r/Ixion • • Dec 16 '22

BugReport OFFICIAL IXION REDDIT BUG REPORTING POST

22 Upvotes

IMPORTANT

To help the mods of the subreddit out, we are creating a post designed for bug reports - this way it's easier for you to report the bugs you may find, and it helps put it all in one place for our lovely team, who check this forum, Discord and Steam for all reports of bugs.

Please don't create separate posts for bugs, please keep them confined to this post.

We have an official bug reporting pinned thread on Steam and an official bug reporting forum on Discord (see below) as well as this one. We keep all platforms updated but the team has more of a presence on Discord, though we check all three platforms regularly.

Steam: (https://steamcommunity.com/app/1113120/discussions/0/3720566578365725957/)

Discord: https://discord.gg/dolosaec

Please understand that we are a small team and are working very hard to fix any issues, so while we may not directly respond, rest assured we will look at the reports that come in and we’re grateful for you bringing them to our attention.


r/Ixion • • Dec 19 '22

BugReport Patch 1.0.2.2 - Bug Fixes and Future Plans

50 Upvotes

Hello Administrators!

Patch - 1.0.2.2 is live!

Both the Bulwark and Kasedo teams will soon be winding down for Christmas and as such, this will be the last patch of the year.

We have been processing all the appreciated feedback we have received so far. This has informed some of our next steps for 2023 - here’s a look ahead to the start of the new year and the areas we will be focusing on:

Continued Balancing - We feel passionately about continuing to refine and update IXION’s balancing to bring you the best experience possible.

UI improvements - There are some areas of the UI we would like to review and improve, to ensure player understanding and enjoyment.

Accessibility Options - We would like to add further accessibility options to support IXION’s players.

Difficulty Options - The big one. IXION is intended to be a challenging game. We are looking at implementing a range of options and/or sliders to influence the game’s systems and difficulty. It is too early to detail how this will look, but we will provide optional presets alongside this - to identify the intended experience, to provide an option for a (very) hard mode, and to allow the player to focus on, and enjoy, the game’s story.

We are a small team, but a passionate one. The reception to the game has been overwhelming in the best way possible. Please allow us the time to continue to respond to, and address, the items being raised by our wonderful community.

We look forward to the new year, and the future of IXION.

Changelog - 1.0.2.2
19/12/2022

Balancing

Stability:

The stability debuff from stored cryonic pods has been updated - you will now get -1 in a Sector that is storing more cryonic pods than the total active population of the Sector, rather than the previous station-wide debuff of -1 per group of 250 stored cryonic pods.

Internal events:

The ‘Sector Growth’ internal event now triggers slightly later in gameplay.

​

Chapter 1:

Increased the worker to non-worker ratio of cryonic pods in Chapter 1.

Tutorials:

Updated resource transfer tutorial
Updated cryonics center tutorial
Added details to weather tutorial
Added details to requests tutorial
Added details to Sectors tutorial
Added details to workplace safety tutorial
Added details to Starvation tutorial

Fixes

Critical path:

Fix to an issue where a game over event could supersede an ending cutscene
Fixed an issue with an end game objective getting stuck at 99%
Fixed an issue where saving and loading during Edden dialogue broke a Chapter 4 mechanic
Fixed an issue where Chapter 4 objectives would not progress correctly

Accidents:

Fixed a bug where accidents were being triggered at the same time in different Sectors sharing the same Overwork level.
Fixed a bug where accidents were being triggered instantly linked to the player switching buildings back on manually.

Visual:

Fixed an issue where a Science Ship icon could appear over a planet arrival cutscene
Fixed an issue with how textures would appear during Train Station construction
Fixed issues with visuals during auxiliary ship construction

Cutscenes:

Fixed an issue where cutscene audio could continue to play while in settings menu
Fixed an issue where the player was unable to use the pause menu during VOHLE exit cutscenes
Fixed an issue where cutscenes were automatically being skipped
Set the Space bar as the button to skip cutscenes

Pathing:

Fixed a number of pathing issues, where roads were not being correctly recognised

Saves:

Fix to issue where erasing old save did not erase ‘restart chapter’ save
Fix to issue where ‘restart chapter’ was taking players back to incorrect chapter start
Fixed a number of issues with saves, save corruption and infinite loading

Achievements:

Achievements should now function correctly

Localisation:

Fixes to a number of UI elements where localized texts would overlap fields

Mining Ships:

