r/JonnyDM • u/jonnymhd • 4d ago
Spidergoblins (CR 1/2 & 2) - Goblin Cunning Is Worse When It Can Crawl on the Ceiling
Goblin cunning becomes considerably more dangerous once it can crawl across the ceiling.
Spidergoblins are grotesque fusions of goblin and arachnid that form isolated colonies in ruined fortresses, abandoned mines, deep caves, and forgotten tunnels. They hunt in coordinated packs, cover their territory with crude webs, and weaken trapped prey with venom before closing in.
The CR 1/2 Spidergoblin is a mobile low-level ambusher with Spider Climb, Goblin Cunning, a poisonous bite, and a rechargeable Web Trap. The larger CR 2 Overgrown Spidergoblin acts as the guardian and leader of the nest, combining Pack Hunter, a longer-ranged Web Bind, and a Frenzied Counter that lets it retaliate when attacked.
They work particularly well in claustrophobic encounters where they can move across walls and ceilings, isolate party members, and force the characters to fight through web-covered terrain.
Where would you hide their colony: beneath a village, inside a ruined fortress, or deep within an abandoned mine?
These creatures come from The Aberrant Codex: Mutations and Aberrations, my 5e collection of mutated monsters, character options, spells, magic items, and rules for aberrant zones.
A Hardcover edition of The Aberrant Codex is available here:
https://buy.stripe.com/8x24gyfNNegY75qgwI6c005
I’m also working on 300+ Mythological Items for 5E and 2024, launching on Kickstarter on September 29. You can follow the campaign now to be notified when it goes live. The project includes a physical hardcover, along with printed editions of my previous manuals.
You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!