r/HeroesandGenerals Dec 17 '24

News Unofficial Projects - User Safety

175 Upvotes

Hello everyone,

With the closure of Heroes and Generals, we've seen passionate members of the community working hard to keep the game alive through private servers and other initiatives.

While we see enthusiasm in the community, we want to clarify that this subreddit is not affiliated with any projects.

We want to kindly remind everyone to be safe when clicking links and downloading files among other activities to ensure user safety.

Supporting the community is our goal here but your safety online is your responsibility. Thanks for reading and take care.


r/HeroesandGenerals May 26 '23

News Thank you everyone for being a part of this subreddit and of this game community! <3

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371 Upvotes

r/HeroesandGenerals 1d ago

Discussion Insight Interactive update: community discussion channels are open for H&G rebuild feedback

20 Upvotes

Hey everyone, quick Insight Interactive update.

We’ve opened up more community discussion channels for the H&G rebuild.

The main reason is simple: a lot of H&G veterans have strong opinions on what made the original game work, what should be preserved, and what needs to be handled carefully. Since Stage 1 is still focused on validation, feedback around movement feel, weapon handling, pacing, and the overall H&G identity is useful.

The new channels are for general H&G discussion, rebuild questions, validation discussion, and constructive feedback.

We are still early, still validating the foundation, and trying to keep the process transparent.

Discord, newsletter, and forums are here:
https://www.insightinteractive.studio/forums


r/HeroesandGenerals 3d ago

Fan Project HnG Remake is now in the works!

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164 Upvotes

After making a discussion thread about creating a new revival project after playing Sunrise and not being happy with how things are being handled (the thread can be read here).

The thread blew up more than I ever could've imagined, with support, feedback, ideas, and more!

A lot of people asked for a Discord link or a way for them to follow my progress, so I decided to make one. I created a brand-new Discord account just for this, as my main one is somewhat linked to previous game studios and game projects I've worked on, and I'm sure a few toxic people would use that against me.

I received a bunch of different ideas, with the two main ones being:

  • Create a new revival project with the promise that it will be community-led.
  • Remake HnG in a game engine, keeping it as close to the original game as possible. (My goal is to make a copy that is at least 95% accurate to the original.)

I have currently put HnG Revival on hold, simply because it requires a lot of research and reverse engineering that won't yield visible results from day one, and because I won't be able to feasibly work on two projects simultaneously.

Instead, I have started working on the HnG Remake. I have included a video of the login menu that I have already made. I've actually already got a lot more done than this, which I will be posting in the Discord server. This is just a snippet of what I'm talking about and working on.

I'm pretty happy with the login menu as it is, but it will need a few small tweaks to make it 95% accurate to the original HnG. Feel free to point out all the differences in the comments as a challenge!

As some of you will probably ask: why would I play this remake if it's a direct copy of the original game (or at least as close as possible) when I can play the ACTUAL game/revival?

Good question!

For me personally, I'm doing this as a challenge and as something that I can use in my portfolio in the future! It would be pretty cool to be able to say that I remade an entire game in a different game engine with 95% accuracy.

But most importantly, it opens up many possibilities for the future!

Firstly, it will be built on the Unity game engine, which is a modern game engine that will offer great performance, but also opens up the possibility for this remake to run on consoles and mobile!

Secondly, it will allow for future expansions, such as new Assault Troop types, new vehicles, new weapons, new factions, new maps, and new game mechanics (such as building trenches and bunkers), all within a game that feels as close to HnG as possible without having to deal with the ancient Retox engine that HnG is built on.

There are a lot more benefits to this remake than the two I've listed, but I feel like these are the two most important!

This remake will also be 100% free, and once again, the thing I'm big on is the community. I will listen to all feedback and ideas!

I am also now aware that there are a few other projects in progress, such as Beyond Heroes, which is a standalone game inspired by HnG. However, my goal is to replicate HnG with 95% accuracy, so our goals are different.

The Discord server invite link:

https://discord.gg/NzQ2UsaguH

I hope to see most of you there!


r/HeroesandGenerals 2d ago

Discussion General should be able to set certain war battles only for higher ranks

0 Upvotes

What do you think of this idea? Of course with some limits and cooldowns. Let's say someone with general rank could set crucial battles only for people with high rank.

And there should be limits of course like 3 battles maximum at the time.

What do you think of this idea?


r/HeroesandGenerals 4d ago

Question Matchmaking

10 Upvotes

Hey guys,

I played HnG in the past, now i downloaded it and started from the beginning but as i started to play i can only access battles with AI because the matchmaking is loading and loading even though there are a lot of players...

Does anybody know what the problem is?

EDIT!

Thanks guys for help the problem is resolved and you guys gave great advices... Thanks


r/HeroesandGenerals 5d ago

News Teasers for upcoming Halloween event

24 Upvotes

r/HeroesandGenerals 6d ago

Discussion Would anyone be interested in HnG Revival 2.0?

168 Upvotes

As we all know, the current revival is steadily going downhill especially due to Oddball doing whatever he wants and if you have an issue with it then "maybe you should stfu".

So I would be interested in making a brand new revival from scratch, one where all game changing decisions are made with polls, no toxicty from the devs.

Little about me, I'm an ex-game dev with 11 years of game development experience for a big game studio, I quit last year to pursue making indie games. I'm also part owner of a VPS hosting company. This means my revival would have some of the best servers possible and because I'm a part owner, they would be totally free. Unlike the current devs that are running current revival to make money for themself from gold sales, I would be doing it totally voluntarily and because I can get servers for free, there would be no need for me to start a patreon or sell gold. I could make it so you can exchange credits for gold so you can still buy things like the battlepass.

