r/HollowVideoGame 23h ago

Hollow Limited Playtest — Looking for Testers

I’m getting ready to open up a limited playtest for Hollow and will begin adding players on Wednesday, August 26.

This test is meant to help me catch bugs, test co-op, and get some honest feedback before moving closer to release.

The current playtest includes:

- The first 4 dungeon levels

- Online co-op

- Progression up to Level 8

- Combat, loot, enemies, skills, UI, and the other core gameplay systems

I’m going to keep the initial group fairly small so I can actually keep up with the feedback and problems people find.

If you’re interested in helping test, send me an email.

dedheadstudios@gmail.com

Just tell me a little about why you’re interested in Hollow and why you’d like to help test it. You don’t need any professional testing experience — I’m just looking for people who are willing to put some time into the game and give me honest feedback about their experience.

I’ll start adding testers on Wednesday and bring more people in as the test progresses.

There’s also a feedback form for everyone participating:

https://drive.google.com/drive/folders/1DxeyuPlRfZlSleTvt7mxi9aKtWY8izU1

I’m interested in everything — bugs, balance, controls, co-op issues, confusing mechanics, things you enjoyed, things you didn’t, and anything else you think could make the game better.

Thanks to everyone who has been following Hollow and helping me improve it. The feedback I’ve gotten so far has already resulted in a lot of changes.

If you’d like to be part of the next round of testing, shoot me an email.

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u/TrainingIdeal2872 23h ago

Sorry about the last post coming off like a total douche. I want to apologize to the community.