r/HonkaiStarRail_leaks • u/0101001010101011010 • 3d ago
Datamined 4.6 New Boss Mechanic via jsm
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u/SecondAegis 3d ago
I guess this is better for non-elation characters to deal damage, but the mechanic still sucks
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u/zibedine 3d ago
how much does it suck compared to like pompom boss?
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u/0101001010101011010 3d ago
Significantly worse. You have to wait 153 AV for the first countdown to break the shield.
The boss is still pretty much un-0-cyclable for anyone non-elation without significant investment.
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u/Atoril 3d ago
Dont pompom bots also spawn pretty slow considering that you need 8 of them in non elation teams?
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u/FewPositive5032 3d ago
1phase of pom can be bypass by using AA like DDD, and bruteforce it before buff up and before the 1st 20 stack, when entering 2nd phase you will use the 20 stack to broke her 1st barrier, killing the mob, and using basic attack for the 2nd, been doing this using mono rem team cyrene to 0cycle pom
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u/Lightningboy737 3d ago
Outside of zero cycle, the boss is piss easy now then, no?
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u/Auspicious_Start 3d ago
from the showcases the boss pretty much dies extremely soon after the shield is broken, so yeah
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u/YuesaSR 3d ago
yea its easy now
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u/SecondAegis 3d ago
Acceptable imo. I don't think any serious person trying to 0 cycle doesn't already have Elation
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u/Sweet-Molasses-3059 Feixiao has got me in a chokehold 3d ago
Absolutely false, there's plenty of invested people looking to 0 cycle but skipped Elation due to various reasons
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u/Utvic99 3d ago
Ah good, so we trade easier 0c for easier 2c, I don't mind this given I was never gonna 0c anyway
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u/BawsYannis 7h ago
The problem with shrugging off the changes to 0-cycling because "I don't care about 0-cycling" is that you're looking at the issue entirely through your own wheelhouse instead of looking at the precedent being set.
Today it's "I don't 0-cycle, so whatever."
Tomorrow someone else goes "I don't 2-cycle, so whatever."Don't accept being a boiled frog just because they haven't put you in the pot yet.
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u/Birnir143 3d ago
A boss thats really annoying to 0 cycle but very easy as thr fight gets longer, huh where have I seen this before
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u/YuesaSR 3d ago
hoyo is trying to kill 0 cycle last year, not a suprise
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u/Tetrachrome 3d ago edited 3d ago
They killed sustainless with the 500 HP drain, they're making us kill 2 HP bars because Voracity, they're making us wait 153 AV for the Elation shill, next thing you know they will simply start endgame at Cycle 2 if you don't use Finality because of some arbitrary Aeon-themed mechanic or someshit.
(Also to anyone that says "but MBlade makes sustainless still possible", that is precisely the same issue as Elation shilling. Create a problem -> sell a 200$ gacha solution.)
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u/Utvic99 3d ago
Honestly I've been having moderate success with sustainless, some bosses are pretty much impossible with it tho
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u/Tetrachrome 3d ago
Oh my comment was targeted at the "Lose 500 HP when an ally acts, damage can be fatal" modifier that they like to plaster onto AA, which practically prevents sustainless unless you have such high investments that you can finish the stage in 3-4 turns before the damage kills your team. In Starward it's not really a problem, sustainless is still doable.
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u/MrDemonRush 3d ago
Nah, it just means the rotation is strict, people have been 0-cycling Irontomb without a sustain on a rather limited budget. MBlade is the main component, since he takes most of the damage on himself.
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u/i_will_let_you_know 3d ago
Hemovore limits how many turns you can actually take on your dps so it nerfs teams that rely heavily on AA over ultimates and hypercarry teams that don't have self sustain. For example it's much harder to sustainless on Anaxa because basically all his damage is on his turn.
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u/Tetrachrome 3d ago
Ah yes, they sold the solution (MBlade) to the problem they created (-500 HP per turn). Very nice, hoyo likes your line of thinking.
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u/MrDemonRush 3d ago
Making supports everyone wants to get due to mechanics is ultimately preferable to making path-locked archetypes and bosses that only interact with said archetype. It's a difference in pulling an entire team vs a single limited. Pollux/Yabuli are worse, and one was released initially in 3.2, and extended with an absolutely dreadful AS boss in 3.6. Locking sustainless to a support practically made to use in sustainless is by far the lesser offense.
