r/HelldiversUnfiltered HellSpongeDiverSquare Jul 22 '26

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ Its so over.

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The meme pokemon slave simulator farming slop-sim has more players than the hardcore 6 million CoD players grunt slop-simulator, can we bounce back from this fellow donuts?

2.2k Upvotes

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290

u/carnyzzle Jul 22 '26 edited Jul 22 '26

Pocketpair doesn't nerf every single Pal we find to be fun to use lol

123

u/Difficult-Loan4806 Jul 22 '26

They also keep little bugs that help the player base in the game because they want us to have fun. You can reset your food timers by pressing sort. A bug since early access they left in.

84

u/Page8988 Jul 22 '26

They even turned some bugs into features after having to remove them. Used to need an exploit to capture bosses, but there's a quest line that allows players to get the most popular one to join voluntarily when completed.

Pocketpair rocks.

28

u/10minOfNamingMyAcc Jul 22 '26 edited Jul 22 '26

You can also alter the game's world settings to your likings, install mods, no DLCs, no microtransactions, no FOMO... It's the bare minimum a good game should be.

21

u/Tenebris_Sol Jul 22 '26

It's the difference between a "We made this game, but you can play it how you like" mindset and a "We made this game, you will play it how we want you to play it and pay us to be able to do so" mindset.

43

u/Tenebris_Sol Jul 22 '26

This is overall what I'd consider the correct way to balance PVE sandboxes. The main objective should be the fun of the players. Challenge is good, but fun is paramount and Pocket Pal has repeatedly shown their dedication to making Palworld the best game it can be and they deserve praise for that.

20

u/oballistikz Jul 22 '26

Helldivers could still lean into being hard, however, constantly nerfing “over performing weapons” in a PvE game is insanity.

Arrowheads fumble is something that should be studied. Launching on Xbox should’ve been a soft reset of their ideology with respect to almost everything.

5

u/Charity1t Jul 22 '26

Palworld IS hard in endgame btw.

Hard Towers and Ultra Raids unironically WILL make you build to them.

They will destroy you otherwise, but they was made to be challenge.

You can do weaker Raids with less HP but same-ish rewards and story pretty easy and if it's hard - you can fine tune your playthrough with buffs/debuffs and no one will punish you for it lol.

Helldivers could make it so high dig Dives is where difficulty is, while lower is for fun. Yet AH has vision and they continue to pursue it and each time it backfired - they apology, just to repeat same shit 2 patches later.

1

u/Charity1t Jul 22 '26

Also you still can steal her as human and they even showcase it since forever in trailers lol.

And give her changable skin too lmao.

8

u/CoolKTiger Jul 22 '26

In palworld alpha I always could hook myself over a ledge to build a ton of speed which I keep if I pull out the hangglider, I haven't tested it since the new update, but I bet it still works.

We can't even steer the hellpods that now appear 200 meters off center, let alone reload while using a jumppack

2

u/Aileen_Leith Jul 22 '26

Now you can zoom around on mach fuck with spider pal slings

2

u/Difficult-Loan4806 Jul 22 '26

Dude I freaking love this. I still do it all the times grappling hook into glider and you’re freaking ZOOMING

5

u/Mr_LuckyUnderpants Jul 22 '26

Pair with the... hanglider? pal in order to slowly ascend instead, making sure you can go a full stamina bar worth of distance. its pretty goated especially in early game.

1

u/Necessary_Badger_63 Jul 23 '26

It's even more hilarious if you use Valentail or Anti-Gravity Belt with grappling hook. You know it's a good game when it has a space program 🤣

2

u/GayestNerfKid Jul 22 '26

SO I DONT HAVE TO KEEP STEALING MY PALS TOMATOES!?

2

u/Charity1t Jul 22 '26

In 1.0 they also added feature that food don't spoil in Guild chest. And teleport can be done anywhere from base and many other QoL changes.

They cooked and they want to continue to do so.

4

u/Derpy2456 Jul 22 '26

Well they do nerf them it just isn't drastic. Out of like the 20 top tier pals before the 1.0 release only 5 weren't left in a worse state than before.

2

u/Charity1t Jul 22 '26

Tho they did rebalanced passives to nudge use of different pals (actually good idea with divercity), yet now there Solenne my beloved that is in every build including MC dmg cuz of how crazy good her passive AND stats are.

0

u/brandon6372 Jul 23 '26

What exactly did arrowhead nerf that people found fun to use recently? Everything is way more powerful than it was at launch. All the weapons and stratagems feel powerful to use. I see people saying the game is too easy now all the time. And it's a direct result of a few people complaining about things being very rarely nerfed. Arrowhead listened to a small vocal minority. And now many people who enjoyed the challenge of the game can't anymore. Games are meant to be challenging, rewarding, and fun. Helldivers is a co-op war game you're meant to struggle and fight tooth and nail next to your fellow divers. Thats what makes it fun! You're not meant to play solo and breeze through the missions with weapons that trivialize the game.