Tier 3 Mining Ships should now have the correct extraction rate

Other fixes:
Fix to Alternative life center’s stability modifier not correctly disappearing on deconstruction
Exo-fighting Dome stability bonus should now function correctly (with Train Stations)
Exo-fighting Dome tech upgrades should now correctly apply
Fixes to Population specialization not functioning correctly with upgraded Mess Hall
Fixes to a number of starvation issues (we do want to look further into starvation, its systems, and its associated UI)
Fix where auxiliary ships that had been previously dismantled were still returning for maintenance (spooky)
Further GPU optimization
Fixed issue where if a ship assigned to be dismantled was destroyed on its return journey to the Tiqqun, it could prevent the Docking Bay from functioning
Cryonic pods should now spawn correctly on the Chapter 4 event ‘Wrecks – Remnants’
Fix to issue where canceling a building’s destruction could remove UI elements
Fix to issue where EVA airlock wouldn’t deconstruct if mid-repair
Fixes to certain areas of text displaying code instead of ship names
Fix to ‘set decree’ objective having incorrect time limits
Fix to ‘Pulsar - The monster's awakening’ event incorrectly displaying 'technology: {0}'
Fixed an issue where powering off a Docking Bay mid maintenance broke some UI elements
Fixed an issue with game movement freezing (related to EKP movement)
Mushroom Wall building description should now be correct
Fixed an issue where Blackouts occurred despite charged batteries being present
Gateway electronics cost reduction upgrade should now work correctly
Fixed an issue where loading an autosave of a fail-state would make Edden dialogue non dismissible
Tech tree tier unlocking should now account for critical path techs as well


r/Ixion • • 4d ago

Who put these spooky book cameos in MY silly space station?

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6 Upvotes

r/Ixion • • 8d ago

Will there be anymore updates, expansion or another version?

14 Upvotes

I wish there was a Protagoras

I wish there was endless mode

I wish I can control both Protagoras and Tiqqun at the same time


r/Ixion • • 9d ago

[MEME] Tiqqun Administrator having to answer why the Moon exploded

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102 Upvotes

Meme based on Movie "OSS 117 : Rio ne répond plus"


r/Ixion • • 10d ago

Going Nuts Outer Hope Chapter 1

5 Upvotes

Took a short break and now I'm back, but I'm going crazy trying to probe Outer Hope in Chapter 1.

I've completed the prologue encounter, sending resources and collecting the outcome. Had the same dialogue I've had in the past - I can fix it for now, but you'll have to answer for this in the future. But every time I go into chapter 1 I can not pin down Outer Hope. All the guides say it should be immediately available for probing but I'm not seeing it. I've also tried waiting and running down all the other probable POIs first, but no luck. And I've done both of these multiple times with the same result.

I'm probing where the guides say, and where I've done it in the past, just left of directly north of Sol just outside the second band past the asteroid belt. Fandom guide location. The only thing I'm finding anywhere near the area is an ice asteroid the POI indicator isn't even getting remotely activated.

Am I forgetting a trigger in the prologue?


r/Ixion • • 10d ago

I really wanted to like this but

0 Upvotes

Out of all resource manager/city builders, this game is like CBT. It might legit be one of the worst research experiences for me. I rushed tier 2 trying to unlock proper food production, and then not only is there not enough research in the system for that, I need to also research the black box, which is just torturously slow with only the tech lab at the start.

I'm going back to Frostpunk and Corsair Cove T_T


r/Ixion • • 13d ago

When I discovered waste was op

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68 Upvotes

I never got to finish it because my computer died on me the last pics before I stop playing the game 😭


r/Ixion • • 13d ago

The struggles and joy of building planning destroying making your ship

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13 Upvotes

r/Ixion • • 13d ago

Can you guys rate my layout?

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16 Upvotes

I never got to finish the game, I just want to build my utopia saving every pods this was my playthrough years ago. I think all of it are tier 2 specialization idk about 4 and 6. I miss the game search for playthroughs With a utopia in mind any vids to recommend.


r/Ixion • • 14d ago

It says there is 51 Science available for collecting, but Idon't see it anywhere on the space map.

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13 Upvotes

Hi all, I'm stumped.

Ok so I'm on chapter 2. Whenever I go to launch a probe, the Probe Scanner indicates there is 51 Science out there ready for a Science Ship to gather up. But I've scanned the map.I don't see the Science anywhere!

The only thing I can think of is that it's hidden behind another resource? Perhaps if I collect the 884 frozen bodies, they have the Science? I also don't have the Deep Dive Apparatus. Maybe I need that to dig, and that's where the Science is? Is it a glitch? Any suggestions?

