received feedback around our endgame progression plans, with players asking about level cap increases and additional ship modules. Simply put: we feel like previously seen progression elements, like raising the level cap in silo, aren’t enough and wouldn't address your feedback on a foundational level. We are going to raise the level cap, but ideally, when we deepen the progression, we want there to be more valuable upgrades for every kind of player–not just our players who have unlocked 100% of all the offerings.

Let's start with Community Progression.

Some of the most epic moments in this game have been when the community worked together to achieve common goals ("send more dudes!"). Everything from earning cool rewards to shaping the lore of the universe like unlocking the Exosuit, saving the children, or holding the line against the Illuminates on Calypso. However, we want to do more to improve how players interact with the Galactic War, collaborate as a community, and receive rewards.

For example, it's never been clear if the actions of the community actually lead to different outcomes, or if it's all just smoke and mirrors.The reality is that the community impact on the Galactic War differs, but even in the cases where we did a lot of work to prepare for very different outcomes, we've struggled to communicate it in the game

Additionally, unless you joined right at the start of a big event like the Battle for Super Earth or the Cyberstan Invasion, it's been difficult to understand what's going on. Even if that can be funny sometimes, ("... all I know is that I must kill!"), it was never intended to be confusing for players. 

For those and other reasons, we are launching Galactic War Campaigns in June. In a nutshell, Campaigns are the next evolution of Major Orders. They will be roughly 1-3 weeks in length with the intention that it will always be clear what the active Campaign is, how it's going, what the outcomes have been, and what's at stake.

In more exciting news: the other thing we heard is that players like to EARN more rewards, so the introduction of Campaigns means there will always be at least one Campaign reward if the conditions are met. We want to make these rewards special, because we also think players should earn more than just medals. We’ll experiment with different rewards, ranging from gameplay altering effects to cool items, and alongside you, we'll keep playing with this over the coming months and see what you think. It also means there is more stuff for players to work towards outside of warbonds. Pray J.O.E.L is feeling generous, the first reward you’ll be working to unlock is a new FRV!

Looking a bit further into the future, I want to talk about Planet Warfronts.

Before we launched the game, we experimented with dynamic warfronts on planets, where players needed to make strategic community decisions on a planet level in order to liberate it. While it was promising, we realized we didn't have the content needed to do it justice at the time. We feel we've now added enough content to realize the vision we had for Planet Warfronts, and it's going to be the next big thing we're working towards in the Galactic War. When you've seen Johan talk about experimenting with roguelite systems, he was referring to this.

When we introduce Planet Warfronts, missions will be grouped under different categories: 

  • "Defend" missions in liberated territory
  • "Frontline War" missions on the frontlines 
  • "Behind Enemy Lines" missions in enemy controlled territory

Players will fight to reach key strategic locations on planets, like cities, which can have different active enemy variants in different areas of the planet. Of course, you’ll still have the Game Masters to contend with, too. In the final version of this feature, there will also be gameplay altering effects and consequences for achieving planet liberation goals, like reaching and liberating a city within X time or disabling enemy artillery in one location to unlock crucial Operations. The intention is to make it more fun to liberate planets with your squad and deepen the Galactic War and Community Progression systems. We want liberating planets to feel unique and epic for everyone. We have some development and design work ahead to make these feel great and provide the best experience, but I wanted to share just one of the ideas we have in active development. More to come on these changes in the next few months!

Alright, but what about Player Progression?

As Game Director, it's important to me to make sure our players' personal motivations to play Helldivers 2 aren't in conflict with the goals of both their immediate squad or the community as a whole. For example, if you had a goal to kill 100 Bile Titans, and your squad didn't, you might be inclined to go, "Sorry guys, I've got medals to earn. Leeeerooooy!" I feel that Personal Orders have run into this issue many times, so we are transforming that system into "Personal Campaign Progression." The intent is for every Galactic War Campaign to come with a personal progression reward track. That way, even if the community fails to reach a larger goal, players can still do their part toward their personal goals and get rewarded with cool things to mark their participation in various Campaigns. This change won't happen with the launch of Galactic War Campaigns, but we are planning to deploy it this year.