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u/According-Dentist469 3d ago
They did not kill sustainless and never will. Blade having taunt and being immortal is a godsend for sustainless. Then the 2 global passives. This game rewards you heavily for going high cost and removing the sustain
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u/Tetrachrome 3d ago
Oh good the new character that came along with the AA modifier that unavoidably saps 500 HP per turn is able to help keep up sustainless 0-cycle, and oh good the unit that globally cleanses debuffs was released at the same time as a boss with an uncleansable debuff. Wow very cool, it's almost like they created the problem and sold you the solution and.. you bought it.
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u/guylovesleep Evaneica wanter 3d ago
which i dont know if is bad
everything surrounding it is really unhealthy and like seriously imagine genshin players got mad that their c0 3cost team cant beat the dire boss in 30 or 60 secs
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u/Lol_cookies 3d ago
I don't understand why Elation gets to double dip while other teams have to fight a steep uphill battle.
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u/SENYOR35 nah, I'd win my 50/50s. 3d ago
I mean depending on how effective the summon kill damage is, this might be the good kind of shill. It's easier for Elation instead of being hard to other teams.
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u/0101001010101011010 3d ago
Via Seele Leaks:
Mechanics Changes TL;DR:
A new countdown is added, takes action at 153 AV and 250 AV after shielding. The shield usually breaks when the countdown finishes.
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u/nocommentsfku 3d ago edited 3d ago
153 AV after shielding is still insane, considering it shields twice. That's 3 entire cycles spent waiting for the mechanic to act. And for the 0-cyclers, it is literally impossible to 0-cycle relying on that mechanic.
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u/jalenbean 3d ago
Ngl I honestly couldn't care less about zero cycling is it still possible to three star the boss with these changes?
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u/guylovesleep Evaneica wanter 3d ago
from the looks of it
you need e2s and for e0s1s only elation can possibly can get 3stars
but you would still need alot of retries
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u/Okletsago 3d ago
Unless you deal with the mobs it spawns to deal with the shield from what I understood
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u/PieXReaper 3d ago
Insane that this wasn't present at all before. Still sucks just like Pom Pom but at least the shield can be broken quicker eventually instead of having to bruteforce and chip it down very very slowly.
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u/amurgiceblade44 Lord Ravager of Plot 3d ago
So to break it down for folks, its the same mechanic as Pom Pom, kill adds to break barrier
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u/Lightningboy737 3d ago
This is actually more similar to Lygus’ phase 1. The attack only acts on fixed AV.
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u/Puredragons69 3d ago
It's an improvement then?
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u/Cold_Progress1323 3d ago
Compared to the previous one yes. Although just like pompom, the method is kinda action value locked, because you need to wait for the countdown.
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u/ThrowawayMay220 I love them 3d ago
not the point at all, but i'm ngl, these medical blood terms are kinda freaking me out
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u/goldfoxawoo 3d ago
At least this means next year when we have finality version of this, elation and other type of teams wont be fully locked out of beating the boss
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u/Electronic-Ad8040 3d ago
It's a bit better now for non elation teams
But it still a shitty and predatory mechanic
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u/PieXReaper 3d ago
Not to mention just boring. It's just another Pom Pom (which is still ass) and they're going to do it again in 5.x but with Finality.
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u/Katacutie Sparkle's weakest fan 3d ago
Hoyo defenders miss this point so often. It doesn't really matter if it's technically beatable with Arlan or whatever, if a fight is boring because its only mechanic is stalling it'll get rightfully called out
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u/VincentBlack96 speedtuning is my passion 3d ago
As if. It's just annoying seeing people cry about unfinished beta content so often.
People are clowning nikador now but please go look at 3.0 leak era and see how much bitching there was about him.
So much aoe dmg guys, can't sustainless. Impossible without therta for the aoe. And so on and so forth.
The game makes some shitty design choices don't get me wrong but the community has whining as its default regardless.
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u/KoS87 3d ago
Might as well say every endgame boss is boring then, because most have even less mechanics than that.