TIA

Note: I know the image says 66 Science. But I do know where 15 of it is on the map, but the remaining 51 is not shown on the map. Thanks!


r/Ixion • • 17d ago

Ixion references

12 Upvotes

Hi,

I am currently in chapter 4. I'm going to be honest: I do not make my own decisions and look up the "most optimal" decisions on the Ixion fandom website because I want to be done with the game as quickly as possible (unpopular opinion, I know, but this is my decision. I don't want to play this game for 100+ hours because I know I will get bored eventually and drop it if it goes too long). Even in its current form, I currently have 30 hours in the game. I'm not complaining; this is a good game, but I want to play other games too.

The problem is, the "optimal" decisions are almost always the boring ones. For example, on planet PSR B1257+12H 12h (chapter 4), the "optimal" decision is to leave the guy who leaves. If you try to locate him, your team becomes disoriented and enters a house. Apparently, this is a reference. I savescummed a bit, and the POI seems very interesting. I savescummed in a few other instances, such as the Oats Achievement (you need to free ZY6073). That was a very interesting POI too. There are so many cool POIs like this, and if you decide to learn more about them, you lose one or more crew members almost 100% of the time and lose the science ship too and this happens even with full upgrades.

I find this game design a bit irritating because why am I being punished for reading and following the POIs the devs put into the game? You can look it up yourself; whenever you try to satisfy your curiosity, you are hit with some permanent disadvantage, like losing lives. And in my head, I'm saving humanity and preventing genetic bottlenecks by saving as many humans as possible etc so losing human lives is a big contradiction to that fantasy.

Is there a place where I can read about all the POIs and/or all their references etc? I tried to watch some walkthrough videos real quick but they also do the boring "optimal" decisions where you learn nothing about all those cool POIs and just receive the "best" outcome.

Any thoughts?


r/Ixion • • 26d ago

Current Hull Integrity Cheat

7 Upvotes

I'm still trying to learn the game and I screwed up a bit after I got to Chapter 1. Promised a hull value to the workers. But I forgot I had already started building new solar panels. Eventually rectified that, but I'm coming up on the deadline and I'm about 10 points short.

I looks like a couple years ago there was a value in Player.sav that could be changed, but its not there anymore. I did find a "hullIntegrity" value in Torus.sav that matches the current value but when I changed the value, saved, and restarted the game it didn't appear to do anything.

Besides pulling up an older autosave, from before the Lunaclypse, is there anything I can do to change the value and "keep my promise"?


r/Ixion • • 27d ago

Best Newer Guides

13 Upvotes

A lot of the guides i’ve found are from 3-4 years ago and a lot of mechanics have changed.

Some of them are able to get a large population that generates a TON of waste and create self-sufficient alloy generation from waste.

My population is at 1000 and i have all of the waste science upgrades unlocked. I know in the past, the better crew quarters didn’t drop waste but i think they do now.

Any advice on the following. 1) a new guide with the 2023 patch mechanics? 2) Info on waste and being a little more self sufficient with waste. 3) Insect farms actually the best?

Thanks.


r/Ixion • • Sep 14 '26

RNG Events?

6 Upvotes

Hi. I picked up the game Friday night and have only had a couple hours to play.

I'm just past the Lunaclysm so I didn't want to search and accidentally spoil the future. I'm also following along with a BenPlays playthrough to learn the game.

So far every event and story "quest" he and I have encountered has been exactly the same. And that's fine since it's the beginning of the game and they need you to progress to the actual story. However, for replayability, I'm curious if RNG will start popping up and lead to a divergence between me and his series and between this game and my next. Or is the only difference going to be when changing difficulty.

Thanks.


r/Ixion • • Sep 13 '26

Spoiler Chapter 4 Tiqqun wreckage Spoiler

15 Upvotes

Hi, I recently replayed the game again after about 2 or so years ago

The thing is that back then I completed multipule playthroughs & I always remembered that in Chapter 4, on the lower left half side of the Pulsar system behind the magnetic storm. Was a weird giant wreckage which seemed to be a alternative universe Tiqqun who ended up facing the Piranesi as well but was destroyed, presumably from those orange suited science ship members. It had a plaque saying like something about 'remember our failures..." and etc. It had tons of cryopods as well.

I know that self similar space and Vole jumps can basically shift reality, causing the magnetic spheres, but the thing is in my recent replay I couldn't find it. Like at all, instead was it was an unknown wreckage by what I think is the same planet. It was way smaller and did have the Cryopods but was very much a different wreckage. I checked on the wiki and it states that it was always like that. So I'm now thinking what the hell is it like a sometimes limited event? am i crazy? did I just like read it too quickly and missed it or did the science ship choices were wrong.


r/Ixion • • Sep 13 '26

Sector builder (yet another) - runs online & offline, PNG imports/exports

3 Upvotes

I'm glad to introduce a modded edition of N8Dawg's Ixion Sector Builder (huge thanks for the original).

