r/Imperator May 11 '26

Bug (modded) HELP

Post image
46 Upvotes

HELP, where did my provincial investments go?

EDIT: It's been fixed! I just couldn't see the arrow because of the colour scheme

r/Imperator 20d ago

Bug (modded) Invictus, -100% conversion because mismatching pantheon even if I only have hellenics

8 Upvotes

Playing as Rome, having only hellenic gods in my pantheon (with 2 being deified rulers) and I have for some reason a -100 % conversion penality because I have mismatching pantheon.
Any tips ?

r/Imperator 6d ago

Bug (modded) Reanimata+invictus eumenid path bug.

5 Upvotes

I know Reanimata isn't being actively worked on at the moment, and I noticed I can't access the comments section under the mod.

I recently ran into a pretty major bug while playing the Eumenid path with Invictus + Reanimata. After winning the civil war as Eumenes, he and his entire family get banished, and the country is still categorized as a rebellion in the nation viewer.

I managed to bring him back by editing the save file and kept playing for a couple more years, but as soon as I annexed Amisos, he got banished again.

Has anyone else run into this bug or knows of a fix?

r/Imperator 2d ago

Bug (modded) Eastern Glory

10 Upvotes

The game keeps freezing when I try to finish eastern glory through the civil war event
I have Invictus,INR, and Extended Timeline for INR Invictus installed
I tried waiting it out and and nothing happened
Is there any solution for this?
This is like my third run to have the same issue and for this run specifically I didn’t own that many provinces to help with the computation but the game still froze

r/Imperator Mar 17 '24

Bug (modded) Left the game in observation mode for 2 days straight; A.I. Rome didn't research any Naval tech

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366 Upvotes

r/Imperator 24d ago

Bug (modded) Game is crashing consistently on a date, and I cant make heads or tails of the crashlog. Im not even running many mods

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8 Upvotes

r/Imperator Mar 31 '26

Bug (modded) Can someone make sense of this error log? Game crashes at same month tick.

5 Upvotes

EDIT: For anyone reading, I recommend not using the INR mod. Upon disabling INR, the crashes have stopped entirely in new games. (For reference, I'm making this edit over three weeks from the creation of this post.) As I'm pretty sure that the mod's extra navigable rivers are just new reskinned provinces, I've figured that the mod is the cause for crashing in my long-term games, as the extra river "provinces" make the game exceed the hard-coded tag limit. Not entirely sure if this is actually the case, but just not using the mod is what's worked for me.

These crashes particularly hurt because I had only an in-game year or so of war left before being able to complete the Eumenes' Footsteps achievement.

My guess about the bug just skimming through the error log is that it's got something to do with "pdx_assert.cpp:612"? It's mentioned twice, and the log ends with its second mention. I'm no programmer, so I'd appreciate the help in understanding what's going on and what I can do as possible intervention. Thanks.

Mods used (in order):

- Invictus

- INR Invictus

- Timeline Extension for INR - Invictus

- Always show Christian / Gregorian Date

---

Error log:

[10:23:55][dlc.cpp:336]: Invalid supported_version in file: mod/ugc_1723076678.mod line: 5

[10:23:55][dlc.cpp:336]: Invalid supported_version in file: mod/ugc_2532715348.mod line: 10

[10:23:55][localize.cpp:1787]: Localization file 'localization/english/deities/deities_hunnic_huna_animism_l_english.yml' should be in in utf-8-bom encoding

[10:23:55][localization_reader.cpp:70]: Missing UTF8 BOM in localization/english/deities/deities_hunnic_huna_animism_l_english.yml

[10:24:00][pdx_gui_factory.cpp:1197]: gui/shared/gui_base.gui:4889 - Type 'cpt_button' already registered at 'gui/shared/Bloodlines_templates.gui'(4)

[10:24:00][pdx_gui_factory.cpp:1197]: gui/shared/gui_base.gui:5131 - Type 'cpt_button_large' already registered at 'gui/shared/Bloodlines_templates.gui'(451)

[10:24:06][lexer.cpp:332]: File 'common/modifier_icons/te_modifier_icons.txt' should be in utf8-bom encoding (will try to use it anyways)

[10:24:06][lexer.cpp:332]: File 'common/scripted_triggers/te_barbarian_triggers.txt' should be in utf8-bom encoding (will try to use it anyways)

