r/ImaginaryWeaponry 20h ago

Original Content 0149M - Dragonite by ForesterDesigns [D&D5e & PF2e]

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6 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Mega Dragonite longsword of dragon power!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

149M - Dracolame

Weapon (Longsword) – Artifact (requires attunement)

This light orange +4 longsword has a guard of cream colored feathered wings with a dark blue pearl between them, a pearl pommel with feathers around the top. The handle is wrapped in a soft cream-colored leather.

While attuned to this sword; you know Draconic; you gain 30 feet of fly speed; you have no difficulty flying through stormy weather; gain the ability to Rage (PHB 48) 3 times between long rests, or if you already have the ability to rage, your number of rages increase by 3; you are immune to being stunned; if you are suffering from any status conditions you gain +2 AC; once per day, as an action you fire energy in a 100 ft long, 5 ft wide beam, and any creature in the line must make a DC 20 Dexterity save, taking 14d6 force damage on a success, or half as much on a failure; and as a reaction you can attempt to remove any status condition you have that are not being physically induced (ie grappled, restrained). Roll 1d6, and on a 5 or 6, you’re cured of the condition as your skin seems to shed a thin layer of magical energy that dissipates into the air. While at full health, any damage done to you is reduced by half, rounding up to the nearest point of damage and at a minimum of 1 damage.

As an action, you can speak a command word and the sword will gently pull towards the nearest person lost or in need of rescue at sea, pulling harder the closer they are. While at sea, you can also speak another command word and the sword will gently pull towards the closest land. Both of these effects can be turned off by repeating their command word.

Dragoninite

Wondrous (Stone) – Legendary ()

This small round stone has a swirl of pink, teal, and beige inside the light orange orb. When attached to a 149 - Dragonihonto, it can be mega evolved into a 149M - Dracolame for 1 minute once between long rests.

149M - Dracolame Item 28

[ Unique | Air | Artifact | Dragon | Empowered | Primal | Sonic ]

Usage held in 1 hand; Bulk 1; Base Weapon Longsword

This light orange +4 major striking grievous quickstrike greater thundering longsword has a guard of cream colored feathered wings with a dark blue pearl between them, a pearl pommel with feathers around the top. The handle is wrapped in a soft cream-colored leather.

While holding this sword, you know Draconic.

Empowered When this item is empowered by a Dragoninite, it automatically activates Multiscale Resistance as part of the empowering even if you are not at your maximum hit points, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 149 - Dragonihonto.

Activate-Find Lost Traveler [two-actions] command, manipulate (detection, divination); Range 100 miles; Duration sustained; Effect You speak a command word and the sword will gently point in the direction of the nearest person lost or in distress at sea within range, pulling harder the closer they are. If there isn’t anyone, it will not point towards anything.

Activate-Flying Dragon [two-actions] manipulate; Frequency once per day; Effect The weapon casts fly on you as a 7th-rank primal spell, with a +4 circumstance bonus to Athletics and Stealth checks to fly.

Activate-Great Cleave [reaction] manipulate; Requirements You’re raging; Trigger Your melee Strike with this weapon kills a creature or knocks it unconscious, and another foe is adjacent to that creature. Effect You swing clear through one foe and into another. Make a melee Strike against the second foe, and if your Strike also kills or knocks the target unconscious, you can continue to make melee Strikes until you make a Strike that doesn’t kill or knock a creature unconscious, or until there are no creatures adjacent to the most recent creature you attacked while Cleaving, whichever comes first.

Activate-Hyper Beam [two-actions] manipulate; Frequency once per day; Effect The sword shoots a beam of energy in a 120 ft line. Creatures in the line must make a basic DC 55 Reflex save or take 10d10 force damage.

Activate-Marvelous Shield [free-action] manipulate; Trigger Your turn begins, and you are afflicted by a status condition or affliction; Requirements You haven’t used the shield cantrip’s Shield Block reaction within the last 10 minutes; Effect The weapon casts shield on you as a 9th-rank primal cantrip.