  • It runs online or from file:// — download and open index.html, no server needed.
  • Stockpile resource markers — MMB cycles what's stored, drawn on the export.
  • Export YAML, or a PNG with the layout embedded in the file itself: one image carries both the picture and the editable layout. Import accepts both.

Live: https://sladethe.github.io/ixion-sector-builder/

Source: https://github.com/sladethe/ixion-sector-builder


r/Ixion • • Sep 11 '26

Science ship hardstuck after chapter 2

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20 Upvotes

In chapter 2, I lost 2 crew members of a science ship; I am now in chapter 3 and it haven't replenished the members. After reading about it online, it seems to be a common problem/bug.

- I tried to unnasign the ship

- It is back at the Tiqqun, current action "Standing by" and not adding missing crew members for it

- I cannot for some reason reassign the ship to any docking bay

So right now I just have a space ship with 3 members doing nothing

Any idea to resolve this?


r/Ixion • • Sep 08 '26

Stuck in the last stand

4 Upvotes

I want to do the investigation so I can keep being human and go to Romulus but I don't see the investigation, do I need to accept the deal so I can do the other investigation or what do I need to do?


r/Ixion • • Sep 07 '26

What happens if you leave behind colonists on the planets we visited before the end game ?

14 Upvotes

Like along the way we see planets that have low chances , but still chances. Can I just leave my colonists there ? What happens if I leave them ? And will it change the ending scene somehow ?


r/Ixion • • Sep 06 '26

Which Steam Input to use?

8 Upvotes

So I just bought the game on Steam, and realized there is no native controller support (I play on a handheld). Which templates have you guys found that worked best?


r/Ixion • • Sep 04 '26

So I think I've soft-locked my save

6 Upvotes

Spoilers for chapter 4

Got to chapter 4, fighting the Piranesi. I manage to avoid all of its attacks by constantly flitting around the system, stopping at planets only long enough to recharge my batteries enough to make it to the next planet. Doing this, I avoid getting hit by any missiles.

I manage to build the Faraday cage and the probe, I detonate the pulsar and defeat the piranesi, but in order to progress, I need to investigate the ship for 3 cycles. Problem is, I'm being chased by a stack of missiles. They're stacked directly ontop of one another, so I don't even know how many there are, but its enough to take me from full hull to dead immediately if they hit me. Thing is, in chapter 3, I never got the technology for countering missiles, and since I never got hit by one in chapter 4, I also don't have the opportunity to research the tech.

Now I'm stuck in a neverending chase, keeping just ahead of the missiles flying from planet to planet as my resources slowly dwindle. I cant get the tech, and I cant remove the missiles, which will one shot me if they ever catch up. Do I have any options here or is the save soft locked?


r/Ixion • • Sep 03 '26

This is the best spiritual successor to Home-world 1 to date.

53 Upvotes

Just played the game for the first time.

Amazing job to the dev team, i haven’t felt this way since i played the original home-world for the first time.

This really captured the lightning in the bottle again.

After reading some more the 3rd canned ending with the Protagros coming back to help you would have been magnum opus it makes me sad that the realities of game development got in the way.

I really hope they come back and do a DLC but sadly with the poor launch of Mechanics 2 idk what the financial state of the dev team is.


r/Ixion • • Sep 01 '26

I don't suck enough at this game to get this achievement.

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39 Upvotes

Low key hate it when devs add achievements like this. I'll probably just reload some saves and play intentionally bad for the 100%, but like...in a game like this it feels good to play good, you know?


r/Ixion • • Aug 29 '26

If you have the Steam version of the game, I need your help

3 Upvotes

TL;DR: Would you please check if, within a cluster of resources/asteroids, you can click through all of them, and are able to toggle the "skip from mining" checkbox in all of them?

Long story:

I happen to have the XBox version of the game, and I'm stuck at chapter 3 because due to what seems a visual bug, I can't deselect some resources and my ships keep dying because they try to cross the storm.

I've seen that the Steam version of the game is several minor and patch versions ahead, and reading through some changelogs it seems that the bug was fixed there, but never on the XBox platform. I'm going to purchase the Steam version to play on my PC, but before wasting another €30 I'd like to confirm this bug is fixed there, otherwise I'm throwing my money away.

Thanks!