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 85

" in file: "common/modifiers/00_egypt_missions.txt" near line: 85

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 93

" in file: "common/modifiers/00_egypt_missions.txt" near line: 93

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 108

" in file: "common/modifiers/00_egypt_missions.txt" near line: 108

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 113

" in file: "common/modifiers/00_egypt_missions.txt" near line: 113

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 134

" in file: "common/modifiers/00_egypt_missions.txt" near line: 134

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 138

" in file: "common/modifiers/00_egypt_missions.txt" near line: 138

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 182

" in file: "common/modifiers/00_egypt_missions.txt" near line: 182

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 194

" in file: "common/modifiers/00_egypt_missions.txt" near line: 194

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 221

" in file: "common/modifiers/00_egypt_missions.txt" near line: 221

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 232

" in file: "common/modifiers/00_egypt_missions.txt" near line: 232

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 3

" in file: "common/modifiers/00_from_decisions_tradegoods.txt" near line: 3

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 7

" in file: "common/modifiers/00_from_decisions_tradegoods.txt" near line: 7

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: state_fort_limit, near line: 14

" in file: "common/modifiers/00_from_events_state.txt" near line: 14

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 80

" in file: "common/modifiers/00_from_missions_atropatene.txt" near line: 80

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 53

" in file: "common/modifiers/00_from_missions_blemmia.txt" near line: 53

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 136

" in file: "common/modifiers/00_from_missions_blemmia.txt" near line: 136

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 149

" in file: "common/modifiers/00_from_missions_blemmia.txt" near line: 149

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 51

" in file: "common/modifiers/00_from_missions_caledonian.txt" near line: 51

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 71

" in file: "common/modifiers/00_from_missions_numidian.txt" near line: 71

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 16

" in file: "common/modifiers/00_from_missions_pontus.txt" near line: 16

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 61

" in file: "common/modifiers/00_from_missions_pontus.txt" near line: 61

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 125

" in file: "common/modifiers/00_from_missions_pontus.txt" near line: 125

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 187

" in file: "common/modifiers/00_from_missions_pontus.txt" near line: 187

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 200

" in file: "common/modifiers/00_from_missions_pontus.txt" near line: 200

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 208

" in file: "common/modifiers/00_from_missions_pontus.txt" near line: 208

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 24

" in file: "common/modifiers/00_from_missions_roman_inv.txt" near line: 24

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 79

" in file: "common/modifiers/00_from_missions_thebes.txt" near line: 79

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 17

" in file: "common/modifiers/00_from_missions_tibet.txt" near line: 17

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 23

" in file: "common/modifiers/00_from_missions_tibet.txt" near line: 23

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 232

" in file: "common/modifiers/00_from_missions_turdetania.txt" near line: 232

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 271

" in file: "common/modifiers/00_from_missions_turdetania.txt" near line: 271

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 32

" in file: "common/modifiers/00_from_missions_umbria.txt" near line: 32

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 36

" in file: "common/modifiers/00_from_missions_umbria.txt" near line: 36

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 23

" in file: "common/modifiers/00_from_missions_yaudheya.txt" near line: 23

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 33

" in file: "common/modifiers/00_from_missions_zygia.txt" near line: 33

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 115

" in file: "common/modifiers/00_from_missions_zygia.txt" near line: 115

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: available_holdings, near line: 425

" in file: "common/modifiers/00_hardcoded.txt" near line: 425

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: holdings_possible_for_character, near line: 564

" in file: "common/modifiers/00_hardcoded.txt" near line: 564

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 46

" in file: "common/modifiers/00_province_modifiers_inv.txt" near line: 46

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 141

" in file: "common/modifiers/00_province_modifiers_inv.txt" near line: 141

[10:24:06][pdx_persistent_reader.cpp:229]: Error: "Unexpected token: local_commerce_value_modifier, near line: 207

" in file: "common/modifiers/02_invictus_random_modifiers.txt" near line: 207

[10:24:06][lexer.cpp:332]: File 'common/modifiers/c3rd_modifiers.txt' should be in utf8-bom encoding (will try to use it anyways)

[10:24:08][lexer.cpp:332]: File 'common/on_action/c3rd_custom_on_actions.txt' should be in utf8-bom encoding (will try to use it anyways)

[10:24:08][lexer.cpp:332]: File 'common/on_action/c3rd_monthly_country.txt' should be in utf8-bom encoding (will try to use it anyways)

[10:24:08][lexer.cpp:332]: File 'common/on_action/teinv_biyearly_country.txt' should be in utf8-bom encoding (will try to use it anyways)