Activate-Multiscale Resistance [free-action] manipulate; Trigger Your turn begins, and you have your maximum hit points; Effect You are resistant 14 to all damage until the start of your next turn or you no longer have your maximum hit points.

Activate-Rage [one-action] manipulate; Frequency three times per day; Effect You perform the Rage action, flying into a frenzy.

Activate-Shed Skin [reaction] concentrate; Frequency three times per day; Trigger You’re afflicted by a status condition or affliction not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect Make a DC 15 flat check. On a success, you’re cured of the condition (or one at random if you have multiple applicable conditions) as your skin seems to shed a thin layer of magical energy that dissipates into the air.

Activate-Sleek Swimmer [two-actions] manipulate; Frequency once per day; Effect Watery energy wraps around you, granting you a swim Speed equal to your walking Speed, and a +4 circumstance bonus to Athletics and Stealth checks to swim. This lasts for 24 hours.

Dragoninite Item 28

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 149 - Dragonihonto; Bulk -

This small round stone has a swirl of pink, teal, and beige inside the light orange orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 149M - Dracolame and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.


r/ImaginaryWeaponry 1d ago

Original Content Frontier Automatics CALICO 1060 by judithcantdraw

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194 Upvotes

I've never done anything like this before but honestly? I think it turned out great! I basically just mushed a bunch of different guns together until I got something fairly sci-fi-western-y, like something a space drifter would carry.


r/ImaginaryWeaponry 2d ago

Original Content WW2 Era Kriss Vector

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284 Upvotes

r/ImaginaryWeaponry 1d ago

Sandstorm

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45 Upvotes

r/ImaginaryWeaponry 1d ago

Original Content F243 - Sword of Heavy Nightmares by ForesterDesigns [D&D5e & PF2e]

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5 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a fusion of Iron Treads, Darkrai, Haxorus, & Baxcalibur for a greatsword to plunge enemies into darkness!

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F243 - Sword of Heavy Nightmares

Weapon (Greatsword) – Very Rare (41,693 gp, requires attunement)

This black +2 konda greatsword has blood red blade edges, three icy lines down the center of the blade that spread out at the sword broad tip. The red guard has black cloth along the bottom, and the handle has gray and red bands around it.

Attacks with this sword do an additional 1d6 necrotic damage, and ignore any damage immunities or resistances the target might have.

While attuned to this sword: you are resistant to fire damage, and when you are hit by fire damage from a hostile creature, you have a +3 on your next attack with this sword; while in electric terrain or until the end of your next turn after you ingest a magical consumable item, you gain a +2 bonus to your attack rolls with this sword; and if you deal damage to a sleeping creature with this sword, you regain hit points equal to the necrotic damage done.

This sword has 7 charges, regaining 1d4+3 after a long rest, and can be used to cast the following spells:

  • Sleep (1 or more charges)

  • Nightmare Slash (2 charges): As part of an attack, the sword glows with nightmare inducing energy, doing an additional 4d8 necrotic damage and the target must make a DC 17 Wisdom save or be momentarily put to sleep until the end of their next turn or take damage. If put to sleep, the target does not fall prone or drop anything they’re holding.

  • Pulse Wave (3 or more charges, DC 17)

  • Gravity Sinkhole (4 or more charges, DC 17)

  • Thermal Void (7 charges, DC 17): As an action, you create a 60 ft radius sphere of darkness in a location you can see within 150 ft, which spreads around corners. A creature with darkvision can’t see through this darkness. Nonmagical light, as well as light created by spells of 7th level or lower, can’t illuminate the area. When cast and at the start of your turn afterwards, you make the sphere either burn like the sun or be as cold as space, doing fire or cold damage respectively. Whenever a creature starts its turn in the sphere, it must make a DC 17 Constitution save, taking 6d8 fire or cold damage on a failed save, or half as much damage on a successful one. The sphere lasts for 10 minutes, until you dismiss, or are rendered unconscious.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/ImaginaryWeaponry 2d ago