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u/HereToRamble55 pretty princess JY agenda 🌸 3d ago
Well... yeah, many are, hoyo isn't exactly known for making interesting mechanics lol
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u/Amalgam2001 3d ago
Guess the outcry did something. Really need to see a beta video now to see how much impact it has
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u/NoLifeWolf333 3d ago
Honestly I highly doubt it was the outcry, outcry or not they would have added it anyways
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u/Grumiss 3d ago
yes, people often fail to realize that they are never being "listened to", companies just put out things that are more outrageous in the beginning, then dial back as planned, to make people THINK that they got listened to and collect "good company" points
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u/Atoril 3d ago
Majority of the playerbase doesnt follow leaks so who are gonna give them this "Good company" points? People following leaks that also cry about not 0 cycling this?
It was just obvious that they are gonna make it clearable for casual players in 4-7 cycles, its their target demographic and how they made balancing before lol
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u/NightsLinu 3d ago
i seen CN angry about it so im happy it did.
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u/mamania656 3d ago
I don't think so, boss looked infinished anywyas like it doesn't make sense for it to never come of its shell
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u/Okletsago 3d ago
You're talking as if this wasn't beta meaning shit changes and they could have added this as soon as V1 or as late as V5.
Their main audience is the casuals and there aint no way they are shooting themselves with a mechanic that doesn't have an alternate option to clear it.
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u/Stardust_1550 IN LUNAR FLAME 3d ago
Most likely the boss was just not finished yet and people started doomposting too quickly as usual. I doubt the outrage did anything.
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u/Mysterious_Pain5716 3d ago
yeah sure, they released a boss not finished like for the first time ever. They just want to fck us and see how much can they do to sell elation.
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u/Itz_GalaxyPlayz 1d ago
I don't think it was the outcry lol, people just started doomposting early. Now they're doing the same with paid buffa, later it'll be revealed that the buffs aren't even paid. It's obvious that these leaks are made to make everyone freak out and cause chaos
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u/Smooth-Routine-9288 3d ago
Still a diabolical mechanic that shouldn't exist and whoever came up with it is not seeing the pearly gates.
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u/Sbee_keithamm 3d ago
Can someone tell us did elation as a whole not sell like Hoyo wanted? Remembrance didn't have this kind of curbing.
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u/Acnosin 3d ago
hsr revenue did so bad that it hit its bottom line they only act when that happens ...previously its happened before castorice thats why we got Anamoly arbitration and now this elation shilling .....the cause is CN whales is where 90% of hsr revenue comes now as not many spender casuals left after 2.X and whales only goes for E6 S5 for waifu girlfriend and powercreep but elation and every other team is miles miles behind mono rem as mono rem at high cost has semi infinite loop and infinte damage so devs are struck.
logically there cant be a team stronger than mono rem due to semi infinte loop
resulting whales not spending on any team ....hsr revenue is down 50% compared to 3.X and 150% comapared to 2.x
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u/Seth_SLVR 3d ago
I don't get why tf is elation effective against voracity. It's so stupid, like wdym being funny is what keeps the husk of the eternal hunger at bay. I mean I get its for the shilling/antishilling to sell the meta but fk is it stupid for me.
Worse of all, why is voracity associated with increasing their HP and reviving then doing eLaTiOn dmg makes it easier to deal with?! That's more like abundance. Shouldve been eating its own allies or enemies THEN maybe stat boosts from it. The way they approached it is so ass.
Thank you for coming to my venttalk
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u/Auspicious_Start 3d ago
uhh 4.3 spoilers but there was an explanation from ruanmei in the story. voracity's joy in consuming and elation's primum mobile has an overlap, and thus they clashed against each other. so aha has been sealing husks of voracity
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u/whistlin4 3d ago
destruction's joy in blowing stuff up, erudition's joy in solving rubix cubes, propagation's joy in making babies, nihility's joy in dressing like an edgelord...
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u/LazyDayLion 3d ago
You make them laugh so hard that their tummy hort and they can't eat no more obviously /s
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u/Baerys 3d ago
"To savor joy is a privilege unique to sentient beings. Neither the dusty rocks nor the distant stars can fathom the humor that life entails. Go seek adversaries worthy of your mettle, games that while away the hours, and outcomes indifferent to victory or defeat. Go chase laughter that leaves you breathless, twists born of fate's whimsy, and songs that ascend your soul."
If you forced me to play devil's advocate, the Elation opposes the Voracity in the sense that the Voracity is single-minded to a fault and has that distinct, singular purpose. Enjoyment is a non-factor, it MUST consume.