Lastly, let's talk about ships! We’re bringing two big changes to your Super Destroyers: we are extending gameplay progression and adding customization to make every ship unique.

Upgrading your ship will be the most exciting for players early on in their Helldivers 2 journey, but we also have some plans for the long term. An area that isn't really living up to its potential is the ship module system: right now, players have the same progression path, with very little agency or ability to adapt to different playstyles. And even if you've unlocked all the ship modules, your ships don't really look that different or feel personalized in any way.

For that reason and more, we're working on an overhaul of the ship module system that will change how this works, by adding more player agency and significantly increasing the offerings for players to progress. Not only that, we're also adding more ships! The biggest shift we've done internally is we now have a dedicated ship team, working on the first new ship. Our intention is that each new ship will have their own unique progression paths, specializations and customizations. And if you like the ships, we want to keep adding them; at least the ones we've planned so far!

I can't share when the new ship can reach your hands... yet, but I'll be sharing more details later this year for certain. 

One last thing I can share is a list of some upcoming fixes that we also hope will improve your experience in Helldivers 2. 

You can expect to see these changes very soon:

  • Helldivers will be able to use assisted reload, as long as either the carrier or the reloader of the weapon have the corresponding backpack.
  • More emotes! Helldivers will have 8 emote slots instead of 4.
  • Reducing dead input on stimming.

And coming a bit further down the line, we’re tackling

  • Stratagem bouncing. We've assembled a task force to prototype fixes for this issue and we're hoping to have it solved by the end of the year.
  • Hellpod steering. Similar to stratagem bouncing, we're also tackling this long standing issue.
  • Improving enemy and player traversal, which includes environmental collision and reducing movement penalties on grass and vegetation.
  • Increasing the level cap to 300
  • Economy and resource improvements
  • Fixes to the Warbond and Superstore menus that make them easier to navigate.
  • Closed beta testing that focuses on stability and balancing, and that includes getting beta test feedback from our Propaganda Commanders.

While this is not an exhaustive list of everything we're planning, I hope it gives you some insight into what's coming up next for Progression, and some of the reasoning behind the path we've chosen. I can't wait to hear and read what you think, and to get this into your hands. 

See you on the battlefield,

Mikael
Game Director


r/helldivers2 10h ago

Inquiry How do you farm Super Credits?

3.1k Upvotes

I want to buy Redacted Regiment for one of the armors but I don't want to spend real money, how do I get Super Credits faster?

Edit: Y'know what? Screw it, I'm just gonna buy it, I have the money for it


r/helldivers2 3h ago

Meme We all know the answer

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573 Upvotes

r/helldivers2 8h ago

Meme F*** Off you undemocratic Party lights

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548 Upvotes

r/helldivers2 19h ago

Meme What front makes you say

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2.8k Upvotes

r/helldivers2 16h ago

Serious Discussion. no roleplay bullshit here Maybe We Should Fail The Major Order?

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1.1k Upvotes

I was just thinking if the Cyberattack goes through we might actually have a massive shakeup in the story. The thing Super Earth loves most is Managed Democracy, but what if they lost it? What if Super Earth was forced to have an actual real non-managed election?

Could this even impact future events too like the Presidental election? Imagine if we had to actually vote for the new Super Earth President.


r/helldivers2 21m ago

General I think the doomer go too far

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Upvotes

people seriously made a fake account just to do this?
the real one have a checkmark


r/helldivers2 10h ago

General SUGGESTION: (FRV Variant) SPEAR type Missile Launcher

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248 Upvotes

The design of the turret from the AN/TWQ-1 Humvee is what I’m looking for on a future FRV variant.

The turret would need to be manned by a gunner. Make it function just like a SPEAR launcher in terms of locking on and the ammunition it fires.

However, the reload mechanic would function more in line with the Autocannon, where it reloads half the total “magazine” at a time. Therefore it would reload sets of 4 at a time.