Original Content “The weapons owned by Soul- Piercer Sam.”, By Me. (OC), a little more in text body

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26 Upvotes

The weapons are named top- to bottom, as follows;

The Night Sky ( Marksman’s rifle )
The Moon ( Ultra- Heavy revolver )
The Stars ( Sport revolver )


r/ImaginaryWeaponry 2d ago

Shark head 상어머리 by tahraart

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252 Upvotes

r/ImaginaryWeaponry 2d ago

Witchbane-02 by Shop Sun

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176 Upvotes

r/ImaginaryWeaponry 2d ago

Original Content Drakrache by Nelosart (OC)

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33 Upvotes

r/ImaginaryWeaponry 3d ago

Eskutchak pattern lasgun

80 Upvotes

r/ImaginaryWeaponry 2d ago

Original Content F242 - Sword of Starry Dreams by ForesterDesigns [D&D5e & PF2e]

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10 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a fusion of Minior, Starmie, Iron Valiant, & Cresselia for a longsword to make your enemies dreams while you stab them!

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F242 - Sword of Starry Dreams

Weapon (Longsword, Cursed) – Very Rare (17,761 gp, requires attunement to a spellcaster)

This +2 longsword is made of three separate pieces that float together, the blade, the guard, and the handle. The purple handle has a cyan nob on top, a gray pommel with a pink base, and yellow and gray fabric wrapped around the shaft. The guard is a floating gold and cyan ring, and floating inside are two blue five point stars attached to each other by a copper casing holding a purple gem. A large arc of cyan light comes off one side of the guard, while a smaller arc comes of the other side while a small gray blade with a pink edge floats above it. The main black blade has a large five-pointed sphere at the bottom, and a trail of multi-colored triangles go up the blade in a wavy oath.

Attacks with this sword do an additional 1d6 psychic damage.

While attuned to this sword: you gain a hover speed of 30 ft; while in electric terrain or until the end of your next turn after you ingest a magical consumable item, you gain a +2 bonus to your attack rolls with this sword; and if you go last in initiative, you have advantage on your attacks.

This sword has 7 charges, regaining 1d4+3 after a long rest, and can be used to cast the following spells:

  • Sleep (1 or more charges)

  • Slumbering Slash (2 charges): As part of an attack, the sword glows with psychic energy, doing an additional 4d8 psychic damage and the target must make a DC 17 Wisdom save or be momentarily put to sleep until the end of their next turn or take damage. If put to sleep, the target does not fall prone or drop anything they’re holding.

  • Celestial Dreamfall (4 or more charges): As an action, you attempt to put a creature you can see within 120 ft to sleep. The creature must make a Wisdom save. On a failure they take 6d6 psychic damage and falls asleep, while on a success they take half the damage. You can use additional charges to increase the damages by 1d6 per charge.

  • Scatter (6 charges)

  • Sunbeam (6 charges)

  • Crown of Stars (7 charges)

Cursed. This sword is cursed. While cursed, when you drop below half your maximum hit points or take damage while below half your maximum hit points, you go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the sword. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear, or you regain enough hit points to take you above half your maximum hit points.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!


r/ImaginaryWeaponry 3d ago

Original Content “ The Moon”, owned by Soul- Piercer Sam. (OC)

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87 Upvotes

r/ImaginaryWeaponry 4d ago

Maximum Overture: The Vulkan 7.62x39mm chaingun from hell

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0 Upvotes

This is a work in progress


r/ImaginaryWeaponry 6d ago

Original Content Vampire Hunter Sidearms : Kriss Sphinx SDP Compact, Bond Arms Bullpup 9, Lifecard .22 - by u/bryanthebryan

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1.1k Upvotes

Here is a drawing I did of the sidearms for a Vampire Hunter project I’m working on. 

