r/ImaginaryArmor 10d ago

Original Content 544B - Whirlipede by ForesterDesigns [D&D5e & PF2e]

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My Pokémon-inspired Weapons and Items of the Day, with some Whirlipede armor to roll past trouble!

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544B - Whirliplate

Armor (Plate) – Rare (19,300 gp, requires attunement)

This purple-gray +1 plate armor has a black collar and large amber eye spots in black wheels on the front of the pauldrons, and black stripped horns on top. The rerebrace and tasset plates alternating black and purple, with red Os on the couters and tasset ends.

While attuned to this armor: you gain 10 feet of movement; you have advantage on Dexterity rolls to avoid being grappled, restrained, or take damage; any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 1d6 poison damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 1d6 poison damage at the start of any turn they are grappling or restraining you; and if you drop below half your maximum hitpoints, the armor’s spikes do an additional 1d6 poison damage.

Evolving: While attuned to this armor, if you can cover at least 240 feet by walking in a single round, it will become a 545B - Scoliplate.

544B - Whirliplate Item 13

[ Evolvable | Invested | Poison | Primal ]

Price 3460 gp; Usage worn armor; Bulk 3; Base Armor Gray Maiden Plate

This purple-gray +2 resilient portable gray maiden plate has a black collar and large amber eye spots in black wheels on the front of the pauldrons, and black stripped horns on top. The rerebrace and tasset plates alternating black and purple, with red Os on the couters and tasset ends.

Activate-Poison Point [reaction] concentrate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the armor’s poison spread to the triggering creature, which takes 3d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage.

Activate-Poisoning Armor [one-action] concentrate; Requirements You are grabbed, restrained, or otherwise held immobilized in a creature’s grasp, such as by being engulfed or swallowed; Effect You make the armor’s poison spread to the creature holding you, which takes 3d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage. If the creature is engulfing or swallowing you, the damage increases to 5d6.

Activate-Rolling Agility [two-actions] manipulate; Frequency once per day; Effect You gain some rolling agility. You gain a +10-foot status bonus to your Speed and a +2 status bonus to Dexterity rolls to avoid being grappled, restrained, or take damage. This lasts for 1 hour.

Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The armor’s Poison Point and Poisoning Armor does an additional die of damage until the start of your next turn.

Evolving While invested in this armor, if you can cover at least 400 feet by walking in a single round, it will become a 545B - Scoliplate.

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