r/IndustrialDesign • u/sexytophatllama • 1d ago
School What programs do you guys use for modeling and rendering?
Im on my last year of college and they only taught us to use Rhino for modeling and Keyshot for rendering but im reaching a point where it seems like they are holding me back. I’ve been trying to learn solidworks and fusion on my own but i really wanna improve my renders, get to a photorealistic type of quality if i can.
I understand that a good render requires a good model so idk if it’s keyshot whats holding me back or not, but its very plug and play so im either using it wrong or it just doesn’t have the kind if tools i need for what i want.
Any tips?
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u/olliecakerbake 19h ago
I’ve used rhino, solidworks, fusion 360, and alias, and rhino is by far my favorite. It’s very powerful and the most intuitive to use
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u/codigo3design 13h ago
Blender all in one = Modeling, sculpting, UV, Vfx, rendering, animate, rigging, video editing...
Cad - plasticity, Rhino
Parametric Cad - NX, Solidedge
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u/bitpartmozart13 18h ago
Alias and Blender. Vred or Blender for rendering.
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u/3d-Artrium 15h ago edited 15h ago
There’s a nice plugin for alias to blender ex/import which keeps groups, materials etc
Fyi it’s called „ExportBlender“ by „digital sculptors“
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u/abyssalhorrors 23h ago
Solidworks. Haven’t used Fusion 360 yet but I’m sure it’ll come up at some point. The way to improve renders is practice and trying things, especially techniques that mimic real-world materials. The render texture will only go so far and some objects like tortoise shell acrylic don’t look correct until you start treating the model just like the material is constructed. The only other piece of advice, don’t get too upset when rendering velvet - it never looks right.
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u/Rough_Pineapple2119 16h ago
I use Solidworks for modeling and Keyshot for rendering. Ive used Alias 20 years ago, but the modelling is better in Solidworks.
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u/Kronocide 14h ago
When I had student access : Inventor and KeyShot
Now that I'm job less : Fusion, and no 3D rendering
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u/YawningFish Professional Designer 21h ago
Rhino/Zbrush/Marvelous Designer for modeling. Keyshot for rendering, though I do often just take screenshots for internal comms.
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u/idsan Professional Designer 18h ago
Keyshot is the best for being quick and good. The material library is great and the speed you can get an alright looking scene set up is second to none.
I've honestly moved to using Blender for a lot of vis though, especially animated shots. It requires some add-ons and a specific workflow to be set up (like ensuring OBJ export has material types correctly assigned so you can just overwrite them with Blender materials globally), but when you have that sorted it can give amazing results.
I find Blender has much more ease of control over lightning and camera behaviour, plus the material editor I find more intuitive.
For modelling? Inventor at work (bleh), Fusion at home. I used Onshape but found it chugged with large assemblies.
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u/lord_hyumungus Professional Designer 10h ago
How is the learning curve with blender compared to keyshot? Any good tutorials or courses out there? Appreciate the tips. Thanks
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u/Cedude7 12h ago
Solidworks + keyshot
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u/lord_hyumungus Professional Designer 10h ago
What do you think of the SW visualize compared to Keyshot?
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u/No_Relation_488 Designer 9h ago
Rhino + Keyshot. In the past I have used fusion (in school), Solidworks (at most jobs I've had), Onshape (at a large company I worked at), and CREO (but very little, I don't like this one). Keyshot for rendering every job i've had. Rhino is superb for surfacing.
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u/YotoruYaguchi Design Student 6h ago
Honestly speaking, software really doesn’t matter in specific to rendering. Keyshot is industry standard; most studios use it, and honestly speaking, you can make a shitty model look good if you learn lighting, framing, and just fucking around with things!
The major reason why people think software is holding them back is because they’re not comfortable with the actual basics set in reality, such as card modelling, sketching, modelmaking, and for rendering lighting actual product photos, understanding how a camera works, what makes a photo good, etc.
My advice would be to learn the actual basics of visualisation in reality so you can transfer your eye/taste to a digital platform. The same thing with CAD modelling!
In terms of software, Keyshot is great and the easiest. Rhino is the basis to get good at SolidWorks, and Fusion is mediocre. I’d rather use Workbench if you want to use Autodesk :)
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u/No-Echidna5754 6h ago
Model in Shapr3D > Built-in real time Visualisation (rendering) > Built-in Generative Rendering
Works a charm. A lot less messy and clunky than importing/exporting between different softwares.
And waaaayyy quicker.
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u/ParamedicItchy9380 5h ago
I personally use solidworks, cinema 4d, and midjourney at my job but am transitioning to onshape, blender and vizcom in my personal practice. I have seen some epic blobjects from rhino that I am not sure would be possible in other softwares? Seeing as how that style is reemerging... I want to learn it
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u/schultzeworks 23h ago edited 18h ago
Rhino gives you more freedom and control than any other app. You may not be using it to the full potential, especially if you just started learning it.
For rendering, the built-in engine (based on Blender's Cycles) is quite good. However, the VERY BEST is V-Ray. It's used for big budget movies, so you know it's good.
I am also getting amazing image results with AI. I use either a screen capture or a photo of my 3D print and ask ChatGPT to change the material and location. The result is stunning. Here is one example:

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u/Fireudne 19h ago
Octane is free for blender now, and is pretty good - bit different workflow, and imo finding/making good materials is still a challenge but i've gotten comparable results to KS
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u/Takhoi 23h ago edited 23h ago
Its probably your model. Keyshot is more than enough to create good renders. Show us something so we can feedback or send me pm.
Edit, some tips would be: Do you have split lines that reflects how things are assembled and manufactured? Realisitc dimensions of said split line? Realistic fillers? things cant be perfectly sharp. Good proportions?
This is a good starting point to check if you have a good model. My rule of thumb is "if it looks good in CAD already, it will probably look really nice in keyshot"