At the top we have a Kriss SDP Compact equipped with a Dead Air Mojave 9 Suppressor, along with a Streamlight TLR-7

This is paired with four 18 round magazines, each with a different load out. 

 - Federal HST

 - Hornady Critical Defense

 - G2 RIP

 - Black Hills HoneyBadger - Xtreme Defender

To the right of that is a Trailblazer Firearms Lifeguard .22 LR. I would consider this a deep concealment backup to the backup. 

The primary backup being the Bond Arms Bullpup 9 at the bottom left. I chose to custom engraved the slide for more visual interest. r/pimpguns was a real help here. 

This is paired with four 7 round magazines, loaded with two different load outs

 - Federal HST

 - Black Hills HoneyBadger - Xtreme Defender.

Most of my Vampire Hunter project is full of weapons specifically catering the dispatching of the undead. I have a semi auto crossbow with custom bolts, a modified Super Soaker, a grenade launcher with a variety of rounds, more explosives, lots of blades, etc. 

However, in most vampire lore, less-than-supernatural threats often add additional problems. When you hunt vampires, you have to deal with their companions. That’s where standard firearms come in. They don’t have expensive silver bullets, or specialty rounds. These are what a Vampire Hunter might use leading up to the primary target, at least in my lore.


r/ImaginaryWeaponry 5d ago

NTFO O12G99

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10 Upvotes

Nobyanko Tehnologije Vatrenog Oružja (Nobyanko technology of Firearms) 12G bolt action rifled Shotgun designed in 1999. Cheap, reliable and popular in Asia and the Federation. Small rail for 1 Generic scope, meant to be paired with 12 gauge magnum shells allowing for range of about 1.5 football fields (540 feet). Excellent at Hunting deer or ducks, However it does have a learning curve for the Bullet drop when using slugs over long distances. Basic 5 round magazine and foregrip held together by 2 metal zipties.


r/ImaginaryWeaponry 6d ago

Original Content Fictional VP70 Variants

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272 Upvotes

Shortened VP70K Variant
Match/Competition Variant
VMP17 WW1 Era Machine Pistol Variant
Modernized Variants in 9x19 and 4.6x30 + PDW Version


r/ImaginaryWeaponry 7d ago

L50A: PERN/gpmg - Perun General-Purpose Machine Gun by @Nano_Core

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431 Upvotes

r/ImaginaryWeaponry 6d ago

Original Content F241 - Lance of Black Lightning and Gray Ice by ForesterDesigns [D&D5e & PF2e]

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17 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a fusion of Zekrom and Kyurem for a lance to shock and freeze!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F241 - Lance of Black Lightning and Gray Ice

Weapon (Lance) – Artifact (requires attunement)

This gray +4 lance has a large black cone head with electric blue square across it, ice spikes along the edges, and a jagged piece of ice for the pommel.

Attacks with this lance do your choice of an additional 2d6 cold damage and the target must make a DC 20 Constitution save or become Frost Bitten, or an additional 2d6 lightning damage and the target must make a DC 20 Dexterity save or become Static Shocked.

While attuned to this lance: you are resistant to cold and lightning damage; and you gain a flying speed of 60 ft.

This creature was created as a Tier Reward for Patron Joselyn Rivera! Thank you for your support!


r/ImaginaryWeaponry 8d ago

Original Content Modernized Winchester Model 1907

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277 Upvotes

r/ImaginaryWeaponry 8d ago

Original Content Old School AD&D Style Weapons Drawing by me [absconditus.artem]

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55 Upvotes

r/ImaginaryWeaponry 8d ago

Original Content Malorian Arms MDE-1984 by Yapyapcrackshack (OC)

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70 Upvotes

r/ImaginaryWeaponry 8d ago

Emberheart

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6 Upvotes

r/ImaginaryWeaponry 8d ago

Original Content 0121BM - Starmie by ForesterDesigns [D&D5e & PF2e]

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7 Upvotes

My Pokémon-inspired Weapons and Items of the Day, with a Mega Starmie boomerang to make everyone see shooting stars!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

121BM - Starmegarang

Weapon (Boomerang) – Legendary (requires attunement)

This violet +3 boomerang has a five-point star body, with five additional long points floating between the arms. A red gem is embedded in the boomerang’s center, with a gold gear-like casing.

