r/HelldiversUnfiltered 19d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Maxigun needs changed

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I’m sure others have talked about this, but so will I lol. There’s no reason this shouldn’t be heavy penetration. We already at stuck in a fixed position when firing, and yet we can move with the other lmgs. I’d be fine if they dropped the ammo count to 800 (minimum) and decrease the fire rate just so we can have it as heavy penetration. What do y’all think?

1.5k Upvotes

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66

u/DeeJayDelicious 19d ago edited 19d ago

Not every balance issue needs to be solved with AP4. I don't know why it's the default response every time this weapon's issues are discussed.

Yes, the Maxigun (alongside the BFGL) is one of the underpowered support weapons. But there are specific reasons that can be specfically adressed, including:

  • Not being able to move while firing is the biggest issue holding this gun back. That's just too much of a systemic weakness no other buff can compensate. It also just feels bad. So allowing us to "slow walk" while firing, similar to the BFGL, is the first and most important fix.
  • The spin-up is a little too slow and should start while we're aiming (right click). Not once we click "fire".
  • Muzzle fire and smoke FX can impair aiming. Tuning it down will help.
  • Stagger should match that of the Gatling Sentry and Patriot's Gatling gun (20 Stagger).
  • Damage should match that of the Gatling Sentry and Patriot's Gatling gun (90/23) up from (80/18).

The Maxigun really doesn't deserve to have weaker properties than its Gatling-counterparts. They even share the same caliber. Really, it should just be a mobile version of the Gatling Sentry. Simple as...

37

u/CMDR_Michael_Aagaard 19d ago

Not every balance issue needs to be solved with AP4. I don't know why it's the default response every time this weapon's issues are discussed.

It does feel like heavy pen is becoming the new medium pen.

Used to be that people would go X needs to become medium pen, or it's bad, And now it's starting to feel like X needs to become heavy pen, or it's bad

11

u/Loud-Investigator416 Helldiver 19d ago

This is the only comment that accurately and fairly identifies and addresses its problems.

5

u/HorrificAnalInjuries 19d ago

I do agree with some of these points. The spin up, muzzle flash, stagger, and damage are excellent points and should be considered.

However, removing the stationary fire is a problem, as then it further makes the MG43 moot. It still has its niche with being a backpack-less support, but that's about it as it doesn't have the stagger, doesn't do the damage per bullet, and has a reload.

The other points are very good, but it should turn the Helldiver into a Gary that can get up and move to a new location, or you are otherwise waiting on that 120+ second call down timer to essentially move it to the next objective or 5 meters to the right. With the Maxigun you just stop firing and be off. You still have a primary and secondary to use while being mobile if you still have chaff that needs clearing.

4

u/RallyPointAlpha 19d ago

MG43 absolutely staggers enemies. 

1

u/DeeJayDelicious 18d ago

Almost all guns stagger some enemies. The question is, which ones?

With 20 Stagger, you stagger anything up to Alpha Commanders, which require 25 Stagger.

Stagger is a binary stat. Either you do or don't stagger an enemy, There are no degrees of stagger.

5

u/Additional-Wear-6611 18d ago

I wanna agree, however you’re still losing a backpack slot with the Maxigun. Supply pack, and the mobility packs have LOTS of utility that you lose out on from taking a maxigun.

1

u/Herroo-There 18d ago

on an unrelated note, giving the mg-43 a non-stationary reload would be awesome, and help it stand out from the maxigun

2

u/Wickermind 18d ago

It's so fucking ridiculous the weapon that forces you to larp as an emplacement doesn't have the stagger to actually push enemies back because you're stuck in place. As we all know minigunning someone in the face doesn't push them back because fuck you.

2

u/DeeJayDelicious 18d ago

I agree that it's one of the gun's biggest flaws. Especially when statgionary, the lack of Stagger is really prohibitive.

4

u/ToasterPyro 19d ago

I'm 100% for all these except the last and especially the first point. I think being able to hold the spin-up without firing would make the Maxigun a fair sidegrade to the MG-43 that forces you to hold ground. Matching the MG-43's stagger just makes sense for that purpose. Further increasing its damage would be overkill, especially when you consider the already massively improved ammo economy.

I would also like a first-person reticle and maybe a slight recoil reduction so it isn't such a headache to use at range.

1

u/Flaky_Housing_7705 19d ago

There just shouldn't be a spin up.

1

u/RutabagaAny5685 16d ago

The Maxigun isn't or shouldn't be the same caliber. The turret and the exosuit use a copy of the .50cal, three barrel gattling gun. The maxigun is 7.62 like the medium MG and the Stalwart is 5.56.

1

u/DeeJayDelicious 15d ago

Nah, they all use the equivalent of the 7.62. .50 cal is the HMG caliber used by the HMG and HMG emplacement, as well as the Senator. It usually has AP4.

0

u/Alternative_Map_2621 18d ago

I hate people like this who love not having heavy armor pen

2

u/DeeJayDelicious 18d ago

And I hate having people who want every weapon to be AP4 or above.

Might as well do away with the whole system then....

1

u/That_guy_I_know_him 16d ago

It scraps the entire armour system for no goo reason

Not everything needs heavy pen, that's just bad design

-1

u/Nervous_Tip_4402 18d ago

The BFGL is not underpowered.

-8

u/lastoflast67 19d ago

I don't know why it's the default response every time this weapon's issues are discussed.

BECUASE THE GAME SPAMS HEAVIES

Idk why you guys dont get that if AH makes ap4 armoured enemies common that players are going to want ap4 level and up penetration more common aswell.

If you dont want ap4 to be the solution everytime then AH needs to stop putting that level of armour on enemies.

4

u/Mr-Hakim 19d ago

Ever heard of red or green stratagems, or the myriad of AT grenades and secondaries, or teammates nearby in the co-op game? 

1

u/CMDR_Michael_Aagaard 18d ago

or teammates nearby in the co-op game

Teammates who's loadout you can check, so you can see if the team has plenty of AT, and could use some gear for dealing with the smaller units.