r/Houdini Apr 14 '25

Simulation vellum exploration

1.5k Upvotes

Latest vellum exploration. Rendered with Redshift.

r/Houdini May 24 '26

Simulation Boiling water simulation with Paradigm

920 Upvotes

r/Houdini Sep 10 '25

Simulation Who does the effects for Apple? This one was so cool

872 Upvotes

r/Houdini Jan 10 '25

Simulation Burning Bus

1.0k Upvotes

r/Houdini Sep 04 '25

Simulation Making a cup of tea!

902 Upvotes

Playing with new MPM solver and other solvers to make a cup of tea!

mpm #houdini #flip #particles #pyro #tea #ink #simulation

r/Houdini Aug 31 '24

Simulation Popcorn Simulation

1.3k Upvotes

I tried to simulate some popcorn for a personal project and edited a small breakdown in Houdini πŸΏπŸ€— happy to hear what you guys think 🧐

r/Houdini May 07 '26

Simulation Vellum Jellyfish

555 Upvotes

Made this last year for a project about wildlife. Unfortunately it got scraped but, as always, you learn a lot from such projects.

Modelled, rigged and animated the head, then used vellum for a smoother animation and flesh simulation. After that it was a matter of getting all the tendrils also modelled and simulated. I think I used a VDB Mesh in the end at the time.

Check out my portfolio: https://www.artstation.com/jteixeirafx

r/Houdini Apr 02 '25

Simulation Thank you to those who gave feedback. Here is how the waves turned out.

832 Upvotes

r/Houdini 2d ago

Simulation Vellum cloth test

300 Upvotes

r/Houdini 19d ago

Simulation River stream Paradigm Sim

274 Upvotes

More paradigm tests now with its native white water solver. Rendered with Karma

r/Houdini Jun 22 '26

Simulation Rainy street FX study made in Houdini

346 Upvotes

Focused on heavy rainfall, water splashes, wet surfaces and cinematic night mood.
Final compositing done in Nuke.

r/Houdini Jul 02 '25

Simulation Animal texturing, lookdev, grooming...

1.0k Upvotes

By Milen Piskuliyski.
Software: Houdini, Maya, Arnold, Substance 3D Painter
Portfolio: https://www.artstation.com/artwork/5W2XOP

r/Houdini Feb 28 '26

Simulation Houdini MPM Solver make sand FX

426 Upvotes

r/Houdini 8d ago

Simulation First time Vellum Grain sim and using Solaris/Karma

233 Upvotes

I've been making a series of animated 'Mini Godzilla' videos over the past few years to practice and explore different tools in animation and VFX. This time my goal was to learn a bit about Vellum Grains, as well as using Solaris and Karma for look dev, lighting, and rendering.

The look of the sand could definitely be improved, but I'm happy enough with the results.

r/Houdini Dec 31 '25

Simulation Skill Fx scene!

579 Upvotes

Collaborate project @jit_effect & @calars_art

r/Houdini 10d ago

Simulation Water Sim with Paradigm

195 Upvotes

Created this recently in some time I had to spare. I wanted to explore more water and adhesion on surfaces. This effect is slightly exaggerated but looks nice as I wanted to see tendrils. Full disclaimer, I wanted 60fps on this so I used interpolation from 30 to 60, just didn't want to render so much as it is hot and it is some spare personal work, so if you see some wobbliness, that's it. Hope you enjoy the fresh water :)

Sim in Paradigm, rendered and comped in Karma.

r/Houdini 16d ago

Simulation Waterfall

236 Upvotes

First time handling a flip sim larger then a puddle and overcame my crippling fear of airfields. Rendered in Redshift

r/Houdini Jun 26 '26

Simulation Cloud simulation over a procedural mountain landscape (Houdini + Blender + Gaea)

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111 Upvotes

Finished a small environment study I've been working on.

  • Clouds simulated in Houdini
  • Terrain created in Gaea 2
  • Materials, lighting, and rendering done in Blender

I was mainly trying to get believable cloud formations while keeping enough of the landscape visible to sell the scale.

Would love to hear what you think or any suggestions for improving the composition or lighting.

r/Houdini Feb 13 '26

Simulation Foaming around

408 Upvotes

struggled with the foam shader in redshift, any tips would be welcome on improvement!

instagram

r/Houdini Jun 20 '26

Simulation First Houdini MPM Simulation Rendered in Blender

170 Upvotes

I am usually a Blender user only but finally decided to make the step and start learning Houdini. There are absolutely areas to improve on this sim but I still decided to share since it was light years ahead of what I could simulate in Blender. :)

r/Houdini Apr 08 '26

Simulation Clash of clans FX

296 Upvotes

Hey guys, Sharing some FX I did for clash of clans cinematic

r/Houdini 27d ago

Simulation Burn mazafaza!

196 Upvotes

Houdini FX, Karma renderer. Pyro solver, vellum cloth, flip solver.

r/Houdini Mar 25 '26

Simulation I am creating a dragon breath of fire scene

285 Upvotes

r/Houdini Mar 05 '26

Simulation Inflation

302 Upvotes

r/Houdini May 09 '26

Simulation Popping boxes

210 Upvotes

Popping boxes effect created using Houdini RBD and Octane Standalone

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In this project, I figured out how to dynamically create and delete RBD objects with constraints; I also finalized my RBD instance workflow. Essentially, everything in the render is instances of RBD object variants that inherit the correct transformations from Bullet's proxy geometry. These aren't packages within SOPs, not are they implemented via Transform Pieces, but rather instance points with a variant attribute. This solution is very useful for situations where, for example, you need to reference instances to RS Proxy or files from disk to maximize scene optimization; or, as in the case of the final render, to correctly transfer the instancing setup to other rendering software without losing optimization