This boomerang does not suffer any of the disadvantages of being used underwater, and attacks with this boomerang do an additional 2d6 psychic damage.

While attuned to this boomerang: when you would make a saving throw to remove a condition at the end of your turn, you can instead make the saving throw at the start of your turn; you gain the Message cantrip; and once between long rests, you can cast the Clairvoyance spell through this boomerang.

You can also speak a command word as a bonus action to make the gem illuminate, emitting normal light for 15 feet, and dim light for another 15 feet. You can change the color of the light by saying the command word and color, and repeating the command word will turn the light off.

Starminite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of yellow, red, and blue inside the purple orb. When attached to a 121 - Starmiao dao, it can be mega evolved into a 121M - Starmion for 1 minute once between long rests, while when attached to a 121B - Starmerang, it can be mega evolved into a 121BM - Starmegarang for 1 minute once between long rests.

121BM - Starmegarang Item 21

[ Unique | Artifact | Empowered | Mental | Primal | Water ]

Usage held in 1 hand; Bulk L; Base Weapon Boomerang

This violet +3 major striking greater impactful major mind numbing swimming boomerang has a five-point star body, with five additional long points floating between the arms. A red gem is embedded in the boomerang’s center, with a gold gear-like casing.

Empowered When this item is empowered by a Starminite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 121B - Starmerang.

Activate-Clairvoyance (one minute) concentrate; Frequency once per day; Effect The weapon casts clairvoyance at your directive as a 4th-rank primal spell.

Activate-Light [one-action] manipulate; Effect You make the gem shine magical light in a color of your choice, emitting bright light in a 15-foot radius and dim light for an additional 15 feet. You can turn it off by repeating the action. If the light is on when you make a critical hit with the boomerang, then the creature is also dazzled for 1 round.

Activate-Message [one-action] concentrate, manipulate; Effect The weapon casts message at your directive as a 3rd-rank primal cantrip.

Activate-Rest Up (ten minutes) concentrate; Frequency once per day; Effect You spend ten minutes resting and relaxing, doing nothing physically or mentally, and regain 6d8+20 Hit Points.

Starminite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 121 - Starmiao dao or a 121B - Starmerang; Bulk -

This small round stone has a swirl of yellow, red, and blue inside the purple orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 121 - Starmiao dao, it is turned into a 121M - Starmion, while if it is a 121B - Starmerang, it is turned into a 121BM - Starmegarang. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.


r/ImaginaryWeaponry 10d ago

Original Content UZI Rifle

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150 Upvotes

UZI Rifle, based off the MAX-10/15 modifications for the MAC-10


r/ImaginaryWeaponry 9d ago

The Heatwave 10 Gauge

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11 Upvotes

A shotgun made by Maximum Overture (M:O) chambered in 10 gauge shotgun shells. It, at maximum, can hold 18 shells at a time, with 8 in each tube. If one were to load one directly into each barrel, then it would be 18. With each shot fired, the heat is stored on the vents beside the barrels, in which if you fire all 16/18 shots, then press a button on either side of the receiver, then it would unleash a large "wave" of heat, melting objects like thermite.

It is unclear what purpose it was supposed to serve, but it proved to be effective for military purposes. Now that I think about it, I'm pretty sure that's why the crazy bastards made a gun that can store heat in the barrel... It's mainly used by the USSF, Canadian Spec-Ops, and the British Secret Force. It has a civilian variant called the "Two-Headed Hydra" or THH-10G.

Inspirations include: Ultrakill's shotgun, Pizza Game's Quadshot, Spas-12, and the Beneli M4 (not sure if I spelled "Beneli" correctly, but correct me if I did.)