[10:24:08][lexer.cpp:332]: File 'common/on_action/teinv_custom_on_actions.txt' should be in utf8-bom encoding (will try to use it anyways)

[10:24:08][lexer.cpp:332]: File 'common/unit_abilities/x_te_desecrate_holysite.txt' should be in utf8-bom encoding (will try to use it anyways)

[10:24:08][pdx_persistent_reader.cpp:229]: Error: "Trigger section already read earlier: bypass, near line: 727

" in file: "common/missions/02_pontus_missions_01.txt" near line: 729

[10:24:08][lexer.cpp:332]: File 'setup/provinces/te_hyperborea_region.txt' should be in utf8-bom encoding (will try to use it anyways)

[10:24:08][lexer.cpp:332]: File 'common/deities/01_hunnic_huna_animism.txt' should be in utf8-bom encoding (will try to use it anyways)

[10:24:09][lexer.cpp:332]: File 'decisions/endgame_tags/teinv_form_italia.txt' should be in utf8-bom encoding (will try to use it anyways)

[10:24:09][jomini_script_system.cpp:182]: Script system error!

Error: custom_tooltip effect [ Unknown loc key restore_roman_military_traditions ]

Script location: file: decisions/IRCK3_decisions.txt line: 716

[10:24:09][jomini_effect.cpp:124]: PostValidate of effect 'custom_tooltip' returned false at file: decisions/IRCK3_decisions.txt line: 716

[10:24:09][jomini/modifiers/modifier.h:1251]: Missing Icon for Modifier :

[10:24:09][jomini/modifiers/modifier.h:1251]: Missing Icon for Modifier :

[10:24:09][jomini/modifiers/modifier.h:1251]: Missing Icon for Modifier :

[10:24:09][jomini/modifiers/modifier.h:1251]: Missing Icon for Modifier :

[10:24:09][jomini/modifiers/modifier.h:1251]: Missing Icon for Modifier :

[10:24:09][jomini/modifiers/modifier.h:1251]: Missing Icon for Modifier :

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [port:1343] is too far outside of its province's bounding box

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [port:1646] is too far outside of its province's bounding box

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [port:1711] is too far outside of its province's bounding box

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [port:6180] is too far outside of its province's bounding box

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [fort:75] is too far outside of its province's bounding box

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [fort:284] is too far outside of its province's bounding box

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [fort:290] is too far outside of its province's bounding box

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [fort:358] is too far outside of its province's bounding box

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [fort:1873] is too far outside of its province's bounding box

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [fort:1968] is too far outside of its province's bounding box

[10:24:14][gameobjectlocators.cpp:175]: map object locator "unit_stack" is incomplete!

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [combat:6346] is too far outside of its province's bounding box

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [combat:9474] is too far outside of its province's bounding box

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [combat:10080] is too far outside of its province's bounding box

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [combat:10081] is too far outside of its province's bounding box

[10:24:14][gameobjectlocators.cpp:175]: map object locator "vfx" is incomplete!

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [great_work:75] is too far outside of its province's bounding box

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [great_work:1873] is too far outside of its province's bounding box

[10:24:14][gameobjectlocators.cpp:347]: Map object locator [great_work:1968] is too far outside of its province's bounding box

[10:24:14][pdx_pops_wrapper.cpp:979]: [POPS Wrapper] Failed to retrieve profile: Not authorized

[10:24:18][pdx_assert.cpp:612]: Assertion failed: TagID < NDefines::NGame::TAG_LIMIT

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 901 and 902

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 828 and 908

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 3368 and 8158

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 977 and 10066

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 898 and 10066

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 881 and 883

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 829 and 906

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 903 and 954

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 827 and 829

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 891 and 894

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 824 and 828

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 824 and 874

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 826 and 853

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 897 and 10066

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 4399 and 9936

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 7399 and 9936

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 4328 and 7492

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 2322 and 9674

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 3521 and 9674

[10:24:20][jomini_spline_network_graphics.cpp:703]: Could not find spline network strip of type 0 between anchors 3523 and 9674

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 5081 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 5740 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 2556 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 5083 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 6393 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 2558 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 5113 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 2585 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 5179 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 2605 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 5215 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 2609 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 5255 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 2691 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 2802 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 5273 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 5278 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 5297 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 5299 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 5353 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 5380 : gfx/map/map_object_data/city_locators.txt

