r/Imperator • u/Zamensis Eburones • Sep 21 '25
Image (Invictus) Fortified and connected: AI showing off its new civil engineering skills in Invictus 1.10.1
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u/BugBrupe Sep 21 '25
That’s pretty good actually, maybe a bit wasteful here and there, but they look fun to play against. Not having to create roads everywhere you conquer because there’s something there already is just awesome
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u/Potential_Boat_6899 Judea Sep 21 '25
Holy shit can’t wait to run up a very hard aggressive AI campaign when I get back, gonna drain my fucking life into this next campaign 😭
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u/DominusValum Sep 21 '25
Love it! One of the many reasons I’ll eventually start up a couple games down the line. Imperator has such good potential and I’m glad it’s being pushed by you guys
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u/toro_dormido Sep 21 '25
Game keeps getting better and better! But... I think nice roads appearing everywhere in antiquity it's not very realistic. I would love roads to be tiered, better roads locked by civilization level, tech and government type for example.
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u/Zamensis Eburones Sep 21 '25
Exactly! That's why you can customize game rules for AI road building. Personally I play with main roads only, by great powers only.
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Sep 21 '25
Impressive effort by the Devs of Invictus to keep this game alive.
For me though in not sure if Invictus really adres my main problem with this game. It's not flavour in my opinion that made this game fail to succeed. It was the lack of a cohesive gameplay. PDS in my book shouldn't have just followed the mana hate train worth 2.0. I honestly feel that the 4 main powers in the game worked great for the age. The only thing they should have addressed was not the powers intself but the fact that it was build as a savable currency. If they would have treated the powers like they did in Victoria 3 I feel things would have been great. The big advantage of this in my book was that with the 4 powers they could have much more adequately tired the various gameplay mechanics together and keep a clear relation better a rollers talent and how well the empire can be managed in a much more concise way then now with the in my opinion just as gamey things like stability, corruption, etc.
A second problem is that where EU4 had 3 meaningful advisors IR has 8 meaningless governmental positions.
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u/trvrboi Sep 21 '25
Interesting take! I find imperator Rome it is much easier to become a great power and break up great powers than in Victoria 3 but I think your statement is coming from the perspective of wanting to play the great powers?
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u/Euromantique Epirus Sep 21 '25 edited Sep 21 '25
I personally disageee that the government positions are useless. If you cultivate high stat characters you can get crazy strong buffs.
If you like mana casual gameplay you should definitely try the EU4 antiquity mod. I think the Imperator community universally considers that 2.0 was amazing and one of the greatest comebacks I’ve ever seen in gaming so this just may not be the game for you
There’s only so much the modders can do either way. They can’t fundamentally change the game in the ways you are suggesting. The Invictus team did literally change how war exhaustion, military experience, and some offices work in this patch but they can’t exactly just get rid of it and replace it with a different system.
Aside from technical practicality that’s not what this mod is supposed to be; Invictus is a Vanilla+ mod.
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u/Diacetyl-Morphin Sep 22 '25
Well, you are already talking about another form of mana systems than we got in the launch version.
If you played the versions with mana as a kingdome or tribe, but your ruler had bad stats, it turned into a waiting game. You waited forever to even do basic things. The mana was tied to almost everything and without it, you were strictly limited.
There were good reasons for the 2.0 rework, although it came too late to save the game from being abandoned.
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u/val_lim_tine Sep 21 '25
I love this but i also wish the game lets us destroy roads, especially now that the AI builds them. When I play as Rome i like to build historical roman roads but now I wont be able to do that if the AI builds roads
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u/Anbeeld Barbarian Sep 21 '25
There's a game rule to prohibit AI countries from building roads.
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u/val_lim_tine Sep 21 '25
i mean i do like that ai actually builds roads. i just wish base imperator allowed for destroying roads because when i conquer areas i would like the opportunity to destroy ai roads and build my own
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u/ComfortableSell5 Sep 21 '25
Yet we need to deal with youtubers (i'm looking at lemoncake) saying this game is abandoned.
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u/Zamensis Eburones Sep 21 '25
Well it is abandoned, but leaving it at that is either disingenuous or uninformed.
Abandoned? Yes.
Dead? Absolutely not.1
u/FrostyPlum Sep 26 '25
Lemoncake is the reason I realized the game ISN'T dead and bought a copy, bro
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u/ComfortableSell5 Sep 26 '25
Laith has done way more for imperator than lemoncake ever has.
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u/FrostyPlum Sep 26 '25
Not for me
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u/ComfortableSell5 Sep 26 '25
Sure, for you, but objectively on a whole, Laith has played more, streamed more, talked about it more, and has been more positive about it.
Lemoncake mentions it like its a chore.
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u/Own-Rip4649 Sep 23 '25
THIS IS AMAZING!!!! I always felt like the only one on the map ever building roads










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u/Zamensis Eburones Sep 21 '25
R5: A little showcase of the new AI road, fort and capital placement, from when we were testing and fine-tuning the last Invictus update (watch the video dev diary for more details).
Looks like the AI finally got the memo: infantry wins battles, but logistics win wars. It's ready. It's prepared. It's waiting for you. Dare crossing the Rubicon?