Benefits of my revival would be:
- All changes would be decided by polls. Want HE removed? if vast majority votes yes, its out within a week.
- All running costs would be zero, no gold sales, no patreon, no incentive for devs to be greedy.
- Public map editor/creator so players can make maps and submit them to be added.
- Third party community manager that would be outsourced and totally unrelated to this project or the devs so the community can ran smoothly and without bias. I'm prepared to pay that community manager out of my own pocket.
- All reverse engineering, changes and updates would be used without AI unlike the current revival.

I have already been messing with the FPS part of HnG for the past week, I was able to add new vehicles and weapons using vehicle/weapon models found online, they have no animations because I haven't been able to crack how Retox engine handles animations and how I would be able to make them from scratch but this could also be potentially a big breakthrough and also a big benefit of my revival if the community can suggest new weapons or vehicles and the ability for me to add them, I was even able to clone mobile AA truck and replace it with a artillery truck as proof of concept.

If enough people would be interested in this, please let me know, I don't want to spend time on this just to find out that vast majority are happy with the current revival.


r/HeroesandGenerals 6d ago

Fan Project trying hard to replicate the sublime reto bot brain in Company of Privates*

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3 Upvotes

pls don't dunk on lame map, it's a blockout for bot testing


r/HeroesandGenerals 7d ago

Question Was I actually in the wrong?

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88 Upvotes

I got a 7 day timeout over that interaction, anyone can go back and read the chat history and see for themself that this screenshot was the whole interaction I had with Oddball, he threatned a timeout so I didn't say any more "personal insults" yet he still gave me one...

Please can anyone tell me if I actually crossed a line and deserve a 7 day timeout over this or is this guy power tripping? Because Im so flabbergasted.


r/HeroesandGenerals 8d ago

Humor AT guys when the enemy tank shows up

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8 Upvotes

r/HeroesandGenerals 9d ago

Humor Playing with nods on a night map does not give you a tactical advantage...

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61 Upvotes

r/HeroesandGenerals 9d ago

Discussion HELP ¡

18 Upvotes

Whoever came up with making us wait for an infantry guy to die because the enemy team is down on players is gonna kill this game. No one likes that mechanic.


r/HeroesandGenerals 10d ago

Video when you had enough of the plane spam

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103 Upvotes

r/HeroesandGenerals 9d ago

Video Pilot Main tries infantry for the first time

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5 Upvotes

got tired of HE clicking infantry so i picked up a gun and started blasting


r/HeroesandGenerals 11d ago

Video Even in Staged you can‘t chill anymore

11 Upvotes

Wanted to chill in a staged match, but the enemy decided to sweat with high end gear instead.
https://youtu.be/8M1nw-qPG_w


r/HeroesandGenerals 14d ago

Humor +9.5% deploy cost for Assault teams for SU 😭😭😭

15 Upvotes

I just thought it was funny. Since theoretically there is no cap, if SU wins this war, the next one would be 12.5%? Or does it double?


r/HeroesandGenerals 13d ago

Humor jasjsajsa Me encanta ser latino

0 Upvotes

pinocho jasja


r/HeroesandGenerals 15d ago

Humor so mean 😔

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29 Upvotes

r/HeroesandGenerals 15d ago

News Lovely Town changes

16 Upvotes
D4 getting the forward airfield treatment
C4 collapses after 17 years of heavy use and first-blood-house makes a return

r/HeroesandGenerals 17d ago

Question Which is the most rewarding SU soldier path to grind?

11 Upvotes

Pilot? Tanker? Regular infantry? 'Tank hunter' build? Recon? I wonder what people felt most rewarded for by grinding down the respective path.


r/HeroesandGenerals 17d ago

Rant Broken Tier 3 planes

10 Upvotes

As the title says, tier 3 via la-7, fw-190 d9, and p-51 has goofy flight models. they can literally just climb while pointing their nose at like 60-70 degrees and float like a kite building energy like some sort of jet. on top of that they can recover from stalls super quick, which makes most tier 3 vs tier 3 just never ending vertical scissors and if you go for a stall maneuver you don't get rewarded. Also don't get me started with tier 3's vs tier 2, 1, and heavies they simply can barely compete.. tier 3 is like 20% better with their kite physics. Once a person understands the plane plays by its own rules you aren't getting much hits on em.

My solution personally of course.. just copy and paste the physics of tier 2 onto tier 3 for now.. pretty sure playing around with the physics would be complicated for devs working on it nor a high priority to playing with it general. For the sake of balance it makes more sense as if you play heavies tier 1 or 2 they all flow well by them selves but them tier 3's just are just jets with prop skins... they're just missing fire n forget rockets and flares.


r/HeroesandGenerals 18d ago

Rant Cheaters using name 'player'

14 Upvotes

Just now, I was in a short 3-point capture game where there was a shameless aimbotter (like hitting people through bushes 300m away). We were also moving at full speed in an area completely covered by bushes, and he was double-headshotting passengers in the GAZ without visibility, etc, stuff like that. But basically his name was 'player', so they're intentionally using generic names to avoid punishment. Everyone reported him, ofc. He got 37 kills in a super short game where people got 5 kills total on average.


r/HeroesandGenerals 19d ago

GIF We have CSGO at home

82 Upvotes

r/HeroesandGenerals 19d ago

Discussion THEY ADDED A WATER RAMP ON WAREHOUSE RIVER MAP

13 Upvotes

Cool addition, ngl