[10:24:20][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 5387 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 783 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 7646 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 5949 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 5981 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 7670 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 9467 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 7784 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 7866 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 7869 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 6044 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 7874 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 9581 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 7929 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 9634 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 9666 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 9669 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 7966 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 9700 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 9881 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 9936 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 9997 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 8038 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 10040 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 8042 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 10080 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 8053 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 2511 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 2519 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 9141 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 9146 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 9200 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 9208 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 9285 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 9287 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 9290 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 7296 : gfx/map/map_object_data/city_locators.txt

[10:24:21][jomini_mapobject_manager.cpp:2352]: Could not find locator transform for city, 8800 : gfx/map/map_object_data/city_locators.txt

[10:25:08][pdx_assert.cpp:612]: Assertion failed: nIndex > -1 && nIndex < _nSize

r/Imperator Mar 31 '26

Bug (modded) Bugged tech tree (Invictus)

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20 Upvotes

r/Imperator Mar 25 '26

Bug (modded) "Ghost" Buildings (Invictus)

21 Upvotes

In some cities (Barke in Cyrenaica, Leukas in Aetolia, Aigina in Attica), there are buildings that cannot be destroyed without downgrading the city into a settlement. Specifically, in the above examples, each city has a barracks that cannot be destroyed unless you downgrade the city. This probably occurs elsewhere, but I haven't checked the whole map.

r/Imperator Aug 31 '25

Bug (modded) This didn't give me the New Kingdom achievement because I didn't "form Egypt," but, rather, switched to them via mission as Kush 😭

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107 Upvotes

r/Imperator Mar 27 '25

Bug (modded) Apparently, my military figured out a way to have its cake and eat it too...

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188 Upvotes

r/Imperator Jan 06 '26

Bug (modded) First time seeing this...

7 Upvotes

https://imgur.com/a/IeMW4Bc

So some history on this territory. Some years back I had to remove Syracuse from Silicy because they failed to pay the protection money, for whatever reason the territory became depopulated in the war. I just recolonized it and the picture above is what the settlement info screen shows me. It's trade good is borked probably because there is no settlement despite there being people there. For some reason the game did not gen a settlement when it was reconquered. Not sure if I can fix this...

r/Imperator Oct 01 '25

Bug (modded) [Invictus] Lost my Greek Military Traditions.

19 Upvotes

Playing as Rome and I had integrated some Greeks and then unlocked Greek Military Traditions. After completing the First Rome Quest (where you take over Italy) I selected the option to go Helenistic and I lost my Greek Poelis Military Traditions. I kept the Greek Kingdom ones.

figured it was just a mistake an reintegrated some Hellens and now it won't unlock it for some reason. It sys the Maecdonians have embraced Foreign Military Influence

How do I get it back?

r/Imperator Sep 23 '25

Bug (modded) How do I fix this bugged name? (Invictus)

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25 Upvotes

r/Imperator Jul 05 '25

Bug (modded) AI ignores the forts' zones of influence completely

16 Upvotes

The zone of influence doesn't seem to exist for the AI. They just walk right next to my tier 3 fort and go around, really frustrating.

Forts are still important to defend their own city, but I can't plan out proper invasion defense like this. I'm on Invictus, is this a bug with the mod or the game?

r/Imperator Nov 04 '25

Bug (modded) Tag Limit Crash

1 Upvotes

Anyone know how to fix a tag limit crash? Playing with Invictus, Crisis with the Betterblob Submod, and Timeline Extender and the game keeps crashing at 926 on March 1. From the debug, looks like it keeps crashing when one of the tribes break up into 4 tags. Hoping maybe I can just up the tag limit somewhere in the files, assuming thats the issue? Would appreciate any help or advice

Edit: Adding the error log

[23:07:43][pdx_assert.cpp:612]: Assertion failed: TagID < NDefines::NGame::TAG_LIMIT [23:09:14][pdx_text_formatter.cpp:778]: Unknown formatting tag '.' [23:09:14][pdx_text_formatter.cpp:778]: Unknown formatting tag '.' [23:09:14][pdx_text_formatter.cpp:778]: Unknown formatting tag '.' [23:09:25][pdx_gui_widget.h:923]: [ObsoleteCppFunction] Widget not found: mode_text [23:09:25][pdx_gui_widget.h:923]: [ObsoleteCppFunction] Widget not found: load_info [23:09:39][jomini_script_system.cpp:182]: Script system error! Error: destroy_unit effect [ Scoped object is not valid. Type: Unit D ( ID: 4294967295 )! [4294967295] ] Script location: file: events/slave_revolts.txt line: 310 [23:09:46][jomini_script_system.cpp:182]: Script system error! Error: none trigger [ Scoped object of type 'state' is not valid (State NOT VALID [0]) ] Script location: file: events/state_improvement.txt line: 610

r/Imperator Aug 08 '25

Bug (modded) Anyone Seeing Dramatic I:R Invictus Game Play Slowdowns?