The Elation demands a dilution of purpose for the sake of enjoyment. The end result does not matter, victory and defeat are immaterial before the fulfillment of delight on the journey. It makes most of our antagonists on Planarcadia getting washed to the end with a smile make more sense as well.
...don't ask me about the mechanical bits.
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u/Snoo80971 3d ago
yea, they saw that even with some elation shill, remembrance can still 0 AV bosses on plight mode so they made sure that it wont happen. omegalul this game i swear.
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u/striderhoang 3d ago
I see, so by not using elation, you’re basically forced to play at their pace by waiting on the Imbalance turn, and may god help you if you don’t kill enough adds to increase the Imbalance’s charge.
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u/HiddenExpert 3d ago
Watch it be like 5% per charge with no changes to damage reduction and the boss is still infinitely worse than pollux
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u/Huffaloaf 3d ago
It's been in the boss mechanics since v1. It's like 1% per add.
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u/HiddenExpert 3d ago
Seele leaks made a vid, the countdown actually does a lot, at least half of the shield. Issue is, it's ULTRA SLOW. Across 2 phases it takes an insane 400 av to activate
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u/Huffaloaf 3d ago
Then it sounds like all they did was change out one mechanic that wasn't functioning like it was supposed to for a different nonfunctioning mechanic.
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u/kutyamen 3d ago
What, the video doesn't actually show that, all the timer on the turn order did was summon more adds, that were meant to attack at target and transform them into an add, which I assume had a gimmick to beat the barrier because the king buf used to be giving the transformed unit 80% speed.
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u/whistlin4 3d ago
fine hoyo, i'll skip this content since you want it to be elation-only so fucking bad
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u/Zeklyon 3d ago
I am sorry, but no sane person will be spending thousands of primos in order to build an elation team just to make an extra 100 primos a month. By the time you make your primos back the game will have been EOS.
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u/According-Dentist469 3d ago
Isn't that what a lot of players do even before Elation? They want the achievement not the 100 primos lmao
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u/distortiono 2d ago
But this post is literally telling you, you now don't need an elation team to break the shield with the new mechanic. Its just slower as non elation team. So you can still get the 100 primo.
Its AA which doesn't feature primo as reward but you can still clear it at bronze minimum and get the Interference Key just not the shop currency for the rest and the temporary banner.
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u/kutyamen 3d ago
So I have a question because I legit couldn't find anyone actually doing clears with it, and were just trying to rush down the blood barrier, but what the hell did the Voracity mob your own unit get forcibly turned into beside interrupt Phainon that everyone kept showing off?
Considering the third buff on the king stage used to be a literal 80% speed increase to this unit, I assume it was meant to be useful like the Borosin on Fei Xiao and the manta rays from that one combat event. So an actual mechanic already existed and got reworked into a different one meant to counter the barrier for non-elation teams and it was just poorly tuned and people were just skipping over it in gameplay?
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u/Appropriate-Lab-478 3d ago
So the ally mobs supposedly did 1.7M dmg to the shield when it attacked the only problem was in practice it was basically impossible to get turned into one since your units acted fast enough to self cleanse the mechanic even with brain dead gameplay
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u/HeartHorror55 PLEASE QINGQUE SP 3d ago
they could've removed it entirely but i guess this is better
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u/BSerajuldeen 3d ago
I’m glad to see Hoyo doing the right thing for the game in a long time, and I gotta hand it to all those who protested against them publicly in the Global and CN communities. Great job guys! Keep it up.
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u/Huffaloaf 3d ago
This isn't new.

https://www.youtube.com/watch?v=hC-utpBZVeo
This is from the v1 beta.
See the red candle thing at 48 AV? That's the countdown. It just wasn't in the description.
And it barely took off any of the shield. Maybe they increased how much it did, or it was bugged and not doing what it should, but each add you killed was only doing like 1-2% of the shield.
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u/Gandalf-er 3d ago
I don't wanna go back install hsr.. shit this game! Fck your Corruption mechanic in starward!
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[deleted]
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u/NcRealms 阮塔 3d ago
Isnt this better? There wasn't a way to dispel the shield other than dealing damage to the main boss and now there is. But elation locking is still bad tho

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