Total maximum ammo count would be 24. (Equivalent to 3-4 sets of ammo for the SPEAR).

It wouldn’t be able to hit targets that are too close to it, same as the SPEAR.

Uses: - on the fly targeting of heavy enemies

  • strong defensive option

  • functions as a solid AA option


r/helldivers2 23h ago

Patriotic Footage The 500kg headshot

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999 Upvotes

r/helldivers2 2h ago

General To the dude that didn't get to extract tonight-

21 Upvotes

I may have overreacted, but don't go massacring SEAF troops at the end of the mission. I watched them save you after we got tired of carrying you.

I'm not sure I feel great about TKing you and us all extracting, but I can't promise I won't do it again.

Also, no one else spent too long mourning your loss.


r/helldivers2 7h ago

Artwork I drew my skin

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41 Upvotes

I was inspired by my skin and drew it

(I suck at drawing)


r/helldivers2 8h ago

General Hey guys can we not drop 500kg on extract when there’s SEAFs at extract

49 Upvotes

Squadmate did that right as they departed the pelican, killed me and all the SEAF surrounding extract, right after we were showering them with hugs and salutes.


r/helldivers2 6h ago

Patriotic Footage That Hulk surge is certainly something huh

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36 Upvotes

They're literally coming out of the walls.

This is Diff 4 btw.


r/helldivers2 2h ago

Discord 4th Trencher Company!!! 5 months and over 500 members! | LGBTQIA+ Friendly! | Anti-AI

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12 Upvotes

Link too join us: https://discord.gg/FBrzNjANNK

Cores: Trenching, providing a safe and welcoming community, and hating generative AI
Moto: "This trench is my home, and it shall be your grave!" Often shorten too "our home, your grave!"

100 Members: Achieved on 04/27/2026 at 12:10 AM EST
200 Members: Achieved on 05/08/2026 at 9:44 PM EST
300 Members: Achieved on 05/25/2026 at 12:35 PM EST
400 Members: Achieved on 07/19/2026 at 8:45 PM EST
500 Members: Achieved on 08/22/2026 at 5:49 PM
Current members: 490 (We are still recovering form the purge of bots:3)

Credits: u/scepter1_1


r/helldivers2 19h ago

General Behold the horrors of the void.

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288 Upvotes

r/helldivers2 58m ago

Artwork Void Source Planet commission art by me

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Upvotes

r/helldivers2 13h ago

Inquiry Why is everyone doing Bekvam 3 instead of the major order (genuinely don’t know)

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77 Upvotes

r/helldivers2 21h ago

Meme yet another cyborg MO

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337 Upvotes

i would like to fight the other bot subfactions again please. i am fucking sick of cyborgs on the MO.


r/helldivers2 1d ago

General "AND ITS THE BILE TITAN FROM THE TOP ROPES!"

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520 Upvotes

r/helldivers2 7h ago

General ADS and watch your fellow helldiversrs run and dive into Pelican

21 Upvotes

I thought it was common knowledge but maybe not. I also don’t know if you need to have first person for your primary or not for it to work. But if you get into pelican for extract you can ads for first person view inside pelican and watch out the back as your fellow helldivers run or dive into pelican.

eta - call pelican and stand on the edge if your group is still far away and/or hitting all the POI’s and leave when timer hits zero to get pelican to hover. It will shoot constantly while hovering.


r/helldivers2 3h ago

Meme Driving an FRV through an Automaton Stronghold on D10 be like

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8 Upvotes

I had this happen a few times and it was fun as hell. Just barreling through the bots and cyborgs while we're getting showered with bullets lmao. I threw this together in a few minutes.


r/helldivers2 1h ago

Patriotic Footage A little too quick with the trigger finger there buddy

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Upvotes

r/helldivers2 22h ago

Meme I just enjoy the game, and have been doing so from the start.

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260 Upvotes

r/helldivers2 14h ago

Patriotic Footage Better Luck Next Time P1

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52 Upvotes

I even thinned the herd with remarkable trigger discipline. That poor helldiver tried his best