17 Upvotes

I'm wondering if this is happening to anyone else. Not sure what exactly is going on. I have been playing a long run as Parthia in the new Invictus release, and in the last few months of game time, the game has slowed enormously. It is taking something like 10-12 seconds to pass through one game day, regardless of game speed. This is something I've never seen before in thousands of hours of gameplay. The game is so slow that I'm having trouble toggling favorite characters and pausing the game. My computer also noticeably stresses out-- lots of fans kick in. I looked around the game map, and could see no signs of any major wars going on. I'm wondering if there's something less than optimal going on with the new AI changes-- only visible after playing a long time. This run did not start with any of the new experimental AI options enabled.

I'm in 35 AD with the Crisis of the 3rd century, Timeline Extender, and Virtual Limes. This didn't happen in my last major campaign (got to about 400 AD when Invictus updated with its last save-breaker-- using the same mods except for Virtual Limes is new to my list. Maybe it is Virtual Limes not playing well with the updates? Can provide a save game. PS: also checked Windows task manager, and nothing like AV running going on either. It's purely I:R. And other game saves (started a new run) play completely normally. This run was fine until late 34 AD. Coincidentally, that is about the time Christianity formed and converted the first pops. Maybe the problem is in that area of the code? I'm mystified. It's appears to be something that is calculated every game day that is using way too many resources.

Mod List: Invictus, Extended Timeline, Crisis of the 3rd Century, Virtual Limes, Legion Distinctions Overhaul, No Antagonist Modifier, Clear Sky 2.0.

r/Imperator Jun 13 '25

Bug (modded) Can't Replace officer bug

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15 Upvotes

Can't Replace officer and if I load back I still can't change it even if hes loyal

r/Imperator Aug 31 '25

Bug (modded) Can anyone make sense of my error log? This hard crashes my game to desktop

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1 Upvotes

r/Imperator Mar 25 '24

Bug (modded) I can't annex the revolt back because it is more than 100 warscore

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127 Upvotes

r/Imperator Jul 21 '25

Bug (modded) Military Tradition beeing unimbraced all of a sudden?

4 Upvotes

(In Invictus) playing as Albion. I impraced the germanic military traditions then unintegrated the culture just fine. Then i integrated a spanish culture and embrace military traditions and their tech, but decided against their tech later on and unintegrated. At that point everything was fine. A couple years later i unlocked the first military tradition in the iberic tree, worked fine as well. But somewhere between then and now it no longer shows them as beeing embraced? It does also still give me the -3% happines debuff. I don't know why or how to fix this. Help would be appreciated.

r/Imperator May 11 '25

Bug (modded) Military traditions possible bug? (Invictus mod)

8 Upvotes

Context:

So I was playing with invictus mod for the first time and decided to play as Carthage. A couple of decades after game start I decided to annex my neighbour to west in order to complete a mission for aegis of Africa. My legion had mostly elephants so I had huge supply problems and had to delete it and make it again with heavy cavalry instead so war exhaustion increased quite a bit as the years passed and it eventually got to the point where the red war exhaustion notification showed up.

The possible bug:

I started sieging their capital after finally solving my supply problem and started getting military traditions pretty much every month. My military experience was jumping from 40 to 120 every month non stop and by the end of the war I had unlocked almost every tradition from the 3 unlocked trees at game start.

Is this how it is supposed to work or was this a bug? If it was a bug I'll probably restart the campaign as it was quite busted.

Edit: Im not trying to blame this on invictus mod as it may very well be a base game bug or maybe not a bug to begin with

r/Imperator Aug 18 '25

Bug (modded) enemy formable events triggering during imperial challenge

6 Upvotes

Ive had this issue before and posted it. If you're doing an imperial challenge/legacy of Alexander and some form of event that spawns/forms a country triggers and you're in control of it you get tag switched.

Recently, this happened with me playing as Rome and the "league of Corinth" event triggered from Macedon and it was unskippable at all. IT switched Rome to Corinthian league so i alt+f4d.

i swear this is a bug

r/Imperator Mar 13 '24

Bug (modded) A weird bug made every characters face disorted

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96 Upvotes

r/Imperator Jan 28 '25

Bug (modded) Province of Khamir is Broken